Auz Town Set as a Industry

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GarryG
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Auz Town Set as a Industry

Post by GarryG »

AuzTownSetInd
.
Updated: Dated: 27 Feb 2023.

I made 2 sets one with and one without the Courier Service.

Added a Water Tower and a 2x2 Couriuer Service. (Click on link to see image).
viewtopic.php?p=1258700#p1258700

I will provide 2 sets. 1 with the Courier Service and 1 without. (They can not be used together).

This is the game file WITH courier service.
AuzTownSetInd.grf
Town Set with Courier Service
(826.03 KiB) Downloaded 82 times
This is the game file WITHOUT courier service.
AuzTownSetInd2.grf
(704.53 KiB) Downloaded 65 times
Credit goes to Jimbob as he got me started in this back in 2019/20. He added the necessary coding to my AuzTownObjectSet. But not heard from him since 2020. Just hope he left on his own accord and that Covid did not get him.

Would also like to credit " temporal8" and Quast65 for helping me with the coding so that it limits the number of buildings per town..

Except for the Courier Service, they only accept cargo. They do not produce any.

My plan for this set is to free up IDs in Industry sets as no longer need to have Grocery Store, Hardware Store, Petrol Station and some other industries that build in towns.

Instead of towns just accepting FOODs and GOODs .. be nice if be like real for instance can take Fruit, Meat, Building Materials, Alcohol, Fish and some other cargos.

My dream of this idea of game play is to deliver the cargos by rail to a nearby railways station and then transfer the cargo to trucks for delivery to these buildings.

Each of these building that build in a town can accept up to 16 cargos so I hope to add some cargos from FIRS and maybe some other Industries so this will then work with a variety of Industry Sets.

There are 4 5 buildings so far.

The buildings at the moment accepts the following cargos. IF you know of a cargo you like delivered to town let me know and see what can be done.

These buildings may not accept any or all of these cargos. It will depend on the Industry set your using.

Car Sales Yard - Vehicles, Vehicle Parks and Goods .
Service Station - Gas, Petrol, Chemicals, Oil, Vehicle Parts, Parcels and Goods.
Shopping Center - Fish, Dairy Products, Flour, Fruit, Vegetables, Meat, Processed Foods, Oysters, Coffee, Nuts, Salt, Sugar, Packaging and Food.
Department Store - Furniture, Merchandise, Electrical Goods, Packaging, Textiles, Parcels and Goods.
Hardware Store - Builders Supplies, Sand, Gravel, Cement, Chemicals and Goods.
Water Tower - Water and Chlorine

There is also a Courier Service in AuzTownSetInd .. which is also a proper Industry which accepts and produce Parcels. IT might interfere with cargos in the industry set your using.

IF you find this interferes then swap it for set AuzTownSetInd2.

IF you have any ideas for a cargo that like to have delivered to the town let me know.

This set is License: GPLv2 or higher.

Source for AuzTownSetInd. (Source for AuzTownSetInd2 .. use this source and just remove the references to the Courier Services and parcels)
AuzTownSetIndSource27Feb23.rar
(1.14 MiB) Downloaded 58 times
Last edited by GarryG on 27 Feb 2023 01:43, edited 5 times in total.
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Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
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Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auz Town Set as a Industry

Post by Quast65 »

There should be a couple of properties you can use to limit the amount of certain buildings per town and also in what townzone they appear:
https://newgrf-specs.tt-wiki.net/wiki/NML:Houses

Code: Select all

availability_mask
same_house_count_town
other_house_count_town
other_class_count_town
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Re: Auz Town Set as a Industry

Post by GarryG »

Quast65 wrote: 21 Feb 2023 10:04 There should be a couple of properties you can use to limit the amount of certain buildings per town and also in what townzone they appear:
That seems to work ok on the 2x2 buildings as it has slightly reduced the amount appearing in the towns. 1x1 buildings still way to many these in towns so I stick to just the 2x2 for now.

Just a matter of getting the coding right and percentage now.

Cheers
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RoyalExamination9410
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Re: Auz Town Set as a Industry

Post by RoyalExamination9410 »

Would you be interested in making a parcel/mail drop off area?

Inspired by: https://dailyhive.com/vancouver/transli ... on-lockers
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Re: Auz Town Set as a Industry

Post by GarryG »

RoyalExamination9410 wrote: 22 Feb 2023 05:22 Would you be interested in making a parcel/mail drop off area?
I've added the Car Sales Yard and Department Store accepts parcels .. and the town itself should accept Mail. I don't plan t make and 1x1 buildings as too complicated as no matter what codings I tried, even what Quast65 suggest it builds way too many.

When Jimbob and I first started this idea we added a proper industrial parcel office in the set that accepted and produced parcels, so might add it again. We used the parcel office from the Chips set as did not matter trying to align the road to it.

Cheers
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: Auz Town Set as a Industry

Post by GarryG »

I been experimenting on different codes to see if can reduce the number of these buildings in towns and it not very successful.

I set the "same_house_count_town % 1" .. I also tried "same_class_count_town %1"

Maybe I putting this in wrong place.
At moment is it

Code: Select all

    building {
        sprite: spriteset_supermarkets3_t1((1) + same_house_count_town % 1);
and further down I have
switch (FEAT_HOUSES, SELF, switch_supermarkets3_view, ((same_class_count_town) % 1 + (random_bits) % 2)) {

And way here the game file and also source if like to have a look.

I not able to work on it any more now till tomorrow afternoon.

EDIT:

I just had a quick look here before I go get the bus to go town for some medical appointments and notice I forgot to upload latest game file and the source.

So here they are.
Attachments
AuzTownSetInd.grf
(569.96 KiB) Downloaded 60 times
AuzTownSetInd22Feb2023_3.rar
(949.8 KiB) Downloaded 60 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
temporal8
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Re: Auz Town Set as a Industry

Post by temporal8 »

Hey GarryG, I used a construction check for that in my Real Houses Townset code, maybe exist a better way but this work for what you want:

Code: Select all

switch(FEAT_HOUSES, SELF, number_realhousetown_016, same_house_count_town >= 3) {
  1: return 1;
  return 0;

Code: Select all

    graphics {
    construction_check: number_realhousetown_016;
    }
Real Projects 32bpp releases:

Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
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Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
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Re: Auz Town Set as a Industry

Post by GarryG »

temporal8 wrote: 22 Feb 2023 20:18 Hey GarryG, I used a construction check for that in my Real Houses Townset code, maybe exist a better way but this work for what you want:
Thanks pal, I just got home from appointments and other business so will give this try tomorrow after I get my energy back after some sleep.

Cheers pal
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auz Town Set as a Industry

Post by GarryG »

IAs tied as I am, curiosity got the better of me and I had to try the code that "temporal8 " showed me.

At it works.

Just changed the >= to <= and depends on the building what I changed the 3 to.

Code: Select all

switch(FEAT_HOUSES, SELF, number_realhousetown_016, same_house_count_town <= 3) {
  1: return 1;
  return 0;
The Service Station and Car Sales Yard I changed to 0 .. this allows 1 of each to be build in a town.

The Shopping Center and Department Store I changed it to 1.. This allows 2 of each be built in town or city.

If you think those could be increase let me know?
Town and Industry3.png
Town and Industry3.png (253.3 KiB) Viewed 2651 times
Minor problem is when town expands they stay in same location so have a long way across town to reach some of them.

I have not tested them in a game to make sure the accept yet .. I do that tomorrow as my day is almost over and I need get some sleep shortly.

In mean time since most of you awaking to a new day you might have chance to do that test for me.

Plan to add a hardware store .. apart from Building Supplies what else should it receive? What ever industry set your using check see what your hardware store accepts.
Probably could add cement, sand, and gravel.
Attachments
AuzTownSetInd.grf
(577.66 KiB) Downloaded 88 times
Soot Happens
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auz Town Set as a Industry

Post by belgi »

GarryG wrote: 23 Feb 2023 08:48 IAs tied as I am, curiosity got the better of me and I had to try the code that "temporal8 " showed me.

At it works.

Just changed the >= to <= and depends on the building what I changed the 3 to.

Code: Select all

switch(FEAT_HOUSES, SELF, number_realhousetown_016, same_house_count_town <= 3) {
  1: return 1;
  return 0;
The Service Station and Car Sales Yard I changed to 0 .. this allows 1 of each to be build in a town.

The Shopping Center and Department Store I changed it to 1.. This allows 2 of each be built in town or city.

If you think those could be increase let me know?
Town and Industry3.png
Minor problem is when town expands they stay in same location so have a long way across town to reach some of them.

I have not tested them in a game to make sure the accept yet .. I do that tomorrow as my day is almost over and I need get some sleep shortly.

In mean time since most of you awaking to a new day you might have chance to do that test for me.

Plan to add a hardware store .. apart from Building Supplies what else should it receive? What ever industry set your using check see what your hardware store accepts.
Probably could add cement, sand, and gravel.
It works!
I'm just thinking - the game adds your industry to cities automatically. Is there a possibility that I will build these buildings in the game myself, where do I want? Or is it not possible?

Have a nice day
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Re: Auz Town Set as a Industry

Post by Quast65 »

belgi wrote: 23 Feb 2023 10:45 Is there a possibility that I will build these buildings in the game myself, where do I want? Or is it not possible?
It's a houses set, so only in Scenario-editor.
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Re: Auz Town Set as a Industry

Post by belgi »

Quast65 wrote: 23 Feb 2023 11:19
belgi wrote: 23 Feb 2023 10:45 Is there a possibility that I will build these buildings in the game myself, where do I want? Or is it not possible?
It's a houses set, so only in Scenario-editor.
I thought so! Anyway thanks for the answer.

Have a nice day
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Re: Auz Town Set as a Industry

Post by Quast65 »

belgi wrote: 23 Feb 2023 14:06 I thought so! Anyway thanks for the answer.
It's a bit of a workaround:
But you could save a running game.
Rename .SAV to .SCN and open/edit/save it in the scenario-editor.
From there on resume gameplay (repeat if necessary)
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Re: Auz Town Set as a Industry

Post by chillspot »

not a modder of openttd myself, except using them ofc, but the bit older (2017 i think) build OpenTTD 1.7.1-RC1 adds A LOT of game options and features,
one of which iirc is a free house placement tool that allows ur pick of free placement of near all structures in ur grfs.

wonder why this and other of its options aren't used in more builds/mods, as i feel some of those should have become standard in openttd by now?
tho i understand the difference between a newgrf and an openttd build, merely wonder why it wouldn't become incorporated as standard?
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Re: Auz Town Set as a Industry

Post by GarryG »

I hoping next day or 2 to finish this project.

Asking for some ideas before I close it.

Do I add:

Hardware Store to accept Building Materials, cement, sand, gravel and maybe Chemicals (represents paints), (and maybe you can think of something else it can accept).

A Parcel Office (or Courier Service). This will be a Industry so it will accept and produce Parcels. I probably could use the parcel Office from the CHIPS. Only problem might be it could conflict with one of the cargoes in other sets. So I plan to use the last ID #63 and hope industry sets haven't used that number.

Any other suggestions?
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
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Re: Auz Town Set as a Industry

Post by GarryG »

New additions:

Added a Hardware store and a Industry Parcels Office.
They are marked with pink dots in this image.
Town and Industry4.png
Town and Industry4.png (323.08 KiB) Viewed 2428 times
Here do these and over buildings build?

Car Sales Yard: TOWNZONE_EDGE, TOWNZONE_OUTSKIRT
Service Station: TOWNZONE_EDGE, TOWNZONE_OUTSKIRT
Shopping Center: TOWNZONE_OUTSKIRT, TOWNZONE_OUTER_SUBURB, TOWNZONE_INNER_SUBURB, TOWNZONE_CENTRE
Department Store: TOWNZONE_OUTSKIRT, TOWNZONE_OUTER_SUBURB, TOWNZONE_INNER_SUBURB
Hardware Store: TOWNZONE_EDGE, TOWNZONE_OUTSKIRT, TOWNZONE_OUTER_SUBURB

The Parcel Office will build in towns, but not all of them.

In first post is the latest Game File and also the source.

I don't plan to do any more to this set till after the weekend. Give it a few days for testing and see if everyone like what I done and see if any suggestions or problems found.

Cheers all
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Re: Auz Town Set as a Industry

Post by RoyalExamination9410 »

Is there a tentative list of industries and cargoes?
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Re: Auz Town Set as a Industry

Post by GarryG »

RoyalExamination9410 wrote: 26 Feb 2023 02:57 Is there a tentative list of industries and cargoes?
The cargoes I hope I can include some from various industry sets.

At the moment I have:

Car Sales Yard - Vehicles, Vehicle Parks and Goods.

Service Station - Gas, Petrol, Chemicals, Oil, Vehicle Parts, Parcels and Goods.

Shopping Center - Fish, Dairy Products, Flour, Fruit, Vegetables, Meat, Processed Foods, Oysters, Coffee, Nuts, Salt, Sugar, Packaging and Food.

Department Store - Furniture, Merchandise, Electrical Goods, Packaging, Textiles, Parcels and Goods.

Hardware Store - Builders Supplies, Sand, Gravel, Cement, Chemicals and Goods.

I've tested with default Industries, FIRS, OTIS and my own set (that I working on). And these town industry buildings I made will only accept the cargoes that that particular industry produces. It ignores the others.

I also added a Courier Service (changed the graphics to 2x2 size so can find easy) as a Industry set that accepts and produces Parcels. Undecided if leave this in the set or remove it as not sure how it will interfere with cargo in other Industry sets? Maybe make this a stand alone Industry set.

If you have a suggestion for a cargo that could also be delivered to a town let me know. Water is one I been thinking about.

Hope that answers your question.

EDIT:

Latest version at the top in the first entry.

Cheers
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auz Town Set as a Industry

Post by GarryG »

I added a Water Tower so that towns can accept water IF the industry set your using produces water. Otherwise just sits there looking pretty.

The white building with TNT on it is a Courier Service. It accepts and produces parcels and build near some towns.
Town and Industry5.png
Town and Industry5.png (160.71 KiB) Viewed 2182 times
The biggest problem I found is it can get very busy with trucks coming to unload. Not sure what the people in the towns think of all those trucks passing by their homes :roll: .

Any how here the updated game file.

Wonder if I could add some residential using some of those new buildings I made for the Town Add Ons and the Military object sets. They could accept Passengers, Mail and parcels maybe even food.

Cheers

EDIT
:

I transferred the game file to the first post as there are now 2 sets.

1 set for those who want the Courier Service and 1 for those who do not want the courier service.

The AuzTownSetInd 2 I can remove the cargos that below to my Industry sets if players like and add cargos from other industry sets.
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Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
RoyalExamination9410
Traffic Manager
Traffic Manager
Posts: 168
Joined: 14 Nov 2021 06:56
Location: Canada

Re: Auz Town Set as a Industry

Post by RoyalExamination9410 »

Is there a general "Food" cargo that can be used to stock up shopping centres and different stores?
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