Junction challenge
Junction challenge
Greetings,
I have been reading a lot about challenges and junctions in several topics and have made a "one junction" challenge.
The goal is to construct a more or less "realistic" looking junction in the center square of the map that can handle all traffic with a minimum of delay.
The rules:
- its absolute forbidden to remove Transmitters and Lighthouses.
- all industries have to be serviced.
- you have to transport the coal to the powerplant marked with the
sign "The Powerplant"; lifestock and grain to "The Factory"; steel from "The Steelmill" to "The Factory";ect, ect. Production plants generated by the game are not allowed to be used, except the Oil refinery.
- Its not allowed to make changes to the scenario and/or start inundations during the game.
- you are free to use every cheat available, except the Debugger.
- you can use what ever configuration (ttdpatch.cfg) you like.
- you are free to use the grafix you like
Hope we can enyoy a lot of screenies
I have been reading a lot about challenges and junctions in several topics and have made a "one junction" challenge.
The goal is to construct a more or less "realistic" looking junction in the center square of the map that can handle all traffic with a minimum of delay.
The rules:
- its absolute forbidden to remove Transmitters and Lighthouses.
- all industries have to be serviced.
- you have to transport the coal to the powerplant marked with the
sign "The Powerplant"; lifestock and grain to "The Factory"; steel from "The Steelmill" to "The Factory";ect, ect. Production plants generated by the game are not allowed to be used, except the Oil refinery.
- Its not allowed to make changes to the scenario and/or start inundations during the game.
- you are free to use every cheat available, except the Debugger.
- you can use what ever configuration (ttdpatch.cfg) you like.
- you are free to use the grafix you like
Hope we can enyoy a lot of screenies
- Attachments
-
- one_junction.ZIP
- (95.11 KiB) Downloaded 858 times
Hodie Mihi Cras Tibi
Well, bit of a multipost here, but here is the scenario i'm using.
I have edited out all the roads in the editor, so i've broken a rule already. So, you dont need to use this at all. (I'm not sure how your meant to play the old map)
I have edited out all the roads in the editor, so i've broken a rule already. So, you dont need to use this at all. (I'm not sure how your meant to play the old map)
- Attachments
-
- TRT00.SV0
- Without the roads.
Breaks a rule. - (105.47 KiB) Downloaded 425 times
- uzurpator
- Transport Empire Moderator
- Posts: 2178
- Joined: 10 Jan 2003 12:21
- Location: Katowice, Poland
My solution - get some ships, connect all the industries and let the feeder service run.
- Attachments
-
- SCR10.png (30.76 KiB) Viewed 13335 times
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
Nice idea. I just made a mega junction! (Biggest i have ever made myself)
I've got a dozen trains so far, and its barely getting used.
Screens:
I've got a dozen trains so far, and its barely getting used.
Screens:
- Attachments
-
- A zoomed out view of the junction. The middle round-a-about is reversed.
- junc3.png (67.52 KiB) Viewed 13326 times
-
- Here you can see how the stations connect up ina single segment.
- junc2.png (40.56 KiB) Viewed 13333 times
-
- A typical design for a station, simple ro-ro
- junc1.png (58.9 KiB) Viewed 13333 times
I made something within the rules. Though I couldn't follow the junction theme... in the other hand, I hate junctions (as in "Mega Massive Handle It All"). Thus I made a feeder service through the edges of the map. I didn't use any cheat codes either, just made enough room to two docks and started moving coal - £150 000 is enough to begin with.
Another system I could have used would've been the planes. But I didn't want to cheat year to near the end of the game to move stuff efficiently
Another system I could have used would've been the planes. But I didn't want to cheat year to near the end of the game to move stuff efficiently
Transport Tycoon Deluxe stuff
- Suomenkielinen Transport Tycoon Deluxe (versio 1.10, päivitetty 28.5.2004)
- Suomenkielinen Transport Tycoon Deluxe (versio 1.10, päivitetty 28.5.2004)
- Lightglobe
- Chief Executive
- Posts: 754
- Joined: 25 Mar 2004 09:03
- Location: Sydney, Australia
- Contact:
i would also do one for almost the same reason, except mine is year 12 english (stupid teachers giving us a bloody speech when they said we werent going to do anymore).
Yarr, thar princess is in 'nother castle!
[16:28] <marcf> lol cant u comine ttd and ottd
[16:29] <marcf> (please don't take me seriously)
[16:28] <marcf> lol cant u comine ttd and ottd
[16:29] <marcf> (please don't take me seriously)
I was just spacing things out.
Perhaps my Steel Mill left because of not being used. But i couldnt see a label for it either.
Perhaps my Steel Mill left because of not being used. But i couldnt see a label for it either.
Last edited by Steve on 02 Jun 2004 11:11, edited 1 time in total.
You may of noticed all the villages are a bit teeny. So after much investment, and a plane service, the small village of Budworth is now a goods accepting town!
- Attachments
-
- The sawmill station has been split into 2 lanes, Outward goods collection, and inward trains. 2 trains are just stopped on the layby until they are needed later.
- junc8.png (58 KiB) Viewed 13212 times
-
- The town in all its glory!
- junc7.png (88.69 KiB) Viewed 13217 times
My idea is similar to uzurpator's idea.
My train junction would get clogged up with all the trains using it, so I decided a junction, that handels about 8 trains, (long trains).
And at each enterance was a large relay station, (My most used idea.)
So there would be minium traffic on it.
[edit]I'll post some screenshots later.
My train junction would get clogged up with all the trains using it, so I decided a junction, that handels about 8 trains, (long trains).
And at each enterance was a large relay station, (My most used idea.)
So there would be minium traffic on it.
Not part of the rules.Zimmlock wrote:The goal is to construct a more or less "realistic" looking junction in the center square of the map that can handle all traffic with a minimum of delay.
[edit]I'll post some screenshots later.
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
I've got 40 trains running now, but the middle bit is getting some delays.
The goods trains from the factory dront go through the junction, as the only goods town is in the same sector. So techinally, just 34 trains pass through this junction. (And 1 plane flies over the top)
The goods trains from the factory dront go through the junction, as the only goods town is in the same sector. So techinally, just 34 trains pass through this junction. (And 1 plane flies over the top)
- Attachments
-
- They all seem to want to go the same way at the same time!
- junc10.png (99.3 KiB) Viewed 13167 times
-
- Trains!
- junc9.png (93.91 KiB) Viewed 13172 times
hereRollo wrote:Interested in playing scenario, only where do i get it
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Who is online
Users browsing this forum: No registered users and 13 guests