split one rail to two
Moderator: OpenTTD Developers
split one rail to two
I think there should be a way to force trains to seperate so one train takes one track and then the next train takes the other track it pays no atention to the lights it just splits.
This would help a lot with trains going to a train station, tunnels, bridges and so on
It would be go if you could do this with as many tracks as you like.
I would love it if this was added to openttd
Thanks
This would help a lot with trains going to a train station, tunnels, bridges and so on
It would be go if you could do this with as many tracks as you like.
I would love it if this was added to openttd
Thanks
Last edited by Greeny on 10 Jun 2004 06:30, edited 1 time in total.
You need signals my friend. Signals and pre-signals. In fact, you should just be able to do it with normal signals.Greeny wrote:You Many have a situation like this there is a birdge up the rail and it is very long so you would like to split the rail as far back as possible but the trains don't split evenly so one side is blocked and the other is not.
It would help if the train was forsed to go every second track
Open source tycoon games
--
Free Gamer - open source and Free Software games
FreeGameDev forums - open source game development community
--
Free Gamer - open source and Free Software games
FreeGameDev forums - open source game development community
That's because you're incorrectly using pre-signals.Greeny wrote:The time between trains changes so there will never be a even split.
The first signal at the split on each rail should be an entrance signal (horizontal yellow band). Further signals should be midway signals (vertical yellow band). The last signal should be the exit signals (vertical white band).
That will cause the trains to split, although I'd be wary about putting the signals the entire length of a long split as the lines will be blocked if there are trains on both lines.
Open source tycoon games
--
Free Gamer - open source and Free Software games
FreeGameDev forums - open source game development community
--
Free Gamer - open source and Free Software games
FreeGameDev forums - open source game development community
I *think* that some of the presignal stuff ignores intermediate signals, so if the two exits were replaced with the combos, and the real exits placed several blocks down the track, the other signals would be ignored by the presignal mechanism. Of course, it would render the intermediate signals entirely pointless ...
Have I entirely missed a section of the game? I thought I could build two way signals, and thisway signals, and thatway signals. What're all these other signals?charlieg wrote:That's because you're incorrectly using pre-signals.Greeny wrote:The time between trains changes so there will never be a even split.
The first signal at the split on each rail should be an entrance signal (horizontal yellow band). Further signals should be midway signals (vertical yellow band). The last signal should be the exit signals (vertical white band).
That will cause the trains to split, although I'd be wary about putting the signals the entire length of a long split as the lines will be blocked if there are trains on both lines.
The largest multiplayer games in the world - ever.
http://www.projectorgames.net
http://www.projectorgames.net
Who is online
Users browsing this forum: No registered users and 22 guests