Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023
Moderator: Graphics Moderators
Re: Road Stops & Waypoints 3 (Extension for JGRPP)
Cheers, I stand corrected and have altered my first post about this.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Road Stops & Waypoints 3 (Extension for JGRPP)
Thanks for report. Solved. I did wrong graphics for that

flogeza draw perfect modular castles


- Attachments
-
- roadstopsandwaypoints.grf
- VERSION 3.1
- (8.1 MiB) Downloaded 79 times
Re: Road Stops & Waypoints 3 (Extension for JGRPP)
Very nice. Unfortuntely, my drawing skills are not even enough to draw a single straight line with the computer

Martinstor, Freiburg im Breisgau, Germany
-
- Tycoon
- Posts: 1051
- Joined: 16 Oct 2018 08:31
- Location: Heart of the Highlands. Not Scottish. Czech.
Re: Road Stops & Waypoints 3 (Extension for JGRPP)
No jo, znáš to, i mistr tesař se někdy utne...
Translated: As they say in our country, even a master carpenter gets cut sometimes.
I was afraid that Google would screw up the saying and it would probably be international.

-
- Tycoon
- Posts: 1051
- Joined: 16 Oct 2018 08:31
- Location: Heart of the Highlands. Not Scottish. Czech.
Re: Road Stops & Waypoints 3.1 (Extension for JGRPP)


Re: Road Stops & Waypoints 3.1 (Extension for JGRPP)
I can add these pieces as waypoints, but you can still use them as overlapping objects

When I don't know, and I use a translator, I always prefer to translate it both ways, if it translated correctly

-
- Tycoon
- Posts: 1051
- Joined: 16 Oct 2018 08:31
- Location: Heart of the Highlands. Not Scottish. Czech.
Re: Road Stops & Waypoints 3.1 (Extension for JGRPP)
Me too, but sometimes I forget about it, such as in the evening when I'm already tired 

Re: Road Stops & Waypoints 3.1 (Extension for JGRPP)
Hi! Thanks for these amazing stuffs!
Why I can't use all of them?

Why I can't use all of them?
-
- Tycoon
- Posts: 1051
- Joined: 16 Oct 2018 08:31
- Location: Heart of the Highlands. Not Scottish. Czech.
Re: Road Stops & Waypoints 3.1 (Extension for JGRPP)
Your image is not showing. It works for me, are you using JGR Patchpack?
Re: Road Stops & Waypoints 3.1 (Extension for JGRPP)

Yes, I have it
-
- Tycoon
- Posts: 1051
- Joined: 16 Oct 2018 08:31
- Location: Heart of the Highlands. Not Scottish. Czech.
Re: Road Stops & Waypoints 3.1 (Extension for JGRPP)
I don't understand how you think you can't use everything. Could you be more specific? I personally don't have a problem.
Re: Road Stops & Waypoints 3.1 (Extension for JGRPP)
I think Japan modular style stops should be available not only as passenger, but also as freight (e.g. mail)
- Attachments
-
- остановки.jpg (147.93 KiB) Viewed 1806 times
Re: Road Stops & Waypoints 3.1 (Extension for JGRPP)
Also, you can use airport facilities from Auz Industry Objects.I guess GarryG wouldn't mind using them?
- Attachments
-
- остановки 2.jpg (79.74 KiB) Viewed 1803 times
Re: Road Stops & Waypoints 3.1 (Extension for JGRPP)
I concur, I understand some players feel they had their 'immersion' shattered by seeing what they deemed passenger stops in their lorry menu, but it's made it harder to make aesthetically pleasing passenger/mail hubs alongside rail routes.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
-
- Tycoon
- Posts: 1051
- Joined: 16 Oct 2018 08:31
- Location: Heart of the Highlands. Not Scottish. Czech.
Re: Road Stops & Waypoints 3.1 (Extension for JGRPP)
The roofed stops and warehouses are apparently very luxuriously heated, the snow does not stick to the roofs 
However, even the basic stops do not have a snowy version, is it even technically possible to do this?

However, even the basic stops do not have a snowy version, is it even technically possible to do this?
- Attachments
-
- MacDonald & Co., 1. úno 1969.png
- (291.28 KiB) Not downloaded yet
Re: Road Stops & Waypoints 3.1 (Extension for JGRPP)
Hello
Tschö, Auge
The according sprites have to be drawn.
Tschö, Auge
Re: Road Stops & Waypoints 3.1 (Extension for JGRPP)
HI to all,
It can be possible ...
I saw on few screenshots that you're right. Many players (including me) used them as freight stops. Mail stations are missing... Have to think how to do it. For now I think about two options:
- add them to the same set with new category, for example Universal Stations or Passenger road stops, or something. It will take much more IDs, but with JGR's version It's not problem. But it will be much more work for me.
- create (new) duplicate set with another ID which can be with actual set in one game. It will be one lorry category where will be these stations. Not sure If I want to have 2 different sets.
Yes, it's possible ... One BIG problem is that all templates I used didn't count with snow variants and I knew that one day it will catch up with me. I didn't try to create snow tempalte, but as I saw OzTrans stations work. And as Aegir mentioned mostly there are no snow spirits. GarryG's AuzStations and my warehouses have them and few others too. I'll try to bring them to you under Christmas Tree.
-
- Tycoon
- Posts: 1051
- Joined: 16 Oct 2018 08:31
- Location: Heart of the Highlands. Not Scottish. Czech.
Re: Road Stops & Waypoints 3.1 (Extension for JGRPP)
When I create a large bus station or a large warehouse stop, it's already eye-popping 

Re: Road Stops & Waypoints 3.1 (Extension for JGRPP)
An Update
Road Stops & Waypoints 3.2
Road Stops & Waypoints 3.2
- added parameter which let you choose, if you want passengers road stops in lorry station menu or not. It will be your choice.
This setting won't break your saved games. added GarryG's airport pieces too.
- fixed some bugs
- Attachments
-
- roadstopsandwaypoints.grf
- (8.19 MiB) Downloaded 217 times
Re: Road Stops & Waypoints 3.2 (Extension for JGRPP) April 16th, 2023
Thank you. That setting is very useful for me.
The rest is confetti!
Who is online
Users browsing this forum: No registered users and 1 guest