AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Quast65
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Re: AuzObjects

Post by Quast65 »

belgi wrote: 27 Jan 2023 11:26 in the Czech Republic they have also spread as large fields. They are usually fenced and sheep graze between the panels.
He already has them... :mrgreen:
Example744.png
Example744.png (59.4 KiB) Viewed 17868 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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belgi
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Re: AuzObjects

Post by belgi »

Quast65 wrote: 27 Jan 2023 11:35
belgi wrote: 27 Jan 2023 11:26 in the Czech Republic they have also spread as large fields. They are usually fenced and sheep graze between the panels.
He already has them... :mrgreen:
Example744.png
Ha! I missed that... Thanks!


Have a nice day :lol:
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belgi
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Re: AuzObjects

Post by belgi »

Quast65 wrote: 27 Jan 2023 11:35
belgi wrote: 27 Jan 2023 11:26 in the Czech Republic they have also spread as large fields. They are usually fenced and sheep graze between the panels.
He already has them... :mrgreen:
Example744.png
And I already found it.
Here is the proof :-)

I wish you a nice day
2023-01-27_001.jpg
fotovoltaická elektrárna
(612.1 KiB) Not downloaded yet
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kamnet
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Re: AuzObjects

Post by kamnet »

The stereotype is that farmers live in rural areas and are backwards. I don't think people realize just how progressive and innovative farmers are.

I was born and raised in Indianapolis, Indiana which has over 1 million people in the city and region. Most probably aren't aware that most of their fresh meats, vegetables, and seasonal fruits were grown either within the county or within a 30 mile radius by farmers like my grandfather. Our farm is just a 7 minute drive from downtown.

Farmers are true innovators and often live on the bleeding edge of technology. Over 30 years ago they were the first to start adding computer-aided weather forecasting and GPS right into their tractors so they could have instant up-to-date information while they were working, and could also perform work in the fields at night in order to increase productivity.

They were also the early adopters of modern solar and wind, which offers them independence from the electrical grid and helps lower their costs while increasing their productivity footprint. Or it can even be introduced into the crop field rotation cycle to create revenue, as a field that is left fallow regenerates its nutrients while a portable solar power setup is brought in to generate electricity that's fed back into the grid for profit. When the field is ready to grow crops again, the solar array is moved to another field.
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GarryG
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Re: AuzObjects

Post by GarryG »

belgi wrote: 27 Jan 2023 11:26 Those red brick fences are perfect! I'm still looking forward to the gray ones, but the yellow ones are great too.
Here sample of the grey brick fences.
Fences07.png
Fences07.png (6.13 KiB) Viewed 17737 times
(These grey stones are credited to "Froix" and the makers of "OpenGFX+ Landscape")

EDIT:
The metal fences I think I will redesign those with the grey bricks so they look like these.
Fences08.png
Fences08.png (5.8 KiB) Viewed 17719 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Erato
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Re: AuzObjects

Post by Erato »

Lovely stuff coming along as always.

Unfortunately today I come with bad news. There seems to be an issue with the latest version of Auz industry objects. The grain silos in "Grain Storage" appear as cranes when placed.
Image
No pics no clicks. Seriously.
ImageImageImageImageImageImage
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GarryG
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Re: AuzObjects

Post by GarryG »

Erato wrote: 27 Jan 2023 22:24 Unfortunately today I come with bad news. There seems to be an issue with the latest version of Auz industry objects. The grain silos in "Grain Storage" appear as cranes when placed.
Thanks for reporting that .. I must be getting old as often these days forget to change things in the coding .. in this case I forgot to change the ID number .. this one should work a wee bit better.

Cheers
Attachments
AuzIndObjects.grf
(19.49 MiB) Downloaded 108 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzMilitaryObjects
Subject: More Fences

I been making some Grey Stone Fences using the foundations from "OpenGFX+ Landscape".

They also have some nive mossy grey stones as well, so I thought I make some mossy fences as well.
You have a choice with or without the mossy look as can be seen in image.
* Grey Stones
* Grey Stone with mesh fencing
* Grey Stone with Wrought Iron (2 designs)
Grey Stone.png
Grey Stone.png (33.71 KiB) Viewed 17669 times
Grey Stone2.png
Grey Stone2.png (30.87 KiB) Viewed 17669 times
Have not did the gates for these yet. They still on the drawing board.
If you like to use these grey stone fences without gates here the updated game file.
Attachments
AuzMilitaryObjects.grf
(9.97 MiB) Downloaded 67 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Quast65
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Re: AuzObjects

Post by Quast65 »

Snow Awareness for Roads under Objects

Hiya mate!
I've had success with making the roads under an object snow-aware! :P

Its a lot and I mean a lot easier than I thought ;-)

Ok, what to do:

1. Use your regular code for an object (so disregard any of my previous remarks about changes to the code), so back to square one, a clean sheet so to say ;-)
So, now you should have no roads visible under the object, just grass (or snow, depending on if it is on/above the snowline).




2. Add this to direction-1 in the spritelayouts codeblock:

Code: Select all

	childsprite {
		sprite: 1313;
		hide_sprite: nearby_tile_height(0, 0) > snowline_height;
	}
	childsprite {
		sprite: 1351;
		hide_sprite: nearby_tile_height(0, 0) <= snowline_height;
	}
between

Code: Select all

spritelayout spritelayout_XXXXXXX {
    ground {
      // normal ground sprite - always draw
      sprite: LOAD_TEMP(0) + LOAD_TEMP(1);
   }
And the first

Code: Select all

building {



3. Change

Code: Select all

spritelayout spritelayout_XXXXXXX_purchase {
   ground {
        sprite: GROUNDSPRITE_NORMAL;
   }
   building {
      sprite: spriteset_XXXXXXX_PURCHASE(0);
      xoffset: 0; //from NE edge
                yoffset: 0; //from NW edge
                zoffset: 0;
                xextent: 16;
                yextent: 16;
                zextent: 12;
   }
}
to

Code: Select all

spritelayout spritelayout_fences12_1_purchase {
   ground {
        sprite: 1313;
   }
   building {
      sprite: spriteset_fences12_PURCHASE(0);
      xoffset: 0; //from NE edge
                yoffset: 0; //from NW edge
                zoffset: 0;
                xextent: 16;
                yextent: 16;
                zextent: 12;
   }
}


The complete code for direction-1 should look something like this now:

Code: Select all

//Direction_1
spritelayout spritelayout_XXXXXXX {
    ground {
      // normal ground sprite - always draw
      sprite: LOAD_TEMP(0) + LOAD_TEMP(1);
   }

	childsprite {
		sprite: 1313;
		hide_sprite: nearby_tile_height(0, 0) > snowline_height;
	}
	childsprite {
		sprite: 1351;
		hide_sprite: nearby_tile_height(0, 0) <= snowline_height;
	}

    building {
        sprite: spriteset_XXXXXXX(0);
        hide_sprite: nearby_tile_height(0, 0) >= snowline_height;
        xoffset: 0; //from NE edge
        yoffset: 0; //from NW edge
        zoffset: 0;
        xextent: 16;
        yextent: 16;
        zextent: 16;
    }

    building {
        sprite: spriteset_XXXXXXX_SNOW(0);
        hide_sprite: nearby_tile_height(0, 0) < snowline_height;
        xoffset: 0; //from NE edge
        yoffset: 0; //from NW edge
        zoffset: 0;
        xextent: 16;
        yextent: 16;
        zextent: 16;
    }

}

spritelayout spritelayout_XXXXXXX_purchase {
	ground {
        sprite: 1313;
	}
	building {
		sprite: spriteset_XXXXXXX_PURCHASE(0);
		xoffset: 0; //from NE edge
                yoffset: 0; //from NW edge
                zoffset: 0;
                xextent: 16;
                yextent: 16;
                zextent: 16;
	}
}






4. For direction-2, do the same, but use

Code: Select all

1314 instead of 1313
and

Code: Select all

1352 instead of 1351



5. For Direction-3, do the same as Direction-1



6. For Direction-4, do the same as Direction-2



7. In your roadtype GRF (I believe AuzRattRoads_Part1) you now also have to add a snowy road graphicsfile (you already have non-snow graphics)
For that you need to add this piece of code:

Code: Select all

replace replace_road_city_universal_SNOW (1351, "gfx/misc_sprites_SNOW.png") { //replaces the base sprites to make sure city roads stay consistent across base sets
	template_roads_main_new(1, 1)
}
in the

Code: Select all

//==================================
//==========Extra Stuff=============
//==================================
section (at the end of the code-file)


and add these graphics:
misc_sprites_SNOW.png
(29.07 KiB) Not downloaded yet



This should do the trick ;-)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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GarryG
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Re: AuzObjects

Post by GarryG »

Quast65 wrote: 28 Jan 2023 11:13 I've had success with making the roads under an object snow-aware!
G'day,

Made the code changes to the normal gates in AuzMilitaryObjects.

I first tested it with the game default roads and works perfect.

Tried with my roads and need to do some adjustments as you indicated.
None snow areas it places the correct road there but the road for the snow it places the default road.

When I finish the work I want to do to the Military set I will edit my road sets as I like to make some changes with them.

Thank you kindly for all the help you have provided me again.

Cheers pal
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Quast65
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Re: AuzObjects

Post by Quast65 »

Good to hear its working for you too!
Tried with my roads and need to do some adjustments as you indicated.
If you dont like the road without markings, just replace those then in misc_sprites.png and misc_sprites_SNOW.png
with your "standard" AUZ road.
Thank you kindly for all the help you have provided me again.
You are very welcome, it's also interesting to me to discover new codingtricks ;-)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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GarryG
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Re: AuzObjects

Post by GarryG »

Quast65 wrote: 29 Jan 2023 07:43 You are very welcome, it's also interesting to me to discover new codingtricks
Be interesting where these ideas can be used elsewhere. I always thought those number codes always give you the default .. but seems like in some cases it will load what ever you replaced the originals with.

Tuesday got medical appointments, Wednesday shopping .. restock on snacks :P and when I get home Wednesday I hope to work on the road sets .. and while I at it like to make a new set by joining the 3 Ratt Road Sets together and some roads I have fences, be nice to have them without fences too.

In the mean time .. I will do a few bits and pieces to the Military Object Set.

Added:
* Overlap Gates using the fences I been working on. Only down front areas so far. Not sure when get chance to do back gates.
Overlap Security Gates2.png
Overlap Security Gates2.png (28.79 KiB) Viewed 17331 times
* Fuel Tankers .. thought these go good at air Bases to refuel the aircraft .. I put them on edge of tile so can place them next to buildings and close to aircraft.
* Buses .. to transport military personal in comfort. (I did not place these on grass).
Tankers and Buses.png
Tankers and Buses.png (14.27 KiB) Viewed 17331 times
Got a few things to check with these and hope upload game files later today.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Quast65
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Re: AuzObjects

Post by Quast65 »

Very nice!

With regards to your new fences/walls, could you maybe do a couple that are half the height?
Because they look really good and maybe so they can also be used just as pretty fencing/walls around parks for cities.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzMilitaryObjects
Subject: Game File


Here the latest game file for the Auz Military Object set.
See last post above the new editions.
Next update will not be till after I do some work to the my road sets.
Attachments
AuzMilitaryObjects.grf
(11.57 MiB) Downloaded 78 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: AuzObjects

Post by GarryG »

Quast65 wrote: 30 Jan 2023 08:14 Very nice!

With regards to your new fences/walls, could you maybe do a couple that are half the height?
Because they look really good and maybe so they can also be used just as pretty fencing/walls around parks for cities.
Thank you .. glad you like.

Been thinking the same thing. Maybe about 4 pixels lower. For Parks and around cities I think the 3 post ones would suit them best.
Should I do them next or the roads?

Looks like the Military set is turning into Auz Military Objects and Fence Add Ons. :roll:

Cheers

EDIT:

Something like these?
Attachments
ParkFences01.png
ParkFences01.png (3.91 KiB) Viewed 17269 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Quast65
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Re: AuzObjects

Post by Quast65 »

GarryG wrote: 30 Jan 2023 08:20 Something like these?
Yes! :bow:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
GarryG
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Re: AuzObjects

Post by GarryG »

Quast65 wrote: 30 Jan 2023 09:17Yes!
I'll do those before I start the roads.

Only do the 3 post ones as for a park as think they will like nicer.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
alan98
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Re: AuzObjects

Post by alan98 »

Would it be also possible to make these fences slope aware?

Cheers,
Alan
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rotterdxm
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Re: AuzObjects

Post by rotterdxm »

GarryG wrote: 30 Jan 2023 08:20
Quast65 wrote: 30 Jan 2023 08:14 Very nice!

With regards to your new fences/walls, could you maybe do a couple that are half the height?
Because they look really good and maybe so they can also be used just as pretty fencing/walls around parks for cities.
Thank you .. glad you like.

Been thinking the same thing. Maybe about 4 pixels lower. For Parks and around cities I think the 3 post ones would suit them best.
Should I do them next or the roads?

Looks like the Military set is turning into Auz Military Objects and Fence Add Ons. :roll:

Cheers

EDIT:

Something like these?
*Very* nice Garry!
FIRS and CHIPS style objects (w.i.p.) || also available on BaNaNas!
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GarryG
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Re: AuzObjects

Post by GarryG »

alan98 wrote: 30 Jan 2023 12:11 Would it be also possible to make these fences slope aware?
Which ones? The ones for the parks or the taller ones?
rotterdxm wrote: 30 Jan 2023 17:48 *Very* nice Garry!
Thank you.
Quast65 wrote: 30 Jan 2023 09:17Yes!
What about the gates? Some smaller gates to match the path ways for pedestrians. Vehicle access what will I use . Maybe gravel?

I got to go catch a bus this morning in just over an hours time so be no coding most of the day.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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