Some features missing that were in TTDpatch

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Carskick
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Some features missing that were in TTDpatch

Post by Carskick »

Hey!

I am a long time TT fan. I've been playing it since the 486 days. I recently began epxerimenting with TTD patch, then found OpenTTD, and I love the idea. Since it is not restricted as patching is, you guys can make the AI smarter, including competitors and train drivers, which I reccomend, though I see you have a new train pathfinding algorithm which I haven't experimented much with. I just downloaded it today, but there are a few things missing (or maybe I just can't find them) that I loved in TTDpatch and are now gone:

1. Fast planes
2. Vehicles don't outdate and disapear
3. High Bridges
4. Realistic acceleration for ALL vehicles
5. Real vehicle names

Other suggestions:
1. game remembers patch settings, game configs, and difficulty settings from the last load up. Rechanging them is a pain.

These should be adjustable in the patch config

All in all, you guys did a great job, and I, like many appreciate your work and hope to see great things for openTTD in the future. Good luck!
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Celestar
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Post by Celestar »

Hi :)

Just as a note:

1) Fast planes will be needed with bigger maps latest. Either someone else will do it, or me. But I'll wait till the map rewrite has been done.

2) That's a nice feature, I think it should be implemented one day.
3) High bridges DO work
4) A agree that the acceleration should be rewritten sooner or later. I'll keep that in mind.
5) There might be issues using real names, but I'm not sure

6) The game DOES remember those settings for me

Celestar
Bjarni
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Re: Some features missing that were in TTDpatch

Post by Bjarni »

Carskick wrote:1. Fast planes
When we have bigger maps, speed will be improved and plane acceleration will be slowed down. They accelerate too fast as it is now. I would like to see a standard speed unit, so 10 mph is the same nomatter what type of vehicle it is. Right now it and RV driving 20 mph drives the same speed as a train driving 40 mph
Carskick wrote:2. Vehicles don't outdate and disapear
write a patch for this then :wink:
Carskick wrote:3. High Bridges
It's there
Carskick wrote:4. Realistic acceleration for ALL vehicles
it will be there ..... someday. Let's get it to work properly for trains first
Carskick wrote:5. Real vehicle names
That one is easy. Edit english.txt (in lang folder) to get them right and upload that on SF
Carskick wrote:Other suggestions:
1. game remembers patch settings, game configs, and difficulty settings from the last load up. Rechanging them is a pain.
it writes config settings to openttd.cfg. If it do not create that, you have a permission problem
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dominik81
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Re: Some features missing that were in TTDpatch

Post by dominik81 »

Carskick wrote: 3. High Bridges
The funny thing is that OpenTTD had Hiigher Bridges before TTDpatch did. :D
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ChrisHuebsch
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Re: Some features missing that were in TTDpatch

Post by ChrisHuebsch »

Carskick wrote:Hey!

2. Vehicles don't outdate and disapear
I think this can be activated by setting

Code: Select all

never_expire_vehicles=true
in the patches section of openttd.cfg.

I wrote a patch for settings_gui.c and submitted it to sf.net.



Chris
SHADOW-XIII
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Re: Some features missing that were in TTDpatch

Post by SHADOW-XIII »

dominik81 wrote:
Carskick wrote:3. High Bridges
The funny thing is that OpenTTD had Hiigher Bridges before TTDpatch did. :D
to be honest I first seen higher bridges in TTDPatch,later in OTTD ... (probably because I was testing hgher bridges before their release in TTDPatch)
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dominik81
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Re: Some features missing that were in TTDpatch

Post by dominik81 »

SHADOW-XIII wrote:to be honest I first seen higher bridges in TTDPatch,later in OTTD ... (probably because I was testing hgher bridges before their release in TTDPatch)
That could be the case, because Oskar started work on Higher Bridges for TTDpatch quite a while ago. Basically this feature was developed independently in both OpenTTD and TTDPatch. :D
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