[CZTR / 32bpp ] - Czech total replacement

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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nirasa
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by nirasa » 13 Jul 2019 04:23

forerun wrote:
12 Jul 2019 19:46
Train depots are bugged? They look not so well ^^ https://imgur.com/YJDTejB
That's not a mistake. The depot has two parts. The first is in the "railway" panel and the second is in the "landscaping - place object" panel.

PojebanySkurvysynoid
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by PojebanySkurvysynoid » 27 Jul 2019 13:35

Hello,

I wanted to load all your GFX which are listed here - https://imgup.cz/image/LTkB . Currently all CZTR are possible to load except for 32bpp extra zoom complete graphics (it is not in the list when loading it in settings). That means my building are still non-32bpp and it really is not nice to look at. Can you please give me an advice how to load also the buildings textures? Thanks.

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piratescooby
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by piratescooby » 27 Jul 2019 18:53

Download from here ...https://dev.openttdcoop.org/projects/32 ... uild/files .... also have a look here some nice town buildings ...https://www.facebook.com/groups/166315490759206/files/

lostpawn
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by lostpawn » 05 Aug 2019 14:35

Absolutely marvelous! I have waiting a long time for all these goodies. A real enhancement for my game.
Many thanks for this team of good people.

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stefino_cz
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by stefino_cz » 12 Oct 2019 17:16

Hi all. After a summer break we continue with our project. We started with finishing our NRT set. You can see roads with trolleys for trolleybuses and also with different street lamps.
NRT.PNG
(2.39 MiB) Not downloaded yet
NRT2.PNG
(2.56 MiB) Not downloaded yet
Image

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Killer 11
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by Killer 11 » 14 Oct 2019 06:37

I really love your attention to detail, it makes these sprites look actually alive, most 32bpp just looks too sterile by comparison.

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stefino_cz
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by stefino_cz » 14 Oct 2019 17:35

Thanks :)
First trolley bus in the game. Skoda 14TR :wink:
14TR.png
(1.44 MiB) Not downloaded yet
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perverted monkey
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by perverted monkey » 14 Oct 2019 22:49

:D

I noticed some variations in wikipedia. Were these earlier models or were manufactured in other countries?
Image
https://uk.wikipedia.org/wiki/%C5%A0koda_14Tr

---

15Tr :?: :wink:

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stefino_cz
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by stefino_cz » 19 Oct 2019 08:35

Yes, 14Tr or another vehicles from Czech Republic were also available in other countries :) 15Tr will be in OTTD too ;)

One screenshot of our highways :)
highway.PNG
(2.01 MiB) Not downloaded yet
Image

temporal8
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by temporal8 » 19 Oct 2019 11:46

Great screens as always, keep up the good work.

oberhümer
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Re: [CZTR / 32bpp ] - Czech total replacement

Post by oberhümer » 20 Oct 2019 14:15

Great set! A suggestion: The trains look very dark when not facing the virtual sun compared to regular TTD graphics. I would suggest turning up the ambient light level a bit and possibly reducing the sun strength.
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
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