The Ultimate TT Game Repository: version 2

General talk about Transport Tycoon that isn't specific to TTD, TTDPatch or OpenTTD.
User avatar
Observer
Logo Creator
Posts: 2189
Joined: 19 Nov 2002 12:21
Location: Zoetermeer, The Netherlands
Contact:

Post by Observer »

krtaylor wrote:I think the Repository is the way to go for savegames. If it works as advertised that is. The GRFs go elsewhere anyway.
I dislike the idea of searching the whole internet for all my files.. I vote to place everything on the repository :D
Never fear, I is here...
User avatar
orudge
Administrator
Administrator
Posts: 25137
Joined: 26 Jan 2001 20:18
Skype: orudge
Location: Banchory, UK
Contact:

Post by orudge »

Hyronymus wrote:No preview screenshots to boost anticipation? Don't you think there's too much competition showing up lately btw?
At the moment, there isn't that much to show... it's highly in development, and I haven't been concentrating on the user interface as much yet, more on the back-end things. But here are a few test screenshots: note: things may, and will, change to make them nicer before the final repository!

As for competition... I don't think there's any competition for saved games and scenarios. For graphics, yes, but the Repository isn't for graphics - not yet, at least. Let me get it working with saved games first, graphics can come later. It will have an internal GRF file DB to display a list to the user of what they need, but it won't be a public graphics database in itself in its first release.
Attachments
Maps! (with townnames on). You can click on a townname for more info. Will only be displayed on double-sized maps in future though
Maps! (with townnames on). You can click on a townname for more info. Will only be displayed on double-sized maps in future though
uttgr-dev-3.png (168.35 KiB) Viewed 1149 times
Viewing info of a test game. Not formatted nicely or anything yet.
Viewing info of a test game. Not formatted nicely or anything yet.
uttgr-dev-2.png (98.02 KiB) Viewed 1126 times
Random development shot: category system.
Random development shot: category system.
uttgr-dev-1.png (110.01 KiB) Viewed 1167 times
User avatar
orudge
Administrator
Administrator
Posts: 25137
Joined: 26 Jan 2001 20:18
Skype: orudge
Location: Banchory, UK
Contact:

Post by orudge »

Some more screenshots from today.
Attachments
Add Game wizard, step 3 (perhaps a bit complicated, what do you think?)
Add Game wizard, step 3 (perhaps a bit complicated, what do you think?)
uttgr-dev-2005-01-06-add-game-step-3.png (30.96 KiB) Viewed 7206 times
Add game wizard, step 2
Add game wizard, step 2
uttgr-dev-2005-01-06-add-game-step-2.png (37.8 KiB) Viewed 7205 times
Info on a town
Info on a town
uttgr-dev-2005-01-06-town.png (19.01 KiB) Viewed 7205 times
Viewing info on a company
Viewing info on a company
uttgr-dev-2005-01-06-company.png (16.89 KiB) Viewed 7205 times
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

That's really good! I think it'll work fine!
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
GoneWacko
Tycoon
Tycoon
Posts: 8680
Joined: 10 Jul 2002 15:08
Location: Enschede, The Netherlands
Contact:

Post by GoneWacko »

Looks nice :-)
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
User avatar
orudge
Administrator
Administrator
Posts: 25137
Joined: 26 Jan 2001 20:18
Skype: orudge
Location: Banchory, UK
Contact:

Post by orudge »

Today I had big problems with my Internet connection, but it gave me a chance to work on the new Repository a bit. I got a lot of useful stuff done on the Add a Game system, and so far, it's working really rather nicely. :)
Colonel Sheperd
Tycoon
Tycoon
Posts: 1098
Joined: 30 May 2003 15:20
Location: Somewhere

Post by Colonel Sheperd »

Owen, when did you increased the attachment limit??
You posted four instead of three!
Image
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

simmer wrote:Owen, when did you increased the attachment limit??
You posted four instead of three!
Isn't that something only admins/mods can do?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
orudge
Administrator
Administrator
Posts: 25137
Joined: 26 Jan 2001 20:18
Skype: orudge
Location: Banchory, UK
Contact:

Post by orudge »

Yes, indeed. I am the SROTU™, wimpy attachment limits don't affect me. ;)
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

I'd say you should allow at least a half-dozen attachments. Or four, anyway.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII »

Owen, is it possible to use TT-Forums.net memebers database? please ... I'd prefer having the same account for that without additional registration
what are you looking at? it's a signature!
DeletedUser21
Tycoon
Tycoon
Posts: 11501
Joined: 20 Sep 2004 22:45

Post by DeletedUser21 »

It looks maginificent, and I like shadows database idea!! Could you do that owen?
User avatar
Observer
Logo Creator
Posts: 2189
Joined: 19 Nov 2002 12:21
Location: Zoetermeer, The Netherlands
Contact:

Post by Observer »

Mr. X wrote:It looks maginificent, and I like shadows database idea!! Could you do that owen?
I think that is he has planned from the beginning that he would do this.
Never fear, I is here...
User avatar
orudge
Administrator
Administrator
Posts: 25137
Joined: 26 Jan 2001 20:18
Skype: orudge
Location: Banchory, UK
Contact:

Post by orudge »

SHADOW-XIII wrote:Owen, is it possible to use TT-Forums.net memebers database? please ... I'd prefer having the same account for that without additional registration
Yep, that's already programmed into the Repository. :)

What I'm thinking I might do is create some sort of Microsoft Passport-type service for TT sites which lets them use the forum's database to authenticate (only trusted sites would be allowed to access this, and they don't get to see passwords as they are MD5 encoded - plus, it's not raw database access, it's via some sort of (possibly SOAP?) API) - so basically, sites like the Repository and Dinges's site could all use the forum auth. Anyway, I've got it working for the Repository, as for other sites, that's a future project. :P
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7595
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

Too good to be true...

Would it be possible to integrate the forums with it further? Like by looking on someones forum profile, it has:

Saved Games uploaded to repository: 3
Click here to see Saved Games made by Born Acorn


(I assume searching by Author name is allowed)
Image
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Wait until we actually have the Repository before adding new features, shall we?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7595
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

ahh, but what if the repository is finished and can't do that?
Image
User avatar
orudge
Administrator
Administrator
Posts: 25137
Joined: 26 Jan 2001 20:18
Skype: orudge
Location: Banchory, UK
Contact:

Post by orudge »

The Repository is coming along well, but due to imminant exams, it's still not finished yet. I have various things to do (exams, general school stuff, Repository, TTDAlter 4.3, OpenTTD music version, etc), and eventually it'll all get done.

Such integration with the forum is technically possible. Whether I'll do it or not, we'll see.
User avatar
wade_man_uk
Engineer
Engineer
Posts: 58
Joined: 22 Sep 2004 08:25
Location: Rubery, Birmingham, England

Any Update?

Post by wade_man_uk »

How is the Repository coming along any idea on when it will be finished?
User avatar
orudge
Administrator
Administrator
Posts: 25137
Joined: 26 Jan 2001 20:18
Skype: orudge
Location: Banchory, UK
Contact:

Post by orudge »

I did a bit more work on the Repository yesterday, it's getting there, slowly but surely. :)
Post Reply

Return to “General Transport Tycoon”

Who is online

Users browsing this forum: No registered users and 15 guests