Somebody in the patch pack thread has pointed me to some picture, where is similar industry's placement from FIRS 3 described. That actually helped me to manually place them in scenario editor to prepared places at coast, because naturally generated coasts are way too noisy for something requiring 5-6 straight tiles and several tiles into sea/lake. (BTW, is there something to regulate coast noisiness?)JGR wrote: ↑06 May 2021 17:56 I just generated a subtropical map with XIS and some random map generation settings and got a liquid terminal just fine.
Industry placement is the same as upstream. If placement is too difficult this is probably because the GRF sets overly cumbersome constraints on placement.
Problem might actually be beside noisy coasts, that I set lakes to 1%, since there is usually not a lot of them in the middle of desert. I have seen the terminals are generating for me in lakes mainly, I think this is because of too noisy coasts again, so I would like to fix that...