xUSSRset 0.7 Released!

Find and discuss all the latest NewGRF releases for TTDPatch and OpenTTD here.

Moderator: Graphics Moderators

Post Reply
User avatar
Simozzz
Traffic Manager
Traffic Manager
Posts: 140
Joined: 09 Aug 2008 12:29
Location: Moscow, Russia
Contact:

xUSSRset 0.7 Released!

Post by Simozzz »

New version of xUSSRset released after few years of development!

0.7 contains more than 40 new locomotives and MU's! Starting with funny 2-1-0 Crampton engine as early as 1860 up to modern and unique 2TE3250 (Double EMD SD42ACe)!

Cargo wagons reworked. Unified paints, standartisied bulk cargo recolour and support for FIRS4, XIS and new AXIS added with specialised wagons for new cargoes!

xUSSRset Rails now released as separate GRF for wider compatibility!

And that's not all! In case you like high speed trains, which were rare in USSR and are after, there is new newgrf - xUSSRset Addon, that adds new high-speed MU's in xUSSRset scale from all over the world (as well as some other stuff)!

All available at BaNaNaS (ingame content downloader), as usual!

Happy new year as well!
Attachments
xussrset1.png
xussrset1.png (213.32 KiB) Viewed 4898 times
Sorry for my bad English.
User avatar
kamnet
Moderator
Moderator
Posts: 8548
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: xUSSRset 0.7 Released!

Post by kamnet »

A great gift to finish out a spectacular 2022 (for OpenTTD releases, anyhow! ;) )
User avatar
Nordleng
Engineer
Engineer
Posts: 16
Joined: 06 Feb 2022 09:44
Location: Stalingrad

Re: xUSSRset 0.7 Released!

Post by Nordleng »

An update has appeared. What's new there? There is no information in the logs.
I'm sorry for my English.
User avatar
George
Tycoon
Tycoon
Posts: 4362
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: xUSSRset 0.7 Released!

Post by George »

Nordleng wrote: 13 Mar 2023 13:34 An update has appeared. What's new there? There is no information in the logs.
Just some minor fixes before switching to 0.8, that would require at least 13+ OTTD (variations groups https://github.com/OpenTTD/OpenTTD/pull/10220)
Image Image Image Image
Quantom
Engineer
Engineer
Posts: 20
Joined: 13 Dec 2020 10:37
Location: Kyiv Ukraine

Re: xUSSRset 0.7 Released!

Post by Quantom »

George wrote: 18 Mar 2023 06:43 Just some minor fixes before switching to 0.8, that would require at least 13+ OTTD (variations groups https://github.com/OpenTTD/OpenTTD/pull/10220)
WOW! If this will be full implemented into xUSSR it should be gratest NewGRF ever! :bow: But, jokes away, xUSSR set really needs this feachure, sometimes list of wagons end EMU's sre bigger than 2 sizes of JGRPP list tabs, in full size... :shock:
If you want make something, maki it yourself. If you want to maki it by programming, just get this task to another programmist :D
User avatar
George
Tycoon
Tycoon
Posts: 4362
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: xUSSRset 0.7 Released!

Post by George »

Quantom wrote: 08 May 2023 08:07
George wrote: 18 Mar 2023 06:43 Just some minor fixes before switching to 0.8, that would require at least 13+ OTTD (variations groups https://github.com/OpenTTD/OpenTTD/pull/10220)
WOW! If this will be full implemented into xUSSR it should be gratest NewGRF ever! :bow: But, jokes away, xUSSR set really needs this feachure, sometimes list of wagons end EMU's sre bigger than 2 sizes of JGRPP list tabs, in full size... :shock:
You can always check current state at https://disk.yandex.ru/d/IbmQKHTDa9dFZQ in the main folder
Image Image Image Image
User avatar
fridaemon
Director
Director
Posts: 625
Joined: 27 Oct 2019 21:06
Location: Czech Republic

Re: xUSSRset 0.7 Released!

Post by fridaemon »

Wow! This set is so amazing!
Is there any chance to add running costs factor for wagons and locomotives? In combination with other sets there's enormous difference in running costs :shock:
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
nihues
Engineer
Engineer
Posts: 85
Joined: 13 Jan 2015 10:26

Re: xUSSRset 0.7 Released!

Post by nihues »

I think this is a great set too!

I just think it needs a little more explication on the wagon selection for (auto) refitable cargoes, my latest play with ECS, Cereals won't auto-refit to any other, tanker wagon won't auto-refit on some cargoes, boxcar also works for some, all three types get stuck if it refits on certain cargoes, and some works fine (that made me puzzle for a line with hub style stations).
User avatar
George
Tycoon
Tycoon
Posts: 4362
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: xUSSRset 0.7 Released!

Post by George »

nihues wrote: 10 May 2023 14:24 I think this is a great set too!
I just think it needs a little more explication on the wagon selection for (auto) refitable cargoes, my latest play with ECS, Cereals won't auto-refit to any other, tanker wagon won't auto-refit on some cargoes, boxcar also works for some, all three types get stuck if it refits on certain cargoes, and some works fine (that made me puzzle for a line with hub style stations).
Some refits are only possible in depots. For example, you can't refit a boxcar to grain on a station. This refit has to be paid. But you can add a refit in the depot into trains order list.
Same goes for tankers. For example, you need to wash them from oil if you need to transport oil products.
Image Image Image Image
User avatar
George
Tycoon
Tycoon
Posts: 4362
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: xUSSRset 0.7 Released!

Post by George »

fridaemon wrote: 10 May 2023 06:46 Wow! This set is so amazing!
Is there any chance to add running costs factor for wagons and locomotives? In combination with other sets there's enormous difference in running costs :shock:
do you mean to make them lower?
Image Image Image Image
User avatar
Nordleng
Engineer
Engineer
Posts: 16
Joined: 06 Feb 2022 09:44
Location: Stalingrad

Re: xUSSRset 0.7 Released!

Post by Nordleng »

George wrote: 10 May 2023 05:35 You can always check current state at https://disk.yandex.ru/d/IbmQKHTDa9dFZQ in the main folder
Thanks a lot for the demo!
Can there be mistakes ?
I'm sorry for my English.
User avatar
George
Tycoon
Tycoon
Posts: 4362
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: xUSSRset 0.7 Released!

Post by George »

Nordleng wrote: 31 May 2023 08:32
George wrote: 10 May 2023 05:35 You can always check current state at https://disk.yandex.ru/d/IbmQKHTDa9dFZQ in the main folder
Thanks a lot for the demo!
Can there be mistakes ?
Sure. And you can report them here, at GitHub https://github.com/George-VB/xussrset/issues or Discord https://discord.com/invite/c4sUxg9k9y
Image Image Image Image
trexxet
Engineer
Engineer
Posts: 7
Joined: 28 May 2021 12:10

Re: xUSSRset 0.7 Released!

Post by trexxet »

0.8 is on by the way :]
Post Reply

Return to “Graphics Releases”

Who is online

Users browsing this forum: No registered users and 9 guests