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PostPosted: Wed Mar 13, 2019 12:53 am 
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Tycoon
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Location: Newcastle, Australia
Yesterday afternoon I went train riding and visited a few stations that have the Overhead wires on gantries.

See if I can improve what I done so far.

While visiting Broadmeadow Station I took a photo of a DMU under the wires.
Attachment:
Broadmeadow_NSW.png
Broadmeadow_NSW.png [ 225.99 KiB | Viewed 1051 times ]

This photo has given me a idea.

Look at the signal dangling under the gantry .. I now wondering if I can also do this?

So I experimented placing dummy signals under the overhead gantry to see how they look.
Attachment:
Gantry Signals.png
Gantry Signals.png [ 33.18 KiB | Viewed 1051 times ]

Making Waypoint signals like these be easy and making the track aware .. but they will not control trains.

So I going to have a go making working signals that go on gantries.
Hope to within the next week or 2 go visit some more stations that have gantry signals and get more photos, especially where there is no overhead wires.

I'll experiment next few days and can improve on graphics later.

I already know of 1 problem .. The masks will be the problem .. as some countries travel left side and some right side.

If I just make the for my country be no problem. But might have to make 2 sets to suit other countries .. we shall see.

Cheers

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PostPosted: Wed Mar 13, 2019 12:23 pm 
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First go at making the gantry signals the light failed to change colours when a train passed them. Also forgot that signals are staggered on different sides of the track.

So see if I can make some gantry way point path-aware signals using this design for light signals.
Attachment:
Signal Gantry-1.png
Signal Gantry-1.png [ 4.46 KiB | Viewed 924 times ]

For Semaphores signals change it a bit as they have a walk way along the top to can change the kerosene lamps in them every 7 days.

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PostPosted: Fri Mar 15, 2019 3:42 am 
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Starting to add the train depots.

Like to try and make a different Depot for each Track type and then you be able to use them with any track combination your like.

So far there are 4 Steam and Diesel depots.
Attachment:
Steam and Diesel Depots.png
Steam and Diesel Depots.png [ 140.46 KiB | Viewed 851 times ]

The depot that can be used with D. Erikson's Modular Locomotive Sheds can be found with the "Yard and Sidings".

The "Pioneer and Branch Line" Sets have the smaller depots. One has the grey one and the other the brick one.

At the moment the Country Tracks and the City Tracks have the larger depot.

I hope to make some different designs for the City Tracks eventually.

The Catenary track still got work to do to these depots.
These what I done so far.
Attachment:
Electric Train Depots.png
Electric Train Depots.png [ 35.05 KiB | Viewed 851 times ]


The doors for the Depots are "Path Aware" and belong to my AuzTrainDepotExtensions station set.

Also in the AuzTrainDepotExtension there are extensions to make the depots larger.
Attachment:
Depot Extensions and Infrastructure.png
Depot Extensions and Infrastructure.png [ 38.39 KiB | Viewed 851 times ]

Test file will be in next post in a few moments.

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PostPosted: Fri Mar 15, 2019 3:44 am 
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Here the test files for the Rail Set and the Depot Extensions.

Still some work to do to both sets.


Attachments:
AuzRailSet.grf [1.48 MiB]
Downloaded 14 times
AuzTrainDepotExtensions.grf [1.17 MiB]
Downloaded 14 times

_________________
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PostPosted: Sun Mar 17, 2019 1:42 am 
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I'm on the level today :D

Making some different Level Crossings depending on the year the track set became available.

The swing gates causes a glitch with road vehicles as the vehicle do not stop in correct place and crash through the gates.

I tested the gates in 2 positions.
These are the gates opened. The top gates when they swing open align perfectly. The bottom ones where the track has dirt ballast, the gates when open overlap each other.
Attachment:
Level Crossings-1.png
Level Crossings-1.png [ 36.83 KiB | Viewed 656 times ]

When a train comes and vehicles stop at the crossings we get this effect.
Attachment:
Level Crossings-2.png
Level Crossings-2.png [ 38.89 KiB | Viewed 656 times ]


(Woops I submitted instead of Preview)

Can see by the gates when closed when a train is coming, the vehicles glitch at the gates.

So which ones should I use?

Here the update to what I done to date.
EDIT: I put the wrong update here .. this one has different Level Crossings for the Electric Rail tracks.


Attachments:
AuzRailSet.grf [1.46 MiB]
Downloaded 7 times

_________________
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PostPosted: Sun Mar 24, 2019 1:16 am 
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Plodding along slowly with this project. (Can't decide on some things).

Electrified Tracks:

I don't think I really need all the different catenary I did shown in previous posts .. think I just need 2 types .. the single pylon and one set with the girder across multi tracks.

Using the 2 together you can make almost all types of combinations.

They have 3 types of depots which can be used on any track. Also have 2 fence types .. wired fence (use in the country) and security fence (using when passing through towns).
Attachment:
Electrified Tracks.png
Electrified Tracks.png [ 43.6 KiB | Viewed 550 times ]

Non-electrified tracks:

At the moment have 3 choices of fences, Wired, paling and security type. (Might remove one of them .. but not sure which).

And 5 depot types. The depots can be placed on any track as shown in pic.
Attachment:
Non-electrified Tracks.png
Non-electrified Tracks.png [ 124.61 KiB | Viewed 550 times ]


If like to try what I done so far:

EDIT: A few posts down is a newer version with new Level Crossings.


Attachments:
AuzRailSet.grf [1.35 MiB]
Downloaded 4 times

_________________
Soot Happens
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Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
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AuzBridges: viewtopic.php?f=26&t=75248
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Last edited by GarryG on Sun Mar 24, 2019 10:37 am, edited 1 time in total.
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PostPosted: Sun Mar 24, 2019 1:19 am 
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Here the source if like to see. Coded in NML.


Attachments:
AuzRailSetSourceMarch24.rar [2.92 MiB]
Downloaded 3 times

_________________
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PostPosted: Sun Mar 24, 2019 10:22 am 
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Did a bit more to the Level Crossings.

Because I changed the track designs you are able to choose what level crossing type you like on some tracks.

For instance non-electrified tracks there are 3 main line types. Main Line Tracks Wire Fence, Main Line Tracks Paling Fence and Main Line Tracks Security Fence

Each has a different fence type, different depot and now different Level Crossings.

All tracks are the same design and same speed so can use them together without affecting the speed of your train.

Here I used the Main Line Tracks Wire Fence, but at the level crossing I changed the track type.

The first on left comes with the Main Line Tracks Wire Fence,, next with Main Line Tracks Paling Fence and far end from Main Line Tracks Security Fence.

Gates open view:
Attachment:
Level Crossings-Open.png
Level Crossings-Open.png [ 18.02 KiB | Viewed 434 times ]


Gates Closed view:
Attachment:
Level Crossings-Closed.png
Level Crossings-Closed.png [ 19.15 KiB | Viewed 434 times ]


The Pioneering Lines and Electricfied tracks have different level crossing too, but think I can improve on them a bit.

The middle level crossing is based on the Level Crossings boom gates that used to be at Newcastle and Adamstown in NSW Australia. The boom would go across all lanes.

Here the game file if like to try the new Level Crossings.

EDIT:
(Try next post as the one I had here is a old one I put here by mistake)

_________________
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Auz Project Releases: viewtopic.php?f=67&t=84725
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AuzTracks: viewtopic.php?f=26&t=82691


Last edited by GarryG on Sun Mar 24, 2019 10:35 am, edited 1 time in total.

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PostPosted: Sun Mar 24, 2019 10:34 am 
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Location: Newcastle, Australia
Woops I place the wrong game file above by mistake as it hasn't got the updates Level Crossings for one of the Pioneering Lines.

There 2 types like in this pic.
Attachment:
Level Crossings-Pioneering Line.png
Level Crossings-Pioneering Line.png [ 16.71 KiB | Viewed 429 times ]

Try this one .. it looks better.


Attachments:
File comment: March 24th
AuzRailSet.grf [1.36 MiB]
Downloaded 10 times

_________________
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
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AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
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AuzTracks: viewtopic.php?f=26&t=82691
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