Little or minor town(city) growth
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- Engineer
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Little or minor town(city) growth
So I recently started a playthrough in the tropical climate. Took me a while to set newgrf i wanted to use.
So when i finally started playing i noticed little or no growth of cities/towns.
Most of the grf i included in the game are the ones which adds vechicles into the game.
There are 2 that may caused it is either town total replacement set and ITL houses.
I do not know if any grf effects towns.
Thanks for the help
P.S.
By the i have deactivated in the town setting the ability for towns to build roads. I am building roads myself around cities and i have a lot of empty spaces.
In 20 ingame years population of a city didn't grow more then 2k.
So when i finally started playing i noticed little or no growth of cities/towns.
Most of the grf i included in the game are the ones which adds vechicles into the game.
There are 2 that may caused it is either town total replacement set and ITL houses.
I do not know if any grf effects towns.
Thanks for the help
P.S.
By the i have deactivated in the town setting the ability for towns to build roads. I am building roads myself around cities and i have a lot of empty spaces.
In 20 ingame years population of a city didn't grow more then 2k.
Re: Little or minor town(city) growth
ITL Houses change the ways that cities grow, so the default method of just laying out roads and expecting towns to grow on them isn't productive. See: viewtopic.php?t=87011
EDIT: Actually it sounds like your problem is similar to one that was reported in ITL Houses 1.4.0 beta 3, and fixed in beta 4. Make sure you've downloaded the latest version. viewtopic.php?p=1246970#p1246970
Also, in sub-tropical, towns will need food and water to grow by default, unless you're using either a NewGRF industry set or a Game Script which has changed the requirements for towns to grow. See: https://wiki.openttd.org/en/Manual/Clim ... b-tropical
EDIT: Actually it sounds like your problem is similar to one that was reported in ITL Houses 1.4.0 beta 3, and fixed in beta 4. Make sure you've downloaded the latest version. viewtopic.php?p=1246970#p1246970
Also, in sub-tropical, towns will need food and water to grow by default, unless you're using either a NewGRF industry set or a Game Script which has changed the requirements for towns to grow. See: https://wiki.openttd.org/en/Manual/Clim ... b-tropical
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- Engineer
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Re: Little or minor town(city) growth
It seems another grf was causing the problem.
I searched all newgrf options and it option for rattroads there is an option to allow or not allow to build house next to highways.
I turned it on, I hope it will solve the problem.
I searched all newgrf options and it option for rattroads there is an option to allow or not allow to build house next to highways.
I turned it on, I hope it will solve the problem.
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Re: Little or minor town(city) growth
It's enough to build the highway further away from the city, personally I don't play with this style, because I don't like when cities wind only along the roads, it seems unnatural to me.
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Re: Little or minor town(city) growth
I build highways because i have buses that speed is higher then 140 km/h.
Also from what i have heard city expanding script can sometimes stop working aka cities stop expanding anymore.
Also from what i have heard city expanding script can sometimes stop working aka cities stop expanding anymore.
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Re: Little or minor town(city) growth
Well, I understand that, but in reality, buses and cars don't drive around our houses at a hundred kilometers of speed either. I like more realism in this, i.e. the bus goes slowly through the city, but outside the city it can speed up.
By the way, some cities can disappear (the population will decrease to zero) and it doesn't have to be a script, it happens even in the basic version of the game.
By the way, some cities can disappear (the population will decrease to zero) and it doesn't have to be a script, it happens even in the basic version of the game.
Re: Little or minor town(city) growth
AH! Yes, there are a couple of the NewGRF road sets that disable the building of houses next to roads designated as highways, I hadn't thought of that. So you could disable that feature in those sets, or probably choose another road that was meant to be built in towns.GrandSeverus wrote: ↑28 Jan 2023 12:07 It seems another grf was causing the problem.
I searched all newgrf options and it option for rattroads there is an option to allow or not allow to build house next to highways.
I turned it on, I hope it will solve the problem.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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