


Moderator: OpenTTD Developers
No, this problem does exist. The reason is that the depots are too far from the main route. Trains can go to the depot if the distance from the workshop doesn't exceed ca. 15 track sections. What is important! this is counted from the fork. This is deliberate in order to slightly limit the traveling of trains to random, too distant depots.
I don't know, they should theoretically. Maybe you had an order to stop at the beginning of the station? Note that in the save you have included, there is also this problem at Pedington South, but it only affects trains that stop on more distant platforms.Dangphi wrote: 22 Jun 2021 16:14 But in the first pic I sent, the length of the rail to that depot is definitely shorter than 15. Then how come they are not using it?
Yes, and there is another problem with that...Eddi wrote: 22 Jun 2021 19:44 it's not counting number of tiles, but it includes pathfinder penalties (e.g. level crossings, signals, etc.)
I do it with explicit depot orders. That way I build a network with only a few (possibly overcrowded) depots. My screenshot illustrates two attempts.
What you can also do without making special order is a forced servicing - put a depot somewhere on your network (on a mainline, on a station entry, ...) and set up rails in the way to give trains only way to go to the destination through the depot and to service there. Just like in my image: You can see there a simple mainline and drive-through terminal entry setups. Just note this will lower capacity of chosen place, because trains pull into and out of depot slowly.
Users browsing this forum: No registered users and 6 guests