Auz Eyecandy TramTracks

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RoyalExamination9410
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Re: Auz Eyecandy TramTracks

Post by RoyalExamination9410 »

We can have what ever we like providing you or others can draw them. Need to draw the image of what you want 8 different angles. The 8 points of a compass.
Ok sure let me try drawing one
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GarryG
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Re: Auz Eyecandy TramTracks

Post by GarryG »

RoyalExamination9410 wrote: 11 May 2022 00:20 Ok sure let me try drawing one
Do you have the templates for drawing vehicles? If not let me know and will upload it for you and others who also like to trydrawing
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
RoyalExamination9410
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Re: Auz Eyecandy TramTracks

Post by RoyalExamination9410 »

Do you have the templates for drawing vehicles? If not let me know and will upload it for you and others who also like to trydrawing
I'm not sure, just trying out pixeltool I found on a link elsewhere here. Any templates or advice would be much appreciated, thanks!
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GarryG
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Re: Auz Eyecandy TramTracks

Post by GarryG »

These might give you an idea. I haven't coded vehicles except for object stationery ones.

These motor bikes show the 8 different angles in the templates you need to draw.
motorcycle.png
motorcycle.png (1.22 KiB) Viewed 2947 times
These cars might give a better idea of the 8 angles needed.
vehicles-1.png
vehicles-1.png (5.72 KiB) Viewed 2947 times
This is a 8 bit colour template you can see what colours can be used.
Windowspal.png
Windowspal.png (8.25 KiB) Viewed 2947 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
RoyalExamination9410
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Re: Auz Eyecandy TramTracks

Post by RoyalExamination9410 »

partybike2.png
partybike2.png (3.1 KiB) Viewed 2777 times
I drew this partybike over the last week on pixeltool, but the front and back views look weird, the other views are fine though
RoyalExamination9410
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Re: Auz Eyecandy TramTracks

Post by RoyalExamination9410 »

GarryG wrote: 10 May 2022 03:29 Fixed those street lights .. you be able to make parallel roads like these.

With the lights being available to go just one side of the roads, they may work good with the Dutch Road Furniture :roll:
Hey not to rush or anything but will the completed version come out soon?
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GarryG
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Re: Auz Eyecandy TramTracks

Post by GarryG »

RoyalExamination9410 wrote: 21 May 2022 23:23 Hey not to rush or anything but will the completed version come out soon?
Glad you message me again as I totally forgot to answer your previous post.
I drew this partybike over the last week on pixeltool, but the front and back views look weird, the other views are fine though
It will be a interesting addition to the eyecandy tram track .. possible could even be a normal eye candy road vehicle where it not need tram tracks. Not sure if it a bit high but we will find that out when it is coded and tested.

I don't have the code to code these or any other eye candy vehicles. Will be looking for it once I finish a new road set I working on.

I working on new set hope to call Aussie Roads (basically a re-make of my 3 RattRoad Sets) where I reducing the number of roads. So far I have reduced it to 25. Once I get those finished will know how much room will be available for more eye candy tram tracks. :D The eye candy I made already has 19 IDs used.

Cheers pal
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
RoyalExamination9410
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Re: Auz Eyecandy TramTracks

Post by RoyalExamination9410 »

GarryG wrote: 22 May 2022 00:16
RoyalExamination9410 wrote: 21 May 2022 23:23 Hey not to rush or anything but will the completed version come out soon?
Glad you message me again as I totally forgot to answer your previous post.
I drew this partybike over the last week on pixeltool, but the front and back views look weird, the other views are fine though
It will be a interesting addition to the eyecandy tram track .. possible could even be a normal eye candy road vehicle where it not need tram tracks. Not sure if it a bit high but we will find that out when it is coded and tested.

I don't have the code to code these or any other eye candy vehicles. Will be looking for it once I finish a new road set I working on.

I working on new set hope to call Aussie Roads (basically a re-make of my 3 RattRoad Sets) where I reducing the number of roads. So far I have reduced it to 25. Once I get those finished will know how much room will be available for more eye candy tram tracks. :D The eye candy I made already has 19 IDs used.

Cheers pal
Great, looking forward to the release soon!
Revenge_of_KioTheDev
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Re: Auz Eyecandy TramTracks

Post by Revenge_of_KioTheDev »

GarryG wrote: 10 May 2022 03:29 Fixed those street lights .. you be able to make parallel roads like these.

With the lights being available to go just one side of the roads, they may work good with the Dutch Road Furniture :roll:
i can has latest source code? (lol old meme) i want to get better examples of how to do eyecandy roadtypes and need examples (i said elsewhere am not actually very good dev) of sprites

which way ever i thank you garry for this set is very useful
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GarryG
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Re: Auz Eyecandy TramTracks

Post by GarryG »

Revenge_of_KioTheDev wrote: 28 Jul 2023 03:29 i can has latest source code? (lol old meme) i want to get better examples of how to do eyecandy roadtypes and need examples (i said elsewhere am not actually very good dev) of sprites
which way ever i thank you garry for this set is very useful
Glad you left message here as I did not realize that I have not uploaded version 2 of this set.

Images on Pages 2 and 3 what you will find in this set. I haven't finished these as want to add more fences so these can be used in the country as well as the towns and cities.

Here game file and the source
Attachments
AuzEyeCandyTramV2.rar
Source
(975.94 KiB) Downloaded 48 times
eyecandytram_v01.grf
Game File
(199.98 KiB) Downloaded 56 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Revenge_of_KioTheDev
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Re: Auz Eyecandy TramTracks

Post by Revenge_of_KioTheDev »

GarryG wrote: 28 Jul 2023 11:07
Revenge_of_KioTheDev wrote: 28 Jul 2023 03:29 i can has latest source code? (lol old meme) i want to get better examples of how to do eyecandy roadtypes and need examples (i said elsewhere am not actually very good dev) of sprites
which way ever i thank you garry for this set is very useful
Glad you left message here as I did not realize that I have not uploaded version 2 of this set.

Images on Pages 2 and 3 what you will find in this set. I haven't finished these as want to add more fences so these can be used in the country as well as the towns and cities.

Here game file and the source
thanks

i try better with english have been relying on family member to translate
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GarryG
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Re: Auz Eyecandy TramTracks

Post by GarryG »

Auzeyecandytram_v02

Finally got chance to finish (I hope) the Eye Candy Tram Tracks.

You will find along the road sides "Street Lights", "Trees", "Crash Barriers", "Fences" and "Traffic Lights with street lights"

This image shows 5 lots of fences and UK and US Traffic Lights. The Sound Proof fences only suitable for parallel roads like in image.
Invisible Tram Tracks2.png
Invisible Tram Tracks2.png (40.49 KiB) Viewed 1316 times
This image shows electric and gas street lights, and tree lines streets.
Invisible Tram Tracks3.png
Invisible Tram Tracks3.png (29.99 KiB) Viewed 1316 times
Unless some one finds a problem with these then they are finished.
Attachments
Auzeyecandytram_v02.grf
(1.07 MiB) Downloaded 59 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Quast65
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Re: Auz Eyecandy TramTracks

Post by Quast65 »

Possible issue:
Example905.png
Example905.png (26.53 KiB) Viewed 1264 times
In red circle there are two trafficlights close to each other and in orange circle there are no trafficlights on that corner.
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GarryG
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Re: Auz Eyecandy TramTracks

Post by GarryG »

Quast65 wrote: 24 Sep 2023 07:59 In red circle there are two trafficlights close to each other and in orange circle there are no trafficlights on that corner.
I did have lights on all corners but being just a 2 way road thinking not needed on all corners.
Traffic Lights.png
Traffic Lights.png (30.2 KiB) Viewed 1178 times
But it a bit complex.

Looking in google at intersections basically only need one light for cars arriving at intersection but I should have to other corners for cars turning.

So shall see what I can achieve.

But before I do I do 2 more jobs for objects.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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