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PostPosted: Sat Jun 30, 2018 10:17 am 
Transport Coordinator
Transport Coordinator
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Joined: Wed Jan 08, 2003 11:09 pm
Posts: 351
Location: Denmark
Ever wanted to have a scenario that does something a bit unusual, but thought it would be too bothersome to write a unique Game Script for it? This is a toolbox for encoding some types of commands/events into a scenario by using signs.

Right now it can found towns and industries at specific dates, and force towns to grow at specific dates. This is mostly for proof of concept, I hope to expand this much more with useful features.


Known bugs/problems:
- Random placement of towns doesn't work
- I'm not sure town growth actions ever stop acting
- Prints red errors in the GS debug window during some of the sign parsing (need to do a pcall or something)
- Will eat signs even during the scenario editor, if you click the Pause or FFwd buttons

This is my first foray into writing GS so any tips and criticism is appreciated. Wishlists are also welcome.

File comment: Demo scenario
scntoolstest.scn [12.27 KiB]
Downloaded 9 times
File comment: Proof of concept version of the GS [14.1 KiB]
Downloaded 10 times
File comment: Screenshot of demo scenario
sctldemo.png [116.1 KiB]
Not downloaded yet
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