As long as those links would be static it might work. If those links are dynamic and change every X months (outside of industries closing and their link being removed/replaced), you would be too busy with micromanaging those changing links to keep the game fun.Pyoro wrote:I wonder how the game would change if industry cargodist could work "in reverse"? Generate some cargo links as soon as the industry is build, and the player then has to build a network that suits the industries' demands, not the other way around
But I would still prefer the old way for cargo, I decide where it goes, and I'm in full control of where it goes.