[JGRpp] Arcadia(1024X1024)

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zyliety
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[JGRpp] Arcadia(1024X1024)

Post by zyliety »

Map Size: 1024x1024
Start Date: 1980
Requires JGR Patch Pack v0.56.0.
NewGRF Requirements: FIRS3.0.12、Swedish House Set and more
Towns are placed by hand
Now available on BaNaNaS. :wink:

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Re: [JGRpp] Arcadia(1024X1024)

Post by Argus »

Why such an old North American track set that is heavily bugged?
In the previous scenario, Sado island, there were old stops with a few errors, at least here is a new file.
Again, three graphics that are not available - those taxis.
Otherwise, these are wonderful scenarios. I'm going to look for the Garry graphics I'm missing. :)
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Re: [JGRpp] Arcadia(1024X1024)

Post by Argus »

I realized that the taxis were merged into the Funny cars file later, in which case there is unnecessary duplication of graphics.
Unfortunately I can't find the trees, I only have the normal version of them.
The North American track set is twice why on earth? :shock:
And the fast roads in the cities are probably a mistake, right?
Otherwise, great work, sorry if it sounded too aggressive, it's not the intention but the translator's fault. :)
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Re: [JGRpp] Arcadia(1024X1024)

Post by zyliety »

Argus wrote: 01 Jan 2024 15:09 The North American track set is twice why on earth? :shock:IT
It's my fault.:roll: Use U&ReRMM instead. :wink:
Argus wrote: 01 Jan 2024 15:09 the fast roads in the cities are probably a mistake.
You can change the road speed in parameters. :wink:
Argus wrote: 01 Jan 2024 15:09 Unfortunately I can't find the trees, I only have the normal version of them.
Test file:viewtopic.php?p=855455&hilit=jan+13+200 ... le#p855455
U&Trees v2reMOD Made by reldred and It is on Discord channel. :wink:
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Re: [JGRpp] Arcadia(1024X1024)

Post by Argus »

I'm not on discord and I don't want to be there, I already have too much to do. I put the normal Ufiby trees and kept the newer NARS. - The linked tree file is in the old thread, and I think I have it. Why doesn't the author simply put the trees on bananas?
Yes, I know that I can change the speed of the roads in the parameters, but I don't want to change these asphalt roads to slow. They will all be slow and I don't want that. I don't know why there are county roads instead of streets. The speed of the urban asphalt road suits me, in short I will convert it! :)
Oh, and there are also Finnish rails - friss...
Otherwise, the scenario fits when I re-adjusted it a bit. :)
Last edited by Argus on 02 Jan 2024 14:57, edited 1 time in total.
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Re: [JGRpp] Arcadia(1024X1024)

Post by Argus »

I tried to download the linked file, it wanted to overwrite the old one, so I renamed it and it still didn't help.
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Re: [JGRpp] Arcadia(1024X1024)

Post by zyliety »

Argus wrote: 02 Jan 2024 14:57 I tried to download the linked file, it wanted to overwrite the old one, so I renamed it and it still didn't help.
I find the direct download link from the channel (https://cdn.discordapp.com/attachments/ ... 4bd7b68661&) if you have problem.The main function of the grf is that it allows selectively disabling Arctic or Temperate trees for use with another tree set of your choosing,I remeber rename is not needed.I want to share the grf here but I do not know if the author allows it. :roll: I really hope the author upload the tree on the bananas.
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Re: [JGRpp] Arcadia(1024X1024)

Post by Argus »

Thanks, the file from this link works.
By the way, I found out what the problem is with those city roads in Arcadia. I use the sequence setting, not the default.
But if I set the speed of asphalt roads to a lower speed, the asphalt roads that I would like to keep fast are also set to low speed. That's why I like JFRattRoads the most :)
So I set up the sequence and I'm either going to convert it or leave it somewhere and think the walkers are just underground. :D
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Re: [JGRpp] Arcadia(1024X1024)

Post by JohnFranklin523 »

Argus wrote: 04 Jan 2024 17:23 But if I set the speed of asphalt roads to a lower speed, the asphalt roads that I would like to keep fast are also set to low speed. That's why I like JFRattRoads the most :)
Have you tried U&RaTT: Hard Mode? :D

Also forked by me, in "Hard Mode", towns would only build Class C asphalt roads, and Class A asphalt roads don't allow houses.
Asphalt road speed limits are also a bit lowered. With and without stripes:
Class C: 56/40 km/h
Class B: 72/48 km/h
Class A: 96/64 km/h

And you can also set the speed limit on expressways.

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Re: [JGRpp] Arcadia(1024X1024)

Post by Argus »

I tried it, but I don't like changing a hundred roads in a scenario, it usually does more harm than good :)
I have personally used it before, but when I entered dump_info roadtypes, i didn't notice any X on class A roads. I was going to look at it again and report a possible bug, but since you mentioned it here... But it's possible that it's only missing if the sequence is set. Habit is an iron shirt :D
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Re: [JGRpp] Arcadia(1024X1024)

Post by Argus »

And your roads are the best anyway. Then the Quasts, then this improved Uratt, and then the original URatt, then RattRoads. Just maybe - wouldn't stagecoaches be allowed on the ancient highway in the new JFRattRoads? After all, it's a road that was already available at that time... Better to continue in the relevant topic :D
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Re: [JGRpp] Arcadia(1024X1024)

Post by zyliety »

I upload the tropical version of this Scenario :wink:
Map Size: 1024x1024
Start Date: 1930
Requires JGR Patch Pack v0.56.2
NewGRF Requirements: AXIS、U&RaTT:Hard Mode and more :)


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Arcadia(tropical).scn
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Re: [JGRpp] Arcadia(1024X1024)

Post by Argus »

Well, I'm looking for graphics from Garry again :D
Old version of bus stops with errors again? In the previous version of Arcadia, it was already the latest.
The desert, which is absolutely everywhere, breathed nostalgia on me :D
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Re: [JGRpp] Arcadia(1024X1024)

Post by Argus »

Unfortunately, I failed at AuzFarmRoads. I downloaded the latest one I found.
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