Australian Railway Stations

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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GarryG
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Re: Australian Railway Stations

Post by GarryG »

Would you like to see railway stations from other States?

Have a go at making your own. Here 3 lessons I downloaded from the Tutorial at
http://www.simuscape.net/simutalk/viewt ... 30b0b949f1
Lesson 1 How to setup and compile a station-GRF.rar
(1.54 MiB) Downloaded 162 times
Lesson 2 Changing graphics using the templates.rar
(80.49 KiB) Downloaded 132 times
If a old f##t like me can learn then you should be able to as well.
EDIT:
(31st May 2021)
Good to see some of you have download some of the Lessons .. those who are going to try make their own station sets and like me to upload more lessons here, let me know.

Hope some of you are Aussies and trying to make stations for your State.
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Auz Stations: viewtopic.php?f=26&t=76390
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GarryG
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Re: Australian Railway Stations

Post by GarryG »

AuzTrainDepotExtensions


One of our members called erdek found an error with the coding of one of the Loco Depots as the overlap glitched with other items near it.
The overlap is designed to hide the Train Depot so can have a long depot to accommodate the full length of your train if wish.
LocoShedsOverlaps.png
LocoShedsOverlaps.png (71.09 KiB) Viewed 11543 times
by erdek » Tue Dec 07, 2021 6:20 am
I want to thank you so much for your excellent work (I'm really starting to play with a little part of it but I'm actually amazed) and maybe report a little bug. I really don't mind very much, but it is there. I try to attach a picture and as you can see the bench of the farm dissapear behind the wall of the depot. Actually it is "Diesel train depot extension (Overlap Far End)".
This trick of the fake wall of the depot is great! As said, thanks for all!
Thanks to help from Quast65 been able to fix that problem.

So here the updated file and also the source if you want it.

Game File:
AuzTrainDepotExtensions.grf
(1.27 MiB) Downloaded 141 times
Source:
AuzTrainDepotExtensionsResource10Dec2021.rar
(3.55 MiB) Downloaded 94 times
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Auz Stations: viewtopic.php?f=26&t=76390
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Re: Australian Railway Stations

Post by erdek »

GarryG wrote: 10 Dec 2021 11:28
AuzTrainDepotExtensions

hello, I saw that you were talking about this in the other thread but ... I barely understood what was being said ?( . I need to use the translator more and take some time to learn more technical terms. . I'm glad, and amazed, that you fix it. It's incredible.

I did not realize at the time that it was not the correct thread so I apologize for the little offtopic I made.

I downloaded the tutorial. I do not expect anything from my ability as an artist or programmer but will see.

I will keep an eye at your releases. I will replace the ngrf of the depots as soon as my current game ends and let's see if I add your stations as well. Being Australian style they should not fit much with what I am looking for, but they sure deserve a try.
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Re: Australian Railway Stations

Post by GarryG »

erdek wrote: 13 Dec 2021 19:30 hello, I saw that you were talking about this in the other thread but ... I barely understood what was being said . I need to use the translator more and take some time to learn more technical terms. . I'm glad, and amazed, that you fix it. It's incredible.
Australia English slang a bit different to America and England. So not easy for a lot of people from other countries to understand me.

I noticed a few more building in this set have same issue so I need to re-code and check the other sets as well. Probably be after Christmas before I get the chance to do that.

A lot of Australian railway stations are based on English design. So some might be ok for you.

Cheers
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Re: Australian Railway Stations

Post by Quast65 »

I have a request regarding these three waypoints:
Example691.png
Example691.png (3.12 KiB) Viewed 11237 times
Could you please be able to make also a version of:

1. The Fettlers, but WITHOUT the dirt road (so just grass)

2. The pile of unused tracks, WITHOUT the ISR-base (so just on grass)

3. The piles of wood, WITHOUT the ISR-base (so just on grass)

thanks in advance!
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GarryG
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Re: Australian Railway Stations

Post by GarryG »

Quast65 wrote: 24 Dec 2021 18:34 I have a request regarding these three waypoints:
New versions now available of the Fettlers, sleepers and use railway line. (The old versions till there in case some one prefers those).
Waypoints.png
Waypoints.png (29.25 KiB) Viewed 11196 times
Game file:
AuzWaypointsV4.grf
(1.13 MiB) Downloaded 101 times
Quast65 wrote: 24 Dec 2021 18:34 thanks in advance!
Your welcome
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All my projects are GPLv2 License unless stated.
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Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Re: Australian Railway Stations

Post by Quast65 »

Thank you very much! :bow:

Just two little remnants of the ISR-base are left:
Example692.png
Example692.png (40.38 KiB) Viewed 11161 times
Example693.png
Example693.png (30.79 KiB) Viewed 11161 times
And would you mind posting the sources?
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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: Australian Railway Stations

Post by GarryG »

Quast65 wrote: 25 Dec 2021 08:59 Just two little remnants of the ISR-base are left:
Fixed .. why didn't I think of testing on snow .. it sure shows any pixels I missed.

Update game file:
AuzWaypointsV4.grf
(1.13 MiB) Downloaded 178 times
Resource Files:
AuzWaypointsSource25Dec2021.rar
(1.13 MiB) Downloaded 93 times
Wonder what other way points be nice .. The fettles working .. I should put a 44 gallon drum with them. They used the drums to store dog spikes and fish plates in. (Used for fastening sleepers to the rail). I probably could use one of the oild drums from the CHIP set and just cut off the lid. :roll:

Cheers pal
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All my projects are GPLv2 License unless stated.
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Re: Australian Railway Stations

Post by Quast65 »

Thank you Santa!! :bow:

Merry Christmas mate!
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Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: Australian Railway Stations

Post by GarryG »

You is welcome.

Merry Christmas to you too and any one else who reads this.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Re: Australian Railway Stations

Post by belgi »

GarryG wrote: 28 May 2021 13:09 Would you like to see railway stations from other States?

Have a go at making your own. Here 3 lessons I downloaded from the Tutorial at
http://www.simuscape.net/simutalk/viewt ... 30b0b949f1
Lesson 1 How to setup and compile a station-GRF.rar
Lesson 2 Changing graphics using the templates.rar
Lesson 03 The first steps to customizing your own station-GRF.rar
If a old f##t like me can learn then you should be able to as well.
EDIT:
(31st May 2021)
Good to see some of you have download some of the Lessons .. those who are going to try make their own station sets and like me to upload more lessons here, let me know.

Hope some of you are Aussies and trying to make stations for your State.
Good day. I downloaded the tutorial to try making my own station. But the problem I have is that the D: drive is a DVD player and I can't change it. Will you help me?

Thank you and have a nice day
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Re: Australian Railway Stations

Post by GarryG »

belgi wrote: 09 Jan 2023 09:44 I downloaded the tutorial to try making my own station. But the problem I have is that the D: drive is a DVD player and I can't change it. Will you help me?
Do you understand DOS operating system?

If so st the prompt just type C: and press enter
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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belgi
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Re: Australian Railway Stations

Post by belgi »

GarryG wrote: 09 Jan 2023 10:03
belgi wrote: 09 Jan 2023 09:44 I downloaded the tutorial to try making my own station. But the problem I have is that the D: drive is a DVD player and I can't change it. Will you help me?
Do you understand DOS operating system?

If so st the prompt just type C: and press enter
Yes! DOS was my first system on which I learned to work with a computer ;-)

The problem is that when I enter the command
grfcodec -e -g 2 c:/grfcodec603/auzstations/auzstations_1_v001.grf c:/grfcodec603/auzstations

an error appears:
Cannot read d:/grfcodec603/auzstations/gfx/template_regularplatform_8bpp_EMPTY.png: Permission denied
chyba
chyba
chyba.jpg (36.08 KiB) Viewed 10156 times
And I don't know how to proceed :roll:


EDIT:

I searched and found! I downloaded the correct file from:
http://www.simuscape.net/simutalk/viewt ... 30b0b949f1
and it works for me. So I continue.

Thanks for your help and have a nice day
Last edited by belgi on 09 Jan 2023 10:46, edited 1 time in total.
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GarryG
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Re: Australian Railway Stations

Post by GarryG »

Sounds like the problem in your .nfo file.

Do you have such a line in your code?
d:/grfcodec603/auzstations/gfx/template_regularplatform_8bpp_EMPTY.png

If so remove the d:

If still not work upload it and see if I can see what happening when I wake tomorrow. It 9.30 pm here now so I about to go to bed (dream world).

Cheers
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All my projects are GPLv2 License unless stated.
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Auz Stations: viewtopic.php?f=26&t=76390
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belgi
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Re: Australian Railway Stations

Post by belgi »

GarryG wrote: 09 Jan 2023 10:30 Sounds like the problem in your .nfo file.

Do you have such a line in your code?
d:/grfcodec603/auzstations/gfx/template_regularplatform_8bpp_EMPTY.png

If so remove the d:

If still not work upload it and see if I can see what happening when I wake tomorrow. It 9.30 pm here now so I about to go to bed (dream world).

Cheers
I searched and found! I downloaded the correct file from:
http://www.simuscape.net/simutalk/viewt ... 30b0b949f1
and it works for me. So I continue.

But I don't really understand... So I have to ask, what program do you use to paint this graphic? Because, for example, when it says to remove the white, I don't understand how...

Thank you for your help and have a good night
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Re: Australian Railway Stations

Post by GarryG »

belgi wrote: 09 Jan 2023 10:48 But I don't really understand... So I have to ask, what program do you use to paint this graphic? Because, for example, when it says to remove the white, I don't understand how...

Thank you for your help and have a good night
Sorry I took so long to answer .. usually when someone leaves me a message I get a notification to let me know, but I not get any notifications.

I need to see your source to understand what white they talking about. Some times you get a warning of pure white paint in your drawings or it could be you have the templates wrong size.

If template wrong size and you test the item in game you will see the white they talking about.
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All my projects are GPLv2 License unless stated.
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Auz Stations: viewtopic.php?f=26&t=76390
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Re: Australian Railway Stations

Post by Auge »

Hello
GarryG wrote: 22 Mar 2023 20:57 Some times you get a warning of pure white paint in your drawings or it could be you have the templates wrong size.
… or the size or position of your sprite in the spriteset is wrong. Means: in the graphic file a sprite has the upper left corner at x=10px, y=10px and a size of 64x31px but in the spriteset you noted wrong values.

Code: Select all

// wrong size (one pixel to high (fourth value))
template tmpl_foo() {
	[10, 10, 64,  32, -31, 0]
}
// wrong position (one pixel off in x direction (first value))
template tmpl_foo() {
	[9, 10, 64,  31, -31, 0]
}
// correct would be
template tmpl_foo() {
	[10, 10, 64,  31, -31, 0]
}
Because the base colour of a graphic file is pure white (hex: #ffffff, rgb: 255, 255, 255, palette: colour 255) but this colour is forbidden in a sprite, nml reports this colour if it is present inside the sprite area.

Tschö, Auge
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Re: Australian Railway Stations

Post by belgi »

GarryG wrote: 22 Mar 2023 20:57
belgi wrote: 09 Jan 2023 10:48 But I don't really understand... So I have to ask, what program do you use to paint this graphic? Because, for example, when it says to remove the white, I don't understand how...

Thank you for your help and have a good night
Sorry I took so long to answer .. usually when someone leaves me a message I get a notification to let me know, but I not get any notifications.

I need to see your source to understand what white they talking about. Some times you get a warning of pure white paint in your drawings or it could be you have the templates wrong size.

If template wrong size and you test the item in game you will see the white they talking about.
Thank you for your reply and for trying to help me.
But unfortunately it's too complicated for me.

That's why I give it up and respectfully leave space to you and everyone who can do it.

Have a nice day
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GarryG
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Re: Australian Railway Stations

Post by GarryG »

belgi wrote: 23 Mar 2023 11:07 That's why I give it up and respectfully leave space to you and everyone who can do it.
Don't give up .. have a break from it for a while, then come back and try again.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Australian Railway Stations

Post by kamnet »

You will also get the warning about using "pure white pixels" when your sprites actually use pure white (FFFFFF or 255,255,255). This is because, traditionally, "pure white" is the color of the spritesheet, and it was intended that a less-pure white color be used to represent white. The compiler gives that warning if your sprite's boundaries are not properly set and the the spritesheet rather than the sprite may be detected. But other than that there is no reason you cannot or should not use pure white in your graphics.

If the in-game graphics do not appear to show improper offsets of the sprites, and/or you know that the boundaries are set correctly, you can safely ignore the warning.
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