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PostPosted: Sat Jul 07, 2018 1:57 pm 
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Engineer
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Joined: Tue Jun 12, 2018 12:21 pm
Posts: 9
Tintinfan wrote:
(snip)
SenorEvadaCity.png
Senor Evada Parque (top-left) is the first stop along the way. A large through station below street level, with plenty of facilities at the iconic modern station above ground. It's a great place to be if you like shops - or head over the road for a picnic at at the park, perhaps? The next stop is Senor Evada Squire (centre) - a great place for tourists can be found just over the street from the station; a so-called "underground market"!
(snip)


Great screenshot! What station set did you use to create that? Also how do you build the tunnels? Sorry if I missed this but I couldn't find that in your posts.


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PostPosted: Sat Jul 07, 2018 9:55 pm 
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Location: Courbevoie, near Paris, France
They used Dutch Station Addition Sets. There are three parts. The tunnels are from the Czech Tunnel Portals NewGRF, they are no longer available, so PM me if you want them. I have a copy.

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NewGRFs by Tony Pixel :
North American Passenger Railroads
Not Enough Subways


My screenshots


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PostPosted: Wed Jul 11, 2018 4:59 pm 
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The Rutanio Southern Railway is proud to present you their last investments;

The first part is showing the company have invested in a Railway for Emilia Grande&Brevela Island, a part of the investment include a large villa neighbourhood, a marina, and many more construction. Also to reinforce attractivity and notoriety of the island resort, the RSR is sponsoring the Cindini Sail Cup



The second picture is showing a desertic region, where railways still have to find their way through the accidented terrain, but where diesel trains hits regularly 200kmh on the straightest parts.

kjuao9 wrote:
kjuao9


This shot also shows you that we have not automatically changed all the buildings. For desert cities, i decided to keep a few cities in their original style (not possible for the not desert one).

How we did ? basically we loaded some house buildings newgrf set to Cindini, then we turned on cities growth in parameter of the game, then we played (buildings get replaced when the city growth get activated from our city services)

The last shot is about Conterato, i showed it previously, but here is a larger view, and recent development in the area lead to the reconstruction of an old demolished road bridge, and the addition of a high speed line serving the Consorcio Transportes Capitola's Terminus, but also allowing direct high speed service from/to Capitola from/to most of Rutanio State Cities.


Attachments:
R.S.R Rutanio Southern Railway, 22_03_2087.png [2.58 MiB]
Not downloaded yet
R.S.R Rutanio Southern Railway, 23_03_2087.png [7.55 MiB]
Not downloaded yet
File comment: left part of the river was made at 99% by Tin, on the right part of river 99% of credits goes to me
R.S.R Rutanio Southern Railway, 08_05_2087.png [11.11 MiB]
Not downloaded yet
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PostPosted: Wed Jul 11, 2018 8:01 pm 
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Joined: Wed Jul 04, 2018 10:39 pm
Posts: 9
Hi Romazoon, thanks to answering me. I'm playing a Cindini Game too, only me, but not too awesome like in you server. So after putting houses grfs and setting the cities to grow very fast, the buildings are appearing. Thanks !


Attachments:
TREE #2, 24 Out 2019.png [517.27 KiB]
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PostPosted: Wed Jul 11, 2018 8:18 pm 
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kjuao9 wrote:
Hi Romazoon, thanks to answering me


My pleasure ;)

And I just noticed you are new to the forum so welcome !


kjuao9 wrote:
only me, but not too awesome like in you server.


thanks for the compliment, and i like what you are showing us there ! you should definitly make a screenshot thread of your own to show us a little more ;)


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PostPosted: Wed Jul 11, 2018 8:28 pm 
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Joined: Fri Nov 03, 2017 6:57 pm
Posts: 1757
Location: Courbevoie, near Paris, France
romazoon wrote:
The Rutanio Southern Railway is proud to present you their last investments;

The first part is showing the company have invested in a Railway for Emilia Grande&Brevela Island, a part of the investment include a large villa neighbourhood, a marina, and many more construction. Also to reinforce attractivity and notoriety of the island resort, the RSR is sponsoring the Cindini Sail Cup



The second picture is showing a desertic region, where railways still have to find their way through the accidented terrain, but where diesel trains hits regularly 200kmh on the straightest parts.

kjuao9 wrote:
kjuao9


This shot also shows you that we have not automatically changed all the buildings. For desert cities, i decided to keep a few cities in their original style (not possible for the not desert one).

How we did ? basically we loaded some house buildings newgrf set to Cindini, then we turned on cities growth in parameter of the game, then we played (buildings get replaced when the city growth get activated from our city services)

The last shot is about Conterato, i showed it previously, but here is a larger view, and recent development in the area lead to the reconstruction of an old demolished road bridge, and the addition of a high speed line serving the Consorcio Transportes Capitola's Terminus, but also allowing direct high speed service from/to Capitola from/to most of Rutanio State Cities.


Both you and Tin made an excellent job on Conterato, and mostly on the ferry terminal. You put so much detail in everything that the town really looks real. Maybe add StreetTraffic AI to make it even more living ? :D

_________________
NewGRFs by Tony Pixel :
North American Passenger Railroads
Not Enough Subways


My screenshots


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PostPosted: Thu Jul 12, 2018 11:12 am 
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Traffic Manager
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Joined: Tue May 27, 2008 8:33 pm
Posts: 158
Always a pleasure to see updates in this topic!
Don't hesitate to post more ;-)


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PostPosted: Mon Mar 11, 2019 2:11 pm 
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Joined: Wed Sep 29, 2010 11:36 am
Posts: 61
It has been a little while since we've posted here, but our latest game has been a bit of an epic - so let me introduce you to a month or so of the finest OpenTTD engineering in the Mt. Fuji area! First up a company map complete with legend and a good topographical map with railway line details.

Attachment:
File comment: Company Map, see below for legend.
Fujikyu Highland Co. Ltd., 5th Mar 2014.png [66.54 KiB]
Not downloaded yet

Image
Company 1 & 12 - Tintinfan / Company 2 - Giles / Company 3 & 11 - Romazoon / Company 4 - Ioh / Company 5 - Emperor Jake / Company 6 - OG / Company 7 & 10 - Co-operative / Company 8 & 9 - Azusa

And now for a different medium of delivery; I present a 5 minute video montage of all the finest junctions, exapnsive yards, winding roads and urban sprawl for you to enjoy. Some additional screenshots from Romazoon can be found here as well. :D


_________________
Regards,

Tinny/Tintinfan. :)


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PostPosted: Mon Mar 11, 2019 6:26 pm 
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Joined: Mon Oct 30, 2017 10:45 am
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Always nice to see an update from you. The map seems to be drop dead gorgeous!

Where are those diagonal canal walls from?


Attachments:
Diagonal Canal Walls.png
Diagonal Canal Walls.png [ 99.92 KiB | Viewed 720 times ]

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Check out my screenshots ---> Here!
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PostPosted: Mon Mar 11, 2019 7:07 pm 
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Juggynaunt wrote:
Where are those diagonal canal walls from?


Romazoon.grf still in development

though to be more precise, graphics were taken from the canals in CityObject.grf, and i modified them to create new tiles in the same style.


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PostPosted: Fri Mar 22, 2019 6:15 pm 
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so here is some fresh screenies from the same game showed in Tin's video


Attachments:
File comment: somewhere on the coast, north from Odawara
Kita Tokaido, 13_08_2035.png [2.72 MiB]
Not downloaded yet
File comment: probably the most busy area, and the largest station in our game.
Made mostly by Giles

Kita Tokaido, 12_08_2035.png [12.36 MiB]
Not downloaded yet
File comment: The biggest city on the map, where three player's companies are meeting. (Tin, Giles, and me)
Kita Tokaido, 10_08_2035.png [3.39 MiB]
Not downloaded yet
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