Too small menu objects
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- Tycoon
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Too small menu objects
Problem with GUI
I was able tI was able to get Tycoon to look OK on my laptop, now I can't...
Not only are all the buttons absurdly small, and scaling the interface still leaves the cross to close the window absurdly small, but I can hardly see the mouse pointer. I have quite a few diopters and this really bothers me.
You can see in the second image that even though I have everything zoomed in, the build menu is still horribly small. In addition, increasing the interface does not even affect the icons!
Not really like this, gentlemen. It was OK before...
And I don't understand why after all this time a simple text size change wasn't added to the game, who wants to keep digging around in the configuration file by trial and error...
I was able tI was able to get Tycoon to look OK on my laptop, now I can't...
Not only are all the buttons absurdly small, and scaling the interface still leaves the cross to close the window absurdly small, but I can hardly see the mouse pointer. I have quite a few diopters and this really bothers me.
You can see in the second image that even though I have everything zoomed in, the build menu is still horribly small. In addition, increasing the interface does not even affect the icons!
Not really like this, gentlemen. It was OK before...
And I don't understand why after all this time a simple text size change wasn't added to the game, who wants to keep digging around in the configuration file by trial and error...
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- Tycoon
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Re: Too small menu objects
Sorry, apparently the previous settings were ignored during the upgrade. At least I managed to tweak it a bit
But I got annoyed with the text, I had to edit it three times
And how do I prevent the text of labels and city names from getting bigger when zooming out on the map? It didn't happen before and it's rather distracting.
But I got annoyed with the text, I had to edit it three times
And how do I prevent the text of labels and city names from getting bigger when zooming out on the map? It didn't happen before and it's rather distracting.
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- Tycoon
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Re: Too small menu objects
I tweaked the settings, but although I got almost the same result as before, the station names are still too big... Error?
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- Route Supervisor
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Re: Too small menu objects
Yes, this is a bug and it is due to the fact that the game uses the line spacing assigned to the fonts. The default fonts do not have this line (or have very small), so as soon as you use other fonts all labels become unnecessarily large increased by spaces at the top and bottom of the font.
You have the same problem as me (and probably many other players). I changed the default small font which was completely unreadable and now zooming out causes the station labels to get bigger instead of smaller.
I reported this as a bug on github (#10151) but it was closed. Same as the report (#10153) about the unreadable default small font - because: everyone can change it themselves...
I am sorry for may English. I know is bed.
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- Tycoon
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Re: Too small menu objects
Yes, everyone can change it themselves by unnecessary digging in the configuration file. However, this is quite dangerous for those who do not know how to use PCs.
The problem is that when I make the text smaller, everything gets smaller, doesn't it, and then it's often harder for me to read. But that doesn't occur to the developers, they probably have healthy eyes.
An easy solution is to let a person set the size and text of the labels.
The problem is that when I make the text smaller, everything gets smaller, doesn't it, and then it's often harder for me to read. But that doesn't occur to the developers, they probably have healthy eyes.
An easy solution is to let a person set the size and text of the labels.
Re: Too small menu objects
Before getting into bugs and changes,what version of the game are you using?
He's like, some kind of OpenTTD developer.
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- Tycoon
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Re: Too small menu objects
JGR Patchpack 0.50 and 12.0 Vanilla, + 12.2.
In version 12.2, it is necessary to set the font size to double, it has the old scaling. However, the ratio is not correct.
Old settings:
small_font = Arial
medium_font = Tahoma Bold
large_font = Arial
mono_font = Courier New
small_size = 17
medium_size = 18
large_size = 26
mono_size = 18
Now in patchpack with new scaling:
small_font = Arial
medium_font = Tahoma Bold
large_font = Arial
mono_font = Courier New
small_size = 8
medium_size = 10
large_size = 11
mono_size = 10
I don't believe that the Tahoma font would have any unnecessary space under it, why wouldn't it show up before?
The problem becomes apparent when zooming out, when the names of the stations are able to completely cover the city.
In version 12.2, it is necessary to set the font size to double, it has the old scaling. However, the ratio is not correct.
Old settings:
small_font = Arial
medium_font = Tahoma Bold
large_font = Arial
mono_font = Courier New
small_size = 17
medium_size = 18
large_size = 26
mono_size = 18
Now in patchpack with new scaling:
small_font = Arial
medium_font = Tahoma Bold
large_font = Arial
mono_font = Courier New
small_size = 8
medium_size = 10
large_size = 11
mono_size = 10
I don't believe that the Tahoma font would have any unnecessary space under it, why wouldn't it show up before?
The problem becomes apparent when zooming out, when the names of the stations are able to completely cover the city.
Re: Too small menu objects
What does this look like for you? I do not see anything wrong.
PS we really do prefer bug reports on github, where you can post images easily, and we get notifications of reports.
PS we really do prefer bug reports on github, where you can post images easily, and we get notifications of reports.
He's like, some kind of OpenTTD developer.
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- Route Supervisor
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Re: Too small menu objects
This bug has already been reported...
[Bug]: Station and signs labels become larger than they should when a font other than the default is used. #10151
I am sorry for may English. I know is bed.
Re: Too small menu objects
Are those screenshots from Argus then?
He's like, some kind of OpenTTD developer.
Re: Too small menu objects
And it was closed on 12 November, 1 day after it was raised.LaChupacabra wrote: ↑21 Dec 2022 00:32This bug has already been reported...
[Bug]: Station and signs labels become larger than they should when a font other than the default is used. #10151
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- Tycoon
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Re: Too small menu objects
It's not my screenshots, but the same thing is happening to me. Station names are too big. And Arial is not like Himalaya.
Re: Too small menu objects
Can you please provide:
1) A screenshot of what it looks like.
2) The font settings in your openttd.cfg.
1) A screenshot of what it looks like.
2) The font settings in your openttd.cfg.
He's like, some kind of OpenTTD developer.
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- Tycoon
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- Location: Heart of the Highlands. Not Scottish. Czech.
Re: Too small menu objects
Here is a screenshot where the single station name covers part of the city when zoomed out.
As you zoom out further, it gets even bigger - 2. screen
Before I could properly set it up, multiple station names could reliably obscure parts of the city and get in the way even at a small zoom.
I don't deny that it can be a font problem, I already wrote the settings here. However, the current inconvenience of change makes such mistakes more frustrating than they really are...
As you zoom out further, it gets even bigger - 2. screen
Before I could properly set it up, multiple station names could reliably obscure parts of the city and get in the way even at a small zoom.
I don't deny that it can be a font problem, I already wrote the settings here. However, the current inconvenience of change makes such mistakes more frustrating than they really are...
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Re: Too small menu objects
i don't see any problem here... the signs look perfectly sized for the font that's inside
Re: Too small menu objects
I still don't see what the regression is here.
Viewport signs have never changed size based on the viewport zoom, other than the switch to using FS_SMALL instead of FS_NORMAL beyond (original) 2X zoom out. They are not "even bigger" as you zoom out, they just don't get smaller as you zoom out.
Viewport signs are still based on the size of the font, as they were in 12.2.
I'm not being awkward, I just can't guess what you mean, especially as the OP subject is "Too small menu objects"?
Viewport signs have never changed size based on the viewport zoom, other than the switch to using FS_SMALL instead of FS_NORMAL beyond (original) 2X zoom out. They are not "even bigger" as you zoom out, they just don't get smaller as you zoom out.
Viewport signs are still based on the size of the font, as they were in 12.2.
I'm not being awkward, I just can't guess what you mean, especially as the OP subject is "Too small menu objects"?
He's like, some kind of OpenTTD developer.
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- Tycoon
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Re: Too small menu objects
Yes, and I could make it smaller, but then again it will be unreadable elsewhere. But in order to get at least a somewhat usable appearance, I had to edit the configuration file several times, which means turning off the game, reducing the font a bit, turning the game on, turning it off again, increasing what was too small, and so on and on and on, Frustrating settings by trial and error , which can be set much more conveniently in various games, and you can immediately see how it will look.
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- Tycoon
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Re: Too small menu objects
Sorry, this got a bit off topic. At first it happened that the new version didn't pick up my old GUI zoom, which caught me off guard....peter1138 wrote: ↑21 Dec 2022 13:30 I still don't see what the regression is here.
Viewport signs have never changed size based on the viewport zoom, other than the switch to using FS_SMALL instead of FS_NORMAL beyond (original) 2X zoom out. They are not "even bigger" as you zoom out, they just don't get smaller as you zoom out.
Viewport signs are still based on the size of the font, as they were in 12.2.
I'm not being awkward, I just can't guess what you mean, especially as the OP subject is "Too small menu objects"?
For me personally, it's more about how frustrating it is to make any changes regarding the font, I've done it ten times. As for the station names, the way you describe it, the behavior makes sense to me, the problem is that I could make them smaller, but then I won't read some of the other stuff. That's another problem, I don't even know which font size belongs to which things, then it's even harder to set.
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- Route Supervisor
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Re: Too small menu objects
This is getting more and more confusing...
Regarding the margins, I admit that I haven't checked how it looks at 2x magnification and it seems that the higher the magnification, the less noticeable the problem is, but it's still there - the labels could have smaller margins, especially in the case of small fonts. This would make it possible to reduce the obscured screen while maintaining readability, or to use a larger font without increasing the size of the labels. This is not something very important, in the end it can be played with, although it is not something you can expect if, zooming out of the view, the font of the labels decreases, and the labels themselves do not.
An example of how it looks like and how it could be (GUI 2x) To sum up: I think it would be good to set new default fonts. Ones that would fit well with any zoom level and that would not unnecessarily increase interface elements such as station labels.
So you can say that the main problem is the cumbersome way to change the font? This problem is open and even duplicated. I hope someone can do something about it. Possibility to change the font in the game would be a great help, although it must be admitted that it is rather a one-off. So perhaps it would be better to refine the new interface resizing method and use better default fonts so that the player will not be forced to change them himself. The current small and mono are worse than horrible, and neither of them scale when the GUI is resized, which is a problem especially with the small font, which is still ridiculously small even at 1.75x magnification.
Regarding the margins, I admit that I haven't checked how it looks at 2x magnification and it seems that the higher the magnification, the less noticeable the problem is, but it's still there - the labels could have smaller margins, especially in the case of small fonts. This would make it possible to reduce the obscured screen while maintaining readability, or to use a larger font without increasing the size of the labels. This is not something very important, in the end it can be played with, although it is not something you can expect if, zooming out of the view, the font of the labels decreases, and the labels themselves do not.
An example of how it looks like and how it could be (GUI 2x) To sum up: I think it would be good to set new default fonts. Ones that would fit well with any zoom level and that would not unnecessarily increase interface elements such as station labels.
I am sorry for may English. I know is bed.
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- Tycoon
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- Joined: 16 Oct 2018 08:31
- Location: Heart of the Highlands. Not Scottish. Czech.
Re: Too small menu objects
Yes, thanks for the specification and example.
The main reason for changing the default font was that this font wrote question marks instead of Russian alphabets and such. I don't know if things have changed in that regard yet. And if I didn't read the forum I wouldn't even know how to solve it. The game is now on Steam, which means an influx of new players who may be completely put off by such user unfriendliness.
The main reason for changing the default font was that this font wrote question marks instead of Russian alphabets and such. I don't know if things have changed in that regard yet. And if I didn't read the forum I wouldn't even know how to solve it. The game is now on Steam, which means an influx of new players who may be completely put off by such user unfriendliness.
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