Help with activate Station and Bridge ingame

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LHTN
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Help with activate Station and Bridge ingame

Post by LHTN »

Hello, I don't know if there is a topic teaching this, but how can I activate the Station and Bridge ingame? I vaguely remember it being something related to trackst.dat, but I don't know what to do.

Also, is there any way to increase the vehicle/structure limit in create map mode?
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Walter1940
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Re: Help with activate Station and Bridge ingame

Post by Walter1940 »

LHTN wrote: 13 Apr 2024 00:02 Hello, I don't know if there is a topic teaching this, but how can I activate the Station and Bridge ingame? I vaguely remember it being something related to trackst.dat, but I don't know what to do.
Really? You can find many explanations using the search function. sorry
LHTN wrote: 13 Apr 2024 00:02 Also, is there any way to increase the vehicle/structure limit in create map mode?
No
http://www.walter1940.de
Vehicles for Locomotion

Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
LHTN
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Re: Help with activate Station and Bridge ingame

Post by LHTN »

Walter1940 wrote: 13 Apr 2024 07:20
LHTN wrote: 13 Apr 2024 00:02 Hello, I don't know if there is a topic teaching this, but how can I activate the Station and Bridge ingame? I vaguely remember it being something related to trackst.dat, but I don't know what to do.
Really? You can find many explanations using the search function. sorry
I understand, I'll take a look and see what I find about it.
LHTN wrote: 13 Apr 2024 00:02 Also, is there any way to increase the vehicle/structure limit in create map mode?
No
[/quote]

I don't know if it was some mod, probably OpenLoco, but for some reason the base bridge number was at 11, at the same time.
Unnamed.png
Unnamed.png (17.71 KiB) Viewed 1219 times
And if possible, if you have CSL installed on your PC, would you be able to compress the ObjData folder (with the mods) and make it available for download? I know it's a big request, but I'm asking because my folder already has around 3500 .dat files, and none of them fit into the ones I'm missing for certain maps, as I mentioned previously
Last edited by LHTN on 13 Apr 2024 10:37, edited 1 time in total.
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Walter1940
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Re: Help with activate Station and Bridge ingame

Post by Walter1940 »

Yes, OpenLoco has fewer restrictions than the original
http://www.walter1940.de
Vehicles for Locomotion

Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
LHTN
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Re: Help with activate Station and Bridge ingame

Post by LHTN »

Walter1940 wrote: 13 Apr 2024 09:43 Yes, OpenLoco has fewer restrictions than the original
Is there any way to modify the World Region, to add new vehicles, roads, etc.? So that this limit makes no difference.

I was thinking about modifying the .dat of the World Regions (exemple REGUS.DAT) to do this, initially modifying the tracks, roads, bridges, stations, and signals. But I don't know if it would work
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Walter1940
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Re: Help with activate Station and Bridge ingame

Post by Walter1940 »

That has already been tried. But it doesn't work. At least not in the original game.

But ask this question here. This is the thread for OpenLoco
viewtopic.php?t=82561
http://www.walter1940.de
Vehicles for Locomotion

Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
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