Fake Bridges Waypoints

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Fake Bridges Waypoints

Post by DemianWSE »

Hello there! I've been experimenting with m4nfo and came up with this very very small set of waypoints.

Fake Bridges Waypoints
===========================================================================
Latest release: v1.2 viewtopic.php?p=1254895#p1254895
===========================================================================
Image

These waypoints were inspired by similar ones in Garry G's "Auz Waypoints V4", which I've been using a lot lately.

The first three work as normal waypoints, the fourth one (the red bridge) is a bit of an experiment: it can be used on single tile rivers, but also on lakes.

How to use

This set must be used along with "Auz Creek and Drain Objects" and "Auz Water Objects", by Garry G, to look as intended.

Here's a little video that demonstrates how to use them: https://youtu.be/e0n6fd_zyVo

License

Fake Bridges Waypoints is licensed under the GNU General Public License version 2. The source can be found in this posts attachments and here: https://github.com/DemianWSE/FakeBridgesWaypoints.

----------------------------------------------------------------------------------------------------------------------------------

Edit: I just updated this posts attachments to include version 1.1, which fixes a graphical error when using electrified tracks. I also uploaded this newer version to BaNaNaS, to make it easier to update for anyone who had already downloaded v1.0.

----------------------------------------------------------------------------------------------------------------------------------
Attachments
fakebridges1.png
fakebridges1.png (260.42 KiB) Viewed 3698 times
FakeBridgesWaypoints.grf
(22.66 KiB) Downloaded 93 times
FakeBridgesWaypointsv1.1(source).zip
(18.4 KiB) Downloaded 68 times
Last edited by DemianWSE on 21 Aug 2022 01:33, edited 2 times in total.
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Re: Fake Bridges Waypoints

Post by GarryG »

Great idea .. better then having hump bridges going over the rivers and waterways, especially when no ships are using that particular water way.
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Re: Fake Bridges Waypoints

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GarryG wrote: 16 Jul 2022 23:58 Great idea .. better then having hump bridges going over the rivers and waterways, especially when no ships are using that particular water way.
It was your idea :) I just made more graphics for it :P .

Unfortunately, I didn't test this set very well: I realized it doesn't work properly with electrified tracks... :? I'll fix this tomorrow.
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Re: Fake Bridges Waypoints

Post by GarryG »

DemianWSE wrote: 17 Jul 2022 06:15 t was your idea I just made more graphics for it .
Never thought to use the bridge as a waypoint. My waypoints are coded in NFO, so wonder if a change in code will allow them to build on water?

If any one know the answer either in NFO and/or in m4nfo appreciate if can let us know.
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Re: Fake Bridges Waypoints

Post by Quast65 »

GarryG wrote: 17 Jul 2022 07:22 will allow them to build on water?

If any one know the answer either in NFO and/or in m4nfo appreciate if can let us know.
Not possible, tracks, stations, etc etc cant be build on water (only bridges)
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Re: Fake Bridges Waypoints

Post by GarryG »

Quast65 wrote: 17 Jul 2022 08:58 Not possible, tracks, stations, etc etc cant be build on water (only bridges)
Appreciate your replay. Cheers
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Re: Fake Bridges Waypoints

Post by DemianWSE »

GarryG wrote: 17 Jul 2022 07:22 Never thought to use the bridge as a waypoint.
I was inspired by these waypoints in "Auz waypoints V4", I thought you had made them :)
wayp.png
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Re: Fake Bridges Waypoints

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DemianWSE wrote: 17 Jul 2022 06:15 Unfortunately, I didn't test this set very well: I realized it doesn't work properly with electrified tracks... :? I'll fix this tomorrow.
Version 1.1 is now available in the attachments of the first post.
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Re: Fake Bridges Waypoints

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DemianWSE wrote: 17 Jul 2022 18:00 I was inspired by these waypoints in "Auz waypoints V4", I thought you had made them
Yep, they mine :D . My mind isn't real good as finding it hard to concentrate of my projects these days and remembering what I already done. :(

Seeing what you did just made me wonder if they could be made to go directly over a river to save on other object pieces. But as Quast65 mentioned it can not be done.

Cheers pal
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Re: Fake Bridges Waypoints

Post by GarryG »

Just looking at your video of the waypoints and updated version .. very nice what you done.

So not have to place heaps of waypoints together wondering if we could make object versions as well to go across large water area and so can be used for both road and rail? :roll:

Maybe it could be a stand along object set of fake bridges and culverts.

Cheers
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Re: Fake Bridges Waypoints

Post by DemianWSE »

GarryG wrote: 17 Jul 2022 22:32 Yep, they mine :D . My mind isn't real good as finding it hard to concentrate of my projects these days and remembering what I already done. :(
Don't worry about it! You've contributed so many graphics anyone would have trouble keeping track on all of them! :)
GarryG wrote: 17 Jul 2022 23:03 Just looking at your video of the waypoints and updated version .. very nice what you done.
Thanks! :)
GarryG wrote: 17 Jul 2022 23:03 So not have to place heaps of waypoints together wondering if we could make object versions as well to go across large water area and so can be used for both road and rail? :roll:

Maybe it could be a stand along object set of fake bridges and culverts.
That would be really good! I never coded objects, so I don't know if I could do it, maybe they could be part of one of your sets? Of course, you can use any of my graphics. Or tell me what graphics you need and I'll try to make them for you.

Cheers!
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Re: Fake Bridges Waypoints

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DemianWSE wrote: 18 Jul 2022 15:11 That would be really good! I never coded objects, so I don't know if I could do it, maybe they could be part of one of your sets? Of course, you can use any of my graphics. Or tell me what graphics you need and I'll try to make them for you.
Could be a joint venture if like .. you can do some drawing as well then I can code them. My object sets are coded in NML.

If like can upload the templates I use.

Cheers
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Re: Fake Bridges Waypoints

Post by DemianWSE »

GarryG wrote: 18 Jul 2022 23:28 Could be a joint venture if like .. you can do some drawing as well then I can code them. My object sets are coded in NML.

If like can upload the templates I use.
Sure! Send me the templates and I'll send you the graphics as soon as possible!
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Re: Fake Bridges Waypoints

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DemianWSE wrote: 19 Jul 2022 00:14 Sure! Send me the templates and I'll send you the graphics as soon as possible!
Glad you will work on this project as well.

These 3 images give idea what I think of doing. This is a test bridge for now till get graphics looking how want.

This how a single bridge can look.
Object Bridges01.png
Object Bridges01.png (20.86 KiB) Viewed 3248 times
These with a single railway line. (I using my rail sets so might be a bit different with other sets.)
Object Bridges02.png
Object Bridges02.png (29.09 KiB) Viewed 3248 times
This how double track might look. (I using my rail sets so might be a bit different with other sets.)
Object Bridges03.png
Object Bridges03.png (10.91 KiB) Viewed 3248 times
Calling the game file " AuzArgyBridgeObjects ". (Auz Argy Bridge Objects). Can change it if you have a better name for it.
The bridges will go directly over rivers and water. Only need to bulldoze the river and water where the rail or road is to go.

I'll PM you the source unless others would like to follow what we are doing and in which case will up load it here.

Cheers
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Re: Fake Bridges Waypoints

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GarryG wrote: 19 Jul 2022 03:17 These 3 images give idea what I think of doing. This is a test bridge for now till get graphics looking how want.

The bridges will go directly over rivers and water. Only need to bulldoze the river and water where the rail or road is to go.
Great! I would use them in my games for sure :D
GarryG wrote: 19 Jul 2022 03:17 Calling the game file " AuzArgyBridgeObjects ". (Auz Argy Bridge Objects). Can change it if you have a better name for it.
I like it :D
GarryG wrote: 19 Jul 2022 03:17 I'll PM you the source unless others would like to follow what we are doing and in which case will up load it here.
Any way is fine by me. I don't know any NML so I probably won't be able to compile it, but the graphics will be useful to see which format you use.

Cheers!
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Re: Fake Bridges Waypoints

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DemianWSE wrote: 19 Jul 2022 04:00 Any way is fine by me. I don't know any NML so I probably won't be able to compile it, but the graphics will be useful to see which format you use.
Just a few fiddly things to do with the test bridge to do then I will upload the template and game file here so you can test it too.

Once I get the test bridge done it can then be used to work on other bridge designs.

Cheers
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Re: Fake Bridges Waypoints

Post by GarryG »

Here some of the bridge we working on. still more to add.

Concrete Culverts
Object Bridges02.png
Object Bridges02.png (29.09 KiB) Viewed 3120 times
Iron Plate Bridges with embankments.
Object Bridges04.png
Object Bridges04.png (46.77 KiB) Viewed 3120 times
Hope to have a game file ready by weekend.

Cheers
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Re: Fake Bridges Waypoints

Post by Quast65 »

The embankments dont really work for me...

I think it is because the bridge over the river stays on the same hight as the road/railtrack.
It's not elevated as regular bridges and it is the ground that goes a couple of pixels down to the waterlevel.

The short transition you use for the concrete culverts works a lot better for me visually.
How do the ironplate bridges look like if you use the concrete culverts transitions next to them (but then maybe in a more brownish concrete, like the pillars under those bridges)?

EDIT:
Also looking at those little transitions, they maybe need a bit more tweaking...
Example733.png
Example733.png (126.33 KiB) Viewed 3082 times
So, those I did in orange.
Maybe they should have straight lines indicating the top of the concrete, like in the far side views of the bridges.
Then you only need a "wall" from the bottom of the last pillar of the bridge to the end of the straight top-line.
Maybe that way the transitions can look even better... But it needs a try ;-)
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Re: Fake Bridges Waypoints

Post by GarryG »

Quast65 wrote: 20 Jul 2022 08:40 The embankments dont really work for me...
I need some end bits to look like change in ground level. I be experimenting to see if I can get it looking better. Also the slope I think should look steeper.
The short transition you use for the concrete culverts works a lot better for me visually.
How do the ironplate bridges look like if you use the concrete culverts transitions next to them (but then maybe in a more brownish concrete, like the pillars under those bridges)?
I think maybe the bridges pillars could be straight and add set of tiles to go before and after the bridge to have the transition.
Also looking at those little transitions, they maybe need a bit more tweaking...
Sure do .. definately need straightening. Maybe I try like in this image and also how you shown.

Tomorrow is a spare day so will work on them some more.

Appreciated your nit picking :D

Cheers
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Small Bridge.jpg
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Re: Fake Bridges Waypoints

Post by GarryG »

DemianWSE and I are still fiddling with bridge designs for waypoints and also fake object bridges.

These show improved ends to the concrete bridge and the brick bridge that DemianWSE made.
Object Bridges09.png
Object Bridges09.png (33.84 KiB) Viewed 2949 times
And these are some fake road bridge to go with the fake roads and also some pedestrian bridges.
Object Bridges10.png
Object Bridges10.png (22.53 KiB) Viewed 2949 times
Hope some time next week to be able to upload what we have done.

Cheers

EDIT:
Woops .. I forgot to code in the improved concrete road bridge .. the ends should look same as the rail bridge :oops:
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