AXIS - Another eXtreme Industry Set

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Emperor Jake
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Re: AXIS - Another eXtreme Industry Set

Post by Emperor Jake »

AXIS wasn't designed with early starts in mind, but I can make some adjustments to intro dates.
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Re: XIS - Extreme Industry Set

Post by Yellow Cab »

Emperor Jake wrote: 24 Dec 2023 01:56 Lang files are right here. Just be aware that strings will keep getting added and changed as AXIS evolves :)

https://github.com/EmperorJake/AXIS/tre ... r/src/lang
I'm probably doing something wrong, but these strings seem to be FIRS. I can't find any of the new industries/cargoes there..?
Can someone bring me a new pixel? This one 's dead.
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Re: AXIS - Another eXtreme Industry Set

Post by Emperor Jake »

Yep, the English language file is the only one that has all the new strings added by AXIS. If you want to make a translation, you'll need to copy over all the new strings from the English file first :)
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Re: AXIS - Another eXtreme Industry Set

Post by Argus »

Emperor Jake wrote: 06 Jan 2024 02:44 AXIS wasn't designed with early starts in mind, but I can make some adjustments to intro dates.
I personally don't care at all. I just like to start early, so I reported the experience.
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Re: AXIS - Another eXtreme Industry Set

Post by Argus »

Cities in the desert have no growth requirements.
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Re: AXIS - Another eXtreme Industry Set

Post by Emperor Jake »

That's also the case for FIRS. If you want growth requirements, use a gamescript :)
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Re: AXIS - Another eXtreme Industry Set

Post by Yellow Cab »

Emperor Jake wrote: 06 Jan 2024 15:14 Yep, the English language file is the only one that has all the new strings added by AXIS. If you want to make a translation, you'll need to copy over all the new strings from the English file first :)
I have rewritten dutch.lng, see GitHub.

Edit: seems I'm too old to understand GitHub; language-file attached to this post.
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dutch.lng
Dutch translations for AXIS.
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Can someone bring me a new pixel? This one 's dead.
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Re: AXIS - Another eXtreme Industry Set

Post by Argus »

Emperor Jake wrote: 08 Jan 2024 03:51 That's also the case for FIRS. If you want growth requirements, use a gamescript :)
No, there was food and goods in FIRS. I don't know if in FIRS 4 as well, but in version 3 it still does.
But I use the scripts quite often because the normal growth mechanics are still a bit weird. :)
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Re: AXIS - Another eXtreme Industry Set

Post by SkiddLow »

indonesian.lng
(66.95 KiB) Downloaded 174 times
I'm updating and rewriting indonesia.lng for upcoming AXIS version, because this translation never added a new elements since updates from FIRS to XIS around a years ago and so Indonesian translation of AXIS to be put into GitHub repository of AXIS.

Later, i translating AXIS into Malay language (soon).
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Re: AXIS - Another eXtreme Industry Set

Post by Emperor Jake »

Thanks for the translations, I have added them to Github now :)
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Re: AXIS - Another eXtreme Industry Set

Post by SkiddLow »

SkiddLow wrote: 12 Jan 2024 00:17 indonesian.lng
I'm updating and rewriting indonesia.lng for upcoming AXIS version, because this translation never added a new elements since updates from FIRS to XIS around a years ago and so Indonesian translation of AXIS to be put into GitHub repository of AXIS.

Later, i translating AXIS into Malay language (soon).
Emperor Jake wrote: 12 Jan 2024 04:00 Thanks for the translations, I have added them to Github now :)
^^^^^^
Oops sorry (i'm mistaken), i updating again of Indonesian translation of AXIS due to one word cargo 'metal' mistranslate as 'Logan', didn't translate 'of ferroalloy(s), fertilizer(s), food addictive(s), formic acid(s), forging(s) & casting(s)' has been improved and added.
indonesian.lng
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Re: AXIS - Another eXtreme Industry Set

Post by Niduin »

Emperor Jake wrote: 06 Jan 2024 02:44 AXIS wasn't designed with early starts in mind, but I can make some adjustments to intro dates.
Oh... i always start playing in 1850 :-D
What ist the difference in starting so early?

Can you make these adjustemnets please for early starting?

Thanks in advance.
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Re: AXIS - Another eXtreme Industry Set

Post by Emperor Jake »

All it would involve is restricting some industries to certain introduction dates, so that you're not carrying around electrical parts and plastics in the 1850s. The set already does this to a degree, but there are always tweaks that can be made :)
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Re: AXIS - Another eXtreme Industry Set

Post by Yellow Cab »

Found a little glitch in AXIS: according to the industry chain chart, the abbatoir should produce edible oil. It does not. It just produces meat; the smallmap also doesn't show the abbatoir when linked to edible oil.
Can someone bring me a new pixel? This one 's dead.
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Re: AXIS - Another eXtreme Industry Set

Post by Argus »

The fact that slaughterhouses produce meat is fine, so the graph is probably wrong.
Edible oil is produced by another industry.
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Re: AXIS - Another eXtreme Industry Set

Post by Emperor Jake »

The abattoir doesn't produce edible oil, but the meat packing plant does. They might be confusingly named, could it be a translation issue?
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Re: AXIS - Another eXtreme Industry Set

Post by Chico008 »

Hi

What kinf of Stations Grf can i use with Axis to display cargo over stations
like IRS Station with ECS, which graphically display cargo or raw material at the stations regard amount of stock waiting.

because IRS with Axis has a lot of cargo not graphicaly displaying
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Re: AXIS - Another eXtreme Industry Set

Post by Argus »

I would try the CHIPS.
But until the stations are updated, there will always be some problem.
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Re: AXIS - Another eXtreme Industry Set

Post by Argus »

Emperor Jake wrote: 20 Jan 2024 11:26 The abattoir doesn't produce edible oil, but the meat packing plant does. They might be confusingly named, could it be a translation issue?
Probably yes, I won't notice it yet. It's just in the chart.
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Re: AXIS - Another eXtreme Industry Set

Post by SkiddLow »

I'm added the Malay translation because its similar way like Indonesian translation and just change at some words, it's time to bringing Malay-speaking OpenTTD players to use AXIS.
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malay.lng
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