Having These Features would Improve player Experiences,particicularly those of Newcommers,with it now being on Steam.
Having a Hint of Order giving and redundant Track would help many players and make things Clear.
some Exaples for the Settings:
Have track grow without use
If no Train enters a Tile of track for a while, the track gets more Grass on it.
Signals In tunnels and on Bridges:
Simply a seperate Setting of :Non Tile signal lengt
0(disabeling)1 and above(setting the distance
Having Non Tile signal simulation would ease many players minds bc on big Dense maps most Railways dont have much space between a bridge/tunnel and a Station
Even if this isnt implemented,i still feel ok with knowing someone atleast looked at this
Track Growth,Sigals and order Visual(JGR Feature Ports)
Moderator: OpenTTD Developers
Track Growth,Sigals and order Visual(JGR Feature Ports)
Some bloke in germany that learnt English to waste away his life at a computer screen
Re: Track Growth,Sigals and order Visual(JGR Feature Ports)
That is not a feature in JGR's patch pack.
The JGRPP approach to signals in tunnels and in bridges is somewhat unintuitive and inconsistent with how signals are otherwise set. For example, putting a signal on one end of a tunnel automatically places another signal on the other end. Players might also be confused that they can put signals inside a tunnel (which are not even visible to them), but only in fixed distances, while they can be placed freely on regular track.Signals In tunnels and on Bridges:
Re: Track Growth,Sigals and order Visual(JGR Feature Ports)
Is it currently possible to place any objects in a tunnel , eg a station would be good ?
Who is online
Users browsing this forum: No registered users and 22 guests