- It tries to build good looking rail networks with junctions and signals, with some road transport sprinkled in for looks
- It aims to play competitively, but not murderously so: it will survive on pretty harsh maps and game settings
- It's casual friendly through its "limit company value" option
- It supports multiple instances of itself in the same game
- I've tried hard to optimize the pathfinding, so it's not just "sitting there" (though it's not as fast as AAAHogEx)
- It's stable and free of major bugs
- I've maintained it for over 16 years
I have no new features planned, and I can't promise any particular development effort, but I do always try to address any bug reports.


