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PostPosted: Sun Jun 03, 2018 10:30 am 
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Dobbleposting.
Just because i made an electric railcar using the sprites from the Electra from IH1, plus the roof from the Broken Nose.
The engine name is in the file name.

EDIT : Thought i'd give stats if you ever want to code it.

Thunder
Introduced : 1960
Maximum speed : 120 kph
Capacity : 90 passengers
Power : 988 hp
Weight : 55 t


Attachments:
Thunder.png
Thunder.png [ 3.11 KiB | Viewed 878 times ]

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Last edited by acs121 on Mon Jun 04, 2018 3:03 pm, edited 1 time in total.
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PostPosted: Mon Jun 04, 2018 3:59 am 
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acs121 wrote:
Dobbleposting.
Just because i made an electric railcar using the sprites from the Electra from IH1, plus the roof from the Broken Nose.
The engine name is in the file name.

EDIT : Thought i'd give stats if you ever want to code it.

Thunder
Introduced : 1960
Maximum speed : 120 kph
Capacity : 90 passengers
Power : 988 hp
Weight : 55 t


The lighting on the Thunder is off, please fix it before we can include it.

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Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.


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PostPosted: Mon Jun 04, 2018 3:04 pm 
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SimYouLater wrote:
acs121 wrote:
Dobbleposting.
Just because i made an electric railcar using the sprites from the Electra from IH1, plus the roof from the Broken Nose.
The engine name is in the file name.

EDIT : Thought i'd give stats if you ever want to code it.

Thunder
Introduced : 1960
Maximum speed : 120 kph
Capacity : 90 passengers
Power : 988 hp
Weight : 55 t


The lighting on the Thunder is off, please fix it before we can include it.


Modified the sprite post.

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North American Passenger Railroads
Not Enough Subways


My screenshots


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PostPosted: Tue Jun 12, 2018 2:09 am 
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Source for v4.8 is now available.

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You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.


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PostPosted: Tue Jun 12, 2018 1:54 pm 
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acs121 wrote:
Dobbleposting.
Just because i made an electric railcar using the sprites from the Electra from IH1, plus the roof from the Broken Nose.
The engine name is in the file name.

EDIT : Thought i'd give stats if you ever want to code it.

Thunder
Introduced : 1960
Maximum speed : 120 kph
Capacity : 90 passengers
Power : 988 hp
Weight : 55 t


May we include it now that i modified the sprites ?

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North American Passenger Railroads
Not Enough Subways


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PostPosted: Tue Jun 12, 2018 8:53 pm 
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acs121 wrote:
acs121 wrote:
Dobbleposting.
Just because i made an electric railcar using the sprites from the Electra from IH1, plus the roof from the Broken Nose.
The engine name is in the file name.

EDIT : Thought i'd give stats if you ever want to code it.

Thunder
Introduced : 1960
Maximum speed : 120 kph
Capacity : 90 passengers
Power : 988 hp
Weight : 55 t


May we include it now that i modified the sprites ?


The shading is now incorrect in the opposite way. You should have left some of the sprites as they were!

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Licenses for my work...
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Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.


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PostPosted: Wed Jun 13, 2018 9:49 am 
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...i don't understand. What is "the opposite way" ?

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PostPosted: Thu Jun 14, 2018 1:27 am 
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acs121 wrote:
...i don't understand. What is "the opposite way" ?


/ sprite should have lighting in the other direction from \ sprite.

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Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.


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PostPosted: Thu Jun 14, 2018 11:27 am 
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Also (if we are talking about the graphics of the Thunder posted last sunday) in one of the backviews the front headlights are on, rather than the red backlights ;-)
Attachment:
Example431.png
Example431.png [ 7.67 KiB | Viewed 577 times ]

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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.


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PostPosted: Thu Jun 14, 2018 12:08 pm 
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Corrected lighting.


Attachments:
Thunder.png
Thunder.png [ 2.44 KiB | Viewed 569 times ]

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North American Passenger Railroads
Not Enough Subways


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PostPosted: Thu Jun 14, 2018 12:43 pm 
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The shading of the vehicle is still incorrect:
Attachment:
Example434.png
Example434.png [ 16.28 KiB | Viewed 564 times ]

Ill try to explain ;-)
The sun is in a fixed position, to keep it simple, its on the right.
So, that means when you start out with graphic nr2, the long side is facing the sun and the short side is facing the shadow.
So, colors used for the long side should be lighter than colors used for the short side.
When you flip your image, to get the other direction, you also have to change the shading!
So, then the long side is in the shadow and the short side is facing the sun.
Keep this also in mind for curved roofs!! (flat roofs can usually keep the same shading, no matter what direction of the vehicle)

EDIT:
By the way, to make it even better looking, you should also keep in mind where the details are placed on the roof.
So in this case the connection to the powerlines is at the front of the train (so at the side where the yellow lights are).
Make sure they stay there, as it is a bit odd that when a train for example runs in a circle, that the details swap from side to side :mrgreen:

EDIT-2:
To illustrate what I mean:
Attachment:
Example435.png
Example435.png [ 13.56 KiB | Viewed 556 times ]


By the way, this is why I stick to stations and objects, those dont move... :mrgreen:

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Winner of the following screenshot competitions:
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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.


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PostPosted: Fri Jun 22, 2018 2:52 am 
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Source code updated to 5.6, now that I've fully tested the sprite adjustments for the Quicksilver.

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You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.


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PostPosted: Wed Jun 27, 2018 9:12 pm 
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Skipping the electric railcar, i suggest a diesel one :
Attachment:
DB VT 97.png
DB VT 97.png [ 1.72 KiB | Viewed 342 times ]

Stats :

Companion Cube
Introduced : 1945
Max. speed : 120 kph
Power : 653 hp
Weight : 44 t
Capacity : 90 passengers

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Not Enough Subways


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PostPosted: Wed Jun 27, 2018 9:32 pm 
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Also made a metro by the same occasion.
Attachment:
ret_rsg3.png
ret_rsg3.png [ 5.85 KiB | Viewed 337 times ]

Thames
Introduced : 2006
Max. speed : 125 kph
Power : 892 hp
Weight : 64 t
Capacity : 166 passengers

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PostPosted: Thu Jun 28, 2018 7:32 am 
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edit nevermind, but the shades aren't too obvious.
edit two: also
Attachment:
ret_rsg3.png
ret_rsg3.png [ 11.26 KiB | Viewed 305 times ]

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PostPosted: Thu Jun 28, 2018 10:07 am 
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trainman1432 wrote:
edit nevermind, but the shades aren't too obvious.
edit two: alsoret_rsg3.png


Because of the sun position they aren't. It's the screen indicating the train destination, and even in real life the text may look darker following the sun position.

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PostPosted: Sun Aug 19, 2018 1:15 am 
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Source code has been updated to 6.0; note that several locomotives have been dummied out but are still in the source code and can easily be re-enabled with some editing.

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Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.


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