OpenTTD 14.0 Test Game Sun 1/14

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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Argus
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Re: OpenTTD 14.0 Test Game Sun 1/14

Post by Argus »

I don't remember if I reached the limit. How much was it then?
Eddi
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Re: OpenTTD 14.0 Test Game Sun 1/14

Post by Eddi »

i don't know the exact limits. but if you maxed out at 80 of each vehicle type, you could average a train length of 3 tiles (engine+5 wagons) and you couldn't buy any more wagons because of the vehicle limit.
Argus
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Re: OpenTTD 14.0 Test Game Sun 1/14

Post by Argus »

Those were really modest limits, but it didn't feel like that to me at the time :) Maybe it's also because it was played in a completely different style, not like today where a player can do practically anything and have steam trains even in the twenty-first century :)
Eddi
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Re: OpenTTD 14.0 Test Game Sun 1/14

Post by Eddi »

i should add that on my computer the game ran like a crawl at those limits, and i never even reachted 1950 before i switched to a newer computer.
Argus
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Re: OpenTTD 14.0 Test Game Sun 1/14

Post by Argus »

What are we going to talk about, those limits corresponded to the possibilities of the computers of that time :)
I also had a bit of a problem with the large number of trains and cars. Although at the time I was either not very good with cars, or the buses from the original game were generally not very profitable, often unprofitable.
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Re: OpenTTD 14.0 Test Game Sun 1/14

Post by ufiby »

Code: Select all

20240125-master-g36579dd18b
Downloaded and installed it. I put 2 train stations(NewGRF: industrial_stations_renewal-1.0.2) and changed the date(cheat) - the game is crashing
Attachments
crash20240126152333.zip
(873.58 KiB) Downloaded 11 times
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