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PostPosted: Fri Jul 06, 2018 4:55 am 
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Tycoon
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Location: Newcastle, Australia
Continue.

Steam trains need to take on coal .. so also made a Coal Stage.
It works like a Island Platform and comes in sections so can make it as long as you like.
Attachment:
CoalStage3.png
CoalStage3.png [ 73.72 KiB | Viewed 290 times ]

Unfortunately I don't know how to make trains actually go up on top of the stage, so I put some fake hopper wagons on top. The building at top of ramp are sand hoppers. Trains use sand to help grip when tracks are slippery or steep.

You will also find some Locomotive sheds. Can send a train to these, but they do not service your train. These shed in this set there for the novelty and can be used with my AuzTrack set that I working on.

In the other Freight set called "AuzFreightStations" you will find Goods sheds, platforms, loading banks, gantry and jib cranes and some other pieces to go with a freight depot.

You will also find a Mining set.
Attachment:
Conveyors Underground.png
Conveyors Underground.png [ 117.95 KiB | Viewed 290 times ]

It has conveyor belts loading bins and a host of other items to transport your coal, Iron Ore and other minerals from the Mines to where you build your stations. Each piece is either a platform or a non-track station tile so you can build your station a long distance from the mines.

There is also a Livestock section and these livestock pens are cargo aware.

There are also some platform and non-track stations called Wheat Bags .. these are cargo aware and this is how wheat was transported before invention of silos.

You will also find som gates across the railway lines .. these will open on approach of a train.

There are some buildings, cranes and wheat silos that was provided by ISA. I still got more of his stuff to add.

Hope all this information I written about the sets has helped.


My idea of all these projects I working on is to provide several ways to play OpenTTD.

You can play the game as before building your empire but not concerned how it looked as you is out to make money money and more money.

But I like a steady game and enjoy buildings things and making it look a bit more realistic. You can ask the Government for $20 million or more (all the workers at the Industries paying their taxes) so can just have fun and not worry about going broke. To collect these taxes just hold down the Ctrl + Alt + C and it will bring up a menu so you can ask for the Tax money that you don't have to pay back.

Those taxes also a noce way to learn to play the game for new comers and young kids.


Cheers all

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691


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PostPosted: Sun Jul 08, 2018 3:39 am 
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Tycoon
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Joined: Sat Feb 14, 2015 12:44 am
Posts: 2386
Location: Newcastle, Australia
Have an idea to add Interlocking to the station sets. These are the bars that go from signal boxes to the points (switchers) and running along side the bars is signal wiring.
Attachment:
Interlocking2.png
Interlocking2.png [ 478.9 KiB | Viewed 231 times ]

I like a bit of realism and many country stations (and some Suburban ones) are short platforms, so if need a long train to stop there they take longer to load and unload.

So have idea of making these interlockings .. the work the same as single sided platforms. Joining the platform as if the bars and wires are coming from the signal box will extend the length of the station.

Getting the bars to go along side signals and points is a problem at the moment. Will try overlaps to see if they work without glitching as they low down so trains should effect them.

As can see in image I making junctions with them so they appear to pas under the railway lines.

The problem doing that, it now shows the station both sides the lines. So sending a train to this station it might go via the loop and stop at the point bars instead of at the actual station.

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691


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PostPosted: Fri Jul 13, 2018 8:33 am 
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Tycoon
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Joined: Sat Feb 14, 2015 12:44 am
Posts: 2386
Location: Newcastle, Australia
Went train riding today to get out of the house and away from the computer.

Visited Cardiff, Wyee, Warnervale and Dora Creek Railway Stations.

Some photos I took given me ideas for future stations.
Island Station called Wyee with a 8 Car EMU, but only 6 cars fit on the platform.
Attachment:
Wyee 8 Car EMU.png
Wyee 8 Car EMU.png [ 159.86 KiB | Viewed 131 times ]

This is at Warnervale with a container train passing.
Attachment:
Warnervale Container Train.png
Warnervale Container Train.png [ 99.74 KiB | Viewed 131 times ]


Warnervale does not have footbridge, but has a walkway across the lines at one end of the platform.

The platform only fits 4 carriages of a EMU. If the train is longer than 4 carriages, passengers have to travel in the rear 4 carriages.
Attachment:
Warnervale.png
Warnervale.png [ 609.8 KiB | Viewed 131 times ]


Hope to make a model of both of these stations.

Sorry I so slow finishing my projects these days. Reason I so slow is I suffering from Bilateral Rotator Cuff Syndrome (also known as frozen shoulder) .. I have lost a lot of mobility of my arms. Can not reach towards the back and also restricted how high I can reach. Holding my arms other a keyboard for long period is also difficult as causes pain in the muscle in my arms between elbow and shoulders get very sore after a while at computer.

So persevere with me and things hopefully get finished eventually.

Cheers

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691


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PostPosted: Sat Jul 14, 2018 9:45 am 
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Tycoon
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Joined: Fri Oct 17, 2008 12:17 pm
Posts: 2326
Location: Virgo Supercluster
This
Image
is amazing :shock:

You can't make the top functional (at best animated), of course. If you wanted that, you'd need to design it in such a way that the top part is build on an elevation - but I'm not sure it's worth it. Looks great like this and it's not as if you can actually refuel steam engines anyway ;)


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PostPosted: Sat Jul 14, 2018 10:22 am 
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Tycoon
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Joined: Sat Feb 14, 2015 12:44 am
Posts: 2386
Location: Newcastle, Australia
Thanks Pyoro,

Quote:
You can't make the top functional (at best animated), of course.


Can make Reserved Path Awares but not sure about doing that to this as it a Island Platform.

But if it ever it is possible maybe could have the hoppers on top loaded with coal and they empty when ever a train arrives.

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691


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