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Hotspot Watch
Posted: 29 Jun 2004 13:33
by Airtaxi Pilot
A user could 'bookmark' a spot on the map and by quickly pressing a button they could jump directly there.
For example, if there is a part of the rail network that sometimes gets congested and requires manual shunting of trains. A user could quickly jump to that part of the map to check on it.
Posted: 29 Jun 2004 13:41
by Purno
Yeah, that could be very useful in some situations. Also it shouldn't be too hard to code, I think

Posted: 29 Jun 2004 14:15
by mpettitt
I was thinking of this very idea just the other day.
Another thing, combined with this: screensaver mode

You have a setting where you can start the program and let it run, and it will skip through hotspots and watch them for 30 seconds each. Probably too much effort to make a cross platform screensaver module, but for a poorman's screensaver, would be interesting. Especially when you are just waiting for some money to roll in...
Posted: 29 Jun 2004 14:21
by Purno
mpettitt wrote:I was thinking of this very idea just the other day.
Another thing, combined with this: screensaver mode

You have a setting where you can start the program and let it run, and it will skip through hotspots and watch them for 30 seconds each. Probably too much effort to make a cross platform screensaver module, but for a poorman's screensaver, would be interesting. Especially when you are just waiting for some money to roll in...
Like RCT introduction screen?
Posted: 29 Jun 2004 15:02
by mpettitt
Purno wrote:Like RCT introduction screen?
Hmmm... Yes. Very like that, in fact... But without the buttons with helterskelters on.
Incidentally, when is OpenRCT coming out?

Posted: 29 Jun 2004 16:29
by lucaspiller
I was thinking of an idea like this a while ago to solve the problem of people uploading massive screenshots. Once you have your "hotspot" you can save it to a file to give to someone so they can see the same view as you.
Posted: 29 Jun 2004 19:47
by Rexxie
I thought the game saved that info already? or is that just in normal ttd savegames?
Posted: 29 Jun 2004 20:14
by lucaspiller
Yes, but I mean so it creates something smaller just like a snapshot - sort of like a screenshot but in a save game type format so it is a lot smaller.
Re: Hotspot Watch
Posted: 29 Jun 2004 20:18
by Wolf01
Airtaxi Pilot wrote:A user could 'bookmark' a spot on the map and by quickly pressing a button they could jump directly there.
For example, if there is a part of the rail network that sometimes gets congested and requires manual shunting of trains. A user could quickly jump to that part of the map to check on it.
a similar thing is already there, the newspaper!
when you click on it, example on disaster info, or lost train info, you will be automatically transported to the location
Re: Hotspot Watch
Posted: 29 Jun 2004 20:58
by Airtaxi Pilot
Wolf01 wrote:a similar thing is already there, the newspaper!
when you click on it, example on disaster info, or lost train info, you will be automatically transported to the location
Thats not what I am talking about.
For example, sometimes you have rail networks that run perfectly most of the time, but occasionaly a junction or station gets congested and trains can not move.
The idea is that you could quickly switched between parts of the map.
Re: Hotspot Watch
Posted: 30 Jun 2004 10:19
by Wolf01
Airtaxi Pilot wrote:Wolf01 wrote:a similar thing is already there, the newspaper!
when you click on it, example on disaster info, or lost train info, you will be automatically transported to the location
Thats not what I am talking about.
For example, sometimes you have rail networks that run perfectly most of the time, but occasionaly a junction or station gets congested and trains can not move.
The idea is that you could quickly switched between parts of the map.
click on the info screen when appear "train## is lost"
i think that a similar thing is a lot of work for nothing because is already in the game
Re: Hotspot Watch
Posted: 30 Jun 2004 11:13
by mpettitt
Wolf01 wrote:
click on the info screen when appear "train## is lost"
i think that a similar thing is a lot of work for nothing because is already in the game
"Train is lost" only appears after 180 days. By that time, you tend to have a major problem. If you could keep an eye on a section more easily, you could avoid the problem until you can get round to improving the layout.
I don't think it would actually be much work: a new window which calls the same routine as the newspaper/info windows or the location button in industries/towns and a way of making these links yourself.
Re: Hotspot Watch
Posted: 30 Jun 2004 15:22
by dominik81
mpettitt wrote:"Train is lost" only appears after 180 days. .
You can set it to any amount of days you want.
Posted: 30 Jun 2004 15:28
by Purno
But he's not only talking about some junctions which might cause some troubles.
It could be used too for switching between a competitor that's building something, and you building something.
It could be used to quicly find a certain spot. Not only when there's actually happening something.
All those newspapers and messages are just examples. (And they're temporary)
Posted: 02 Jul 2004 14:40
by nzhook
Great idea, when I opened this topic up I accually thought it was related to a debugging type thing... eg.
Hotspot a peice of track or a specfific square an if somthing happens it notifys you
But this idea is good too. (a replacement for the alt-1 combo

).. another one on top of it would be another view port window for a hotspot, like the ones for each vichle execpt its always focused on the hotspot. Dont know how it would be brought up however,