Page 1 of 1

OpenGFX+ Stations

Posted: 01 May 2020 10:07
by Erato
OpenGFX+ Stations
The stations in OpenGFX have always been lacking. The double platforms are extremely unrealistic, and being limited to what the basegame gives is a bit of a shame, so I made a newgrf that gives you the freedom to do whatever you want. Want Maglev stations on monorail? Sure, why not. Everything is possible
Image

Credits:
Coding: Erato
Graphics:
- Crew behind OpenGFX

Download:
OpenGFXplusStations - 1.0.grf
(108.56 KiB) Downloaded 343 times
Also available on BaNaNaS

Changelog:
1.0 (01-05-2020):
Initial Release

License:
GPL v2+
[+] Spoiler
Do whatever, just use GPL v2+ when you use this stuff.

Re: OpenGFX+ Stations

Posted: 01 May 2020 14:02
by LaChupacabra
Very nice, not overloaded set, which has always been missing. Well done! Thanks Erato

If you let me, I would have some suggestions:

1. Buffers for end stations
It could be as station fields, or as in CHIPS stations, where it would appear itself at the end of the station, where there are no further tracks.
OpenGFX+Stations+Buffers.png
OpenGFX+Stations+Buffers.png (96.37 KiB) Viewed 10400 times
2. Passengers at the station
Although I'm not a great eyecand player, this is a detail that definitely makes the game more enjoyable. Passengers are displayed at Japanese and Kiwitree stations (I don't know others). Especially in the case of Japanese it is interestingly done, where passengers "move" around the station. In Kiwitree, on the other hand, graphics are better suited to the number of waiting passengers - at the station you can already see a dozen or so passengers, you can also see when it expects 1000 and when 5000 passengers.

3. Set OpenGFX + on the station list to replace the original ones.
These stations are no different, so they could (?) replace the default.

4. Small roofs facing the other way
OpenGFX+Stations+SmallShelter.png
OpenGFX+Stations+SmallShelter.png (36.86 KiB) Viewed 10400 times

Re: OpenGFX+ Stations

Posted: 02 May 2020 01:49
by Gadg8eer
Thank you, Erato. I hope your work finally makes recycling graphics more acceptable (provided the coding provides something new), because without it stuff like this is impossible.

Re: OpenGFX+ Stations

Posted: 11 May 2020 18:14
by supermop
Really appreciate this set - was something I'd been hoping to see for literally years, and even had a few false starts at sprite kitbashing!

Of course the Base set stations are very simple and an OpenGFX+ set should be a simple grf too, but the single sided platforms really showcase how odd the various shed structures are, particularly the supports for the Maglev roofs look very underwhelming when they are just directly on the grass without any base. The wide open sides also look kind of odd on the edge of a platform
Station.PNG
(1.23 MiB) Not downloaded yet
I feel a short foundation / pony wall where the roof structure meets the ground would go a long way towards helping these feel more substantial rather than floating - could be drawn as a slice of grey platform edge, bricks filling in the bottom of the arches, or just grey footings at the bottom of each column. Are you just referencing sprites straight from the base set, or did you chop these up at all? I'm happy to pitch in with a bit of pixel art / architectural perspective!

Re: OpenGFX+ Stations

Posted: 13 May 2020 06:21
by michael blunck
LaChupacabra wrote: Passengers [on station tiles] are displayed at Japanese and Kiwitree stations (I don't know others).
Just for the record, "passengers on station tiles" is a feature derived from NewStations first implemented in v0.4 (march/april 2005).
LaChupacabra wrote: Especially in the case of Japanese it is interestingly done, where passengers "move" around the station.
In Kiwitree, on the other hand, graphics are better suited to the number of waiting passengers - at the station you can already see a dozen or so passengers, you can also see when it expects 1000 and when 5000 passengers.
Again, both features, passengers "moving around" and  showing "amounts of passengers", had already been in NewStations v0.4.

regards
Michael

Re: OpenGFX+ Stations

Posted: 13 May 2020 15:01
by Erato
supermop wrote: 11 May 2020 18:14Are you just referencing sprites straight from the base set, or did you chop these up at all?
I chopped them up from the spriteset on the openttdcoop website. I did some minor editing to make the island platforms work for instance, but that's it.
LaChupacabra wrote: 01 May 2020 14:02 Very nice, not overloaded set, which has always been missing. Well done! Thanks Erato

If you let me, I would have some suggestions:
1,2,4 I have no intentions to make any original sprites for this.
3 Can't really, and even if I could I have no reason to.
michael blunck wrote: 13 May 2020 06:21Just for the record, "passengers on station tiles" is a feature derived from NewStations first implemented in v0.4 (march/april 2005).
Falsehood aside, and just for the record, they did it better.

Re: OpenGFX+ Stations

Posted: 17 May 2020 17:52
by supermop
How accessible is the 'automatic' layout shown by the default stations - whereby a 5 tile or longer station places the roof only over the center section and leaves the platform ends exposed? Would it be possible to apply this behavior to the island or side roofed platforms as shown:

Re: OpenGFX+ Stations

Posted: 22 May 2020 13:44
by supermop
For what it's worth, I made some modifications to the sprites to give the side walls / columns a foundation so they look better when sitting on grass in non-platform configurations. I also made the Maglev roof a bit more substantial in structure, and improved CC elements on Monorail and maglev:
Platforms Revised.png
Platforms Revised.png (87.07 KiB) Viewed 3683 times