For sure! I think there is a lot of potential in town sets to make the game more interesting, both from a gameplay and "model train" point of view (think, as a simple example, of little village branchlines that stay little village branchlines, rather than every town growing uniformly into a metropolis as soon as any service is provided). Town and Industry was a good start, but fairly crudely implemented and mostly relying on original TT graphics. It's definitely a concept I'm keen to revisit.CMircea wrote:Sure. I take it you're planning a town set as well?PikkaBird wrote:All depends how big the houses are, doesn't it?
UKRS3 - the UK Revival Set
Moderator: Graphics Moderators
Re: New blog post, Patreon announcement, and UKRS3
Re: New blog post, Patreon announcement, and UKRS3
UKRS3 is rolling along... here's the locomotive roster in the current alpha.
The tender spacing on the steam locomotives is as they will appear when built. I'm not sure whether to bring them together in the buy menu for appearances' sake, or would that be 'false advertising'?
Also, the Type 4 has its 2cc panel darkened to give a two-tone effect if only one company colour is used, but it does make the second company colour appear duller compared to the Type 2. I'd like to make them consistent; which style do you prefer?
The tender spacing on the steam locomotives is as they will appear when built. I'm not sure whether to bring them together in the buy menu for appearances' sake, or would that be 'false advertising'?
Also, the Type 4 has its 2cc panel darkened to give a two-tone effect if only one company colour is used, but it does make the second company colour appear duller compared to the Type 2. I'd like to make them consistent; which style do you prefer?
Re: New blog post, Patreon announcement, and UKRS3
Is there a reason for those gaps? Just curious; looks a bit odd ^^;
Re: New blog post, Patreon announcement, and UKRS3
Simply put, the space provided for TTD train vehicles in the diagonal views is geometrically shorter than the space provided in horizontal views. It's an old problem.Pyoro wrote:Is there a reason for those gaps? Just curious; looks a bit odd ^^;
The two options are to leave gaps between vehicles in the horizontal views (which the original TTD graphics do), or to stretch the sprite to fill the space, resulting in vehicles which look much shorter in the diagonal views than the horizontal. These UKRS3 sprites are somewhere in between; they are slightly longer than they strictly should be (and longer than, say, the 3d-rendered Pineapple Trains), so the gaps aren't that bad, but they're not too stretched compared to the diagonals.
Re: New blog post, Patreon announcement, and UKRS3
This length change is (partially?) the reason vehicles appear to change speed depending on direction. Somebody once had plans to fix it and make it consistent, but it would probably break every NewGRF set *ever*.
He's like, some kind of OpenTTD developer.
Re: New blog post, Patreon announcement, and UKRS3
The engines look good. They're a bit too big in the window (and perhaps the font could be bold to look nicer, but that's an UI thing). I'm not so sure about the space between the steam locomotive and tender. Can you show how it appears when built, at the normal zoom level? After all that's what matters the most
Re: New blog post, Patreon announcement, and UKRS3
Is it? Who plays at the normal zoom level?CMircea wrote:Can you show how it appears when built, at the normal zoom level? After all that's what matters the most
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Re: New blog post, Patreon announcement, and UKRS3
With that gap between the locomotive and tender (on the east-west track) nobody's going to be able to shovel any coal
Looks pretty darn beautiful to be completely honest.
Looks pretty darn beautiful to be completely honest.
- Doorslammer
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Re: New blog post, Patreon announcement, and UKRS3
CMircea wrote:With that gap between the locomotive and tender (on the east-west track) nobody's going to be able to shovel any coal
Looks pretty darn beautiful to be completely honest.
Throw harder.
And very certainly does.
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Re: New blog post, Patreon announcement, and UKRS3
I tried to draw anything with your style - It looks cool . Here is the New York Standard Lo-V:
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Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
Re: New blog post, Patreon announcement, and UKRS3
Very nice, Tony. It's not too much extra work to draw in 2x zoom, right?
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Re: New blog post, Patreon announcement, and UKRS3
YesPikkaBird wrote:Very nice, Tony. It's not too much extra work to draw in 2x zoom, right?
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
Re: New blog post, Patreon announcement, and UKRS3
Astounding work Pikka! Once the wedding is out of the way, I'll certainly look to support you via Patreon. I look forward to seeing more of your work!
Last known as: Weirdy
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Re: New blog post, Patreon announcement, and UKRS3
Any news?
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
- trainman1432
- Transport Coordinator
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Re: New blog post, Patreon announcement, and UKRS3
Man, if nothing else, those tracks and base look nice. What is it?
Jetrain
YATTC
YATTC
Re: New blog post, Patreon announcement, and UKRS3
Not a new, I'm afraid, although I have been reviewing some sprites the last few days.Tony Pixel wrote:Any news?
They're the "Pineapple" landscape and tracks. Still very unfinished, but there is an alpha on the Patreon.trainman1432 wrote:Man, if nothing else, those tracks and base look nice. What is it?
Re: New blog post, Patreon announcement, and UKRS3
I'm told that HSTs are bad features.
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- andythenorth
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Re: New blog post, Patreon announcement, and UKRS3
Pretendelinos are betterPikkaBird wrote:I'm told that HSTs are bad features.
I might have looked at the UKRS2 one for inspiration
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FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: New blog post, Patreon announcement, and UKRS3
Pretendelinos are too 21st century for UKRS3... or are they?
- andythenorth
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Re: New blog post, Patreon announcement, and UKRS3
Very 1999, as long as you pretend realisms.PikkaBird wrote:Pretendelinos are too 21st century for UKRS3... or are they?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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