skc wrote: ↑03 Mar 2023 13:30
I reckon make the limit proportional to the town's size. Something like: 1 of department store OR shopping centre per 10k (or part thereof) population.
See if I can learn how to code to do that .. if anyone already know the answer how to do that be appreciated.
Argus wrote: ↑03 Mar 2023 11:04
XIS has a paper mill and then a printer that produces goods and mail. The goods will be newspapers, books and magazines.
Sets that already use all 64 cargos players best NOT to try and use cargoes from other sets. For instance the Parcel Cargo uses ID 63 so what ever cargo is 63 in XIS and other sets the Parcels will override.
Argus wrote: ↑03 Mar 2023 11:04
On another point, the games with your houses have been short so far, and I'm intentionally playing with extremely slow city growth, so I don't know how it's going to play out yet.
It could take many weeks of game play before any one has a result what happens when towns get larger.
Argus wrote: ↑03 Mar 2023 13:43
The water tower is also a bit problematic. In XIS, it accepts chlorine, let it be, the water gets rid of germs. But, for example, in NAIS he has nothing to accept, he doesn't catch on.
If a industry set does not have Chlorine and/or Water in their cargos then the water tower just sits there and looks pretty. TTD, ECS and OTIS have water in their cargos. But FIRS, YETI, XIS and 2TT do not. FIRS, OTIS and XIS has Chlorine but the others do not. Maybe Chlorine could be removed from the Water tower I did and just keep the water.
Argus wrote: ↑03 Mar 2023 13:43
I also thought, the name "industry" is a bit misleading, when it doesn't actually produce anything, on the contrary, it only demands finished products. Wouldn't something like "Commercial Buildings" be more appropriate?
That makes a lot of sense. I shall change it.
Argus wrote: ↑03 Mar 2023 13:43
Then various hotels, motels, restaurants could be added... Alternatively, a swimming pool, where the water is treated by the way, if there are no natural, recreational centers...
Some of those would make sense .. but first see if I can learn how to make things get added as the towns grow. Some of those could then include Tourist. ECS and 2TT both have Tourists in their sets.
Argus wrote: ↑03 Mar 2023 15:36
It's a little strange that a small town like this has both a Hardware Store and a Petrol Station.
What looks like a giant warehouse are new truck stops, drive-throughs.
That is a problem and at moment not know how to control it.
Argus wrote: ↑03 Mar 2023 17:46
A little bathroom thought.... What if you created a courier service for the other parts as well, just accepting and producing mail? Or even goods.
I can add mail that no problem.
Where I get the parcel idea from is from trains. When I worked with them in the 1970s, 80s and 90s. We actually carried parcels on the passenger trains and the Post Offices would bring their mail bags to the stations to send to other towns. But the railways stopped providing that service and now we have the Couriers Services and the Post Office has their own trucks to carry the mail.
Railways here have to types of Goods. We have small freight where could send just a few packages in the guards van on a goods train as it was slower but cheaper then sending by passenger train, and we had heavy freight where a freight wagon was needed.
Hope I answered every ones question.