This happend...
Moderator: OpenTTD Developers
Re: This happend...
Most likely this NewGRF was made for a different game version. either a newer one than yours, or an experimental branch that was discontinued.
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- Engineer
- Posts: 28
- Joined: 19 Sep 2021 15:09
Re: This happend...
Oh, so i get a different game version?
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- Engineer
- Posts: 28
- Joined: 19 Sep 2021 15:09
Re: This happend...
I figured it out, thanks!
Re: This happend...
What did you do to fix it, in case anybody else has this issue?
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: This happend...
I'd guess using a version of the game without NRT support, i.e. a pre-1.10 version. Action 0 property 16 on feature 8 (global settings) is the road type translation table, so if that's not supported it means a version of the game lacking NRT support.
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