AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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GarryG
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AuzObjects

Post by GarryG »

AuzObjects

Update: 20th April 2021

Update to what object sets to use and what page to find them in AuzObjects.

ALL sets on Bananas are OBSOLETE .. new versions are all here in this forum.

All sets on pages earlier then what shown below also obsolete.

New project added:
Electricity, Power Lines, and Industries set (based on a project that Supercheese started several years ago.

It not really a Object set .. it more of a rail set. It for a new cargo .. electricity .. convey it from a power station to a sub-station or a Industry if it accepts electricity.
Look for WIRES.grf filr on Page 58.
viewtopic.php?p=1242254#p1242254

New object set added on page 63.

Called - "AuzSubwayOverlayObjects"

It for those players who want to put some of there railways and possible roads underground.

AuzSubwayOverlayObjects - Version 1 .. page 63.
- Airport 1 Overlap
- Car Parks 1 overlaps (these not yet included)
- Car Parks 2 overlaps (these not yet included)
- Car Parks 3 overlaps (these not yet included)
- Buildings 1 Overlap
- Buildings 2 Overlap
- Buildings 3 Overlap
- Dutch Roads 1 overlap
- Dutch Roads 2 overlap
- Dutch Roads 3 overlap
- Parks 1 overlap
- Parks 2 overlaps
- Parks 3 overlaps
- Park Single Tile

AuzBeachObjects -- Version 4: 2nd Jan 2021 .. Page 53
- Rocky Beaches
- Sandy Beaches
- Beach seawalls and promenades
- Beach Sand Hills

AuzCarParksAndSubwayOverlays -- Updated the overlaps for subways .. Page 63
- Car Parks Animated
- Car Parks non-animated
- Car Park Roads
- Street trees
- Bus and loading zones
- Overhead Car Parks (Overlaps)
- Multistory Car Parks
- Shops with roof top parking
- Subway Overlap objects .. houses, roads and parks with lawns and brick fence. (extensions added 16/4/2021)

AuzCarParkAddOns -- Update 17th April 2021 .. Page 63
- 90 degree parking
- parallel street parking
- Angel Parking
- Corner Parking
- narrow road parking
- Airport subways (added 17/4/2021)

AuzCreekAndDrainObjects -- Version 9: 21st Feb 2021 .. Page 58
- Creeks
- Waterfalls
- Drains
- Rivers
- Dams
- Canals
- Pipes
- Landscape Objects


AuzFarmObjects -- Version 10: 29 Jan 2021 .. Page 61 (Windmills added)
Windmill5.png
Windmill5.png (27.58 KiB) Viewed 1070 times
- Farm Buildings
- Animals (livestock)
- Farm Machinery
- Crops
- Livestock pens
- Farm bridges
- Grain storage

AuzFencesObjects -- version 10: 2nd Jan 2021 .. Page 56
- Fences of various types
- Fences with gates and roads
- More Fences of various types
- Fences with roads
- Fences Overlaps
- Hedges

AuzIndObjects -- Page 62 (Added Sawmill on Water)
Sawmillonwater.png
Sawmillonwater.png (35.95 KiB) Viewed 698 times
- Mining, Oil and Quarries
- Grain Storages
- various Buildings
- Utilities (Garbage dump and Water Pipes)
- Water Industries (fishing, Oysters, sand dredging and Oil rigs, Sewage Treatment Plant)

AuzObjectsAddOns -- Version 4: 2nd Jan 2021 .. Page 53
- Bus Terminals
- Bus Stations/Stops
- Office buildings
- Truck Terminals/Warehouses
- Bus + Truck objects

AuzPowerAndTelephoneObjects -- Version 4: 2nd fEB 2021 .. Page 56
- Power Transmission lines
- Normal Power Lines
- Building to build power and sub-stations
- Telegraph Poles
- Old Poles and wires
- Communication Towers

AuzRailObjects -- Version 1: 1st Jan 2021 .. Page 54
- Railway objects (such as Coal Stage, Turntables, Water Towers, Fettler sheds, Carriages work shops)
- Railway signs
- Railway signals (fake signals just for show).
- Communication Towers
- Railway Depots
- Culverts and bridges

AuzRattRoadsObjects -- version 4: 2nd Jan 2021. .. Page 54
- Fake Roads (UK and US style)
- Road Signs (to indicate intersection ahead, stop signs, curve ahead plus more)
- Road Objects (such as road works)
- dirt tracks
- Dirt, Gravel and sealed fake roads
- River crossings

AuzSportObjects -- Version 2: 2nd Jan 2021 ,, Page 53
- Car racing, Horse racing
- Athletics and Sport Fields
- Golf Course
- Spectators

AuzTownObjects -- Version 12: 21 March 2021 .. Page 61 .. new update

- House
- Shops
- Office Buildings
- Parks,
- Water Towers
- Camping
- and pathways, Gardens, Wide stairs.

TownWallAddOns -- Version 3: 2nd Feb 2021 (this is a new version I will upload after I finish these lists). .. Page 53
(This is a add-on set to Town Walls Objects made by Quast65 .. make a old style medieval town or castle surrounded by stone walls and towers)
- Stone fences
- Walls with fences
- Towers
- Medievel buildings
- Walls that can go on water and along the coast
- Harbour walls (to protect you ships)

AuzWaterObjects -- Version 12: 2nd jan 2021 .. Page 54
- Coastal tiles
- Water Tiles
- Swamps
- Water objects (Oyster leases, fishfarm, logs and reef)
- Wharves and Jetty
- boats of various sizes and old sailing ships
- Trees on water
- Seawalls (Suitable for Industries as includes cranes)

AuzWaterAddOns -- Version 6: 27 Jan 2021 .. Page 62 (added navigation channel markers)

- More seawalls
- Houses on water
- More wharves and Jetty
- Seaplanes
- More water objects (Crocodile, dolphins, fishermen)
- Breakwater
- Navigators

It getting very hard to keep track of latest version as finding new things to add all the time.

What in progress at moment:

Quarries and mines on slopes, Oil well and drilling rigs, Water Pipes, more industrial objects, just to name a few.
Attachments
Overlaps01.png
(105.08 KiB) Not downloaded yet
Last edited by GarryG on 20 Apr 2021 10:38, edited 37 times in total.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Re: AuzObjects

Post by GarryG »

AUZOBJECTS CREDITS.

Credits .. where do I start as so many people have helped me with all my projects.

I started out back in May 2015 using sprites from many sources to practice with.

You will find some of their work in my projects unaltered and almost every other item in my projects are highly based on what you will find in their work.

So to start with like to give credit and thanks to the makers of the following NewGRFs.

FRISS-STATIONS
DUTCH ROAD FURNITURE
FARM OBJECTS
FIRS INDUSTRIES
SPI INDUSTRIES
INDUSTRIAL STATIONS RENEWAL
ISR/DWE
BEACH OBJECTS
MARICO
CHIPS
WIRED
NUTRACKS
FAKE BRIDGES
CITY OBJECTS
VAST
DUTCH STATION SETS
POLROAD
LOGGING CAMP
DWE
OPENGFX + LANDSCAPE
SWEDISH HOUSES SET
SAILING SHIPS
AUSTRALIAN STANDARD GAUGE SET
GENERIC AUSTRALIAN RAIL SET
2CC TRAINS IN NML

These People who have helped me in one form or another:

Kamnet
Coalroads_Artist
DanMacK
Quast65
Eddy Arfik
McZapkie
Pyoro
SAC
SwissFan91
Planetmaker
Transportman
Emporer Jack
ISA
Timeflyer
Dave, GameR and Bad Hair Day
3iff
Wallyweb
Andythenorth
romazoon
Pingaware
V453000
PikkaBird
Supercheese
Alberth
athanasios
Michael Blanchard
Nekomaster
paulicus25

Sorry if I left any one out, if your name should be listed and it is not, please let me know so I can add you too.

Thank you all ever so kindly for helping me in ideas and using your projects.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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GarryG
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Re: AuzObjects

Post by GarryG »

Now I have the objects separated into their own files for now .. gives me plenty room to add to them.

Start with the Fences seeing if I can make a stone fence that I seen in movies and documentaries in the UK and European countries and may also be in other countries too.
They are 4 pixels high the 5th pixel suppose to represent the top of the stones.

Those of you who live in the countries with stone fences can let me know if you think these are ok. They have some green moss (grass) growing on them to give a old effect.
Stone Fences.png
Stone Fences.png (119.79 KiB) Viewed 31996 times
These fences courtesy of OpenGFX + Landscape.

If you want a sample of what I doing here is 5 NewGRF files for Bridges And Embankments, Electricity, Farms, Fences and Rail.
Completed NewGRF files.rar
(1.79 MiB) Downloaded 391 times
Before these get to Banana will wait till I finish the other sets and then I like to add something new to each set before officially releasing them.

In the previous version of AuzFakeRailwayLines I have a coal stage, water tower, goods sheds and some other buildings. There are already some of these in AuzObjects_Rail so be no need for 2 lots. So I hope to transfer these to AuzObject_Rails. The had a good look at pictures of the coal Stage that used to be at Broadmeadow NSW, Australia so hope to alter the Coal Stage to match it as close as possible. The Coal Stage at Broadmeadow had at one end a place for Locomotives to load sand and a short distance beyond the coal stage was a de-ashing pit where they dropped the ash into a 4 wheeled wagon underneath.
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Re: AuzObjects

Post by GarryG »

Here's the next AuzObject set .. AuzObjects_Towns.

Has a few new houses .. more will be added later.
NewHouses2.png
NewHouses2.png (17.81 KiB) Viewed 31956 times
The old house comes with its ownThunder Box (Sorry sound affects not included)

This set so far has 14 types of house, Motor-Inn, Pub (Hotel), FastFood Outlet, Churches, schools, 18 types of other buildings which shops with flats (units) upstairs, commercial, office buildings and a Post Office, Rear laneways and car parking, Playground and parks and phone booths on some corners.

Here's sample 1 of this set.
AuzObjects_Towns.grf
(1.44 MiB) Downloaded 276 times
EDIT: The pic and file I had short time ago on this page was wrong ones.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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GarryG
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Re: AuzObjects

Post by GarryG »

Finished making the different AuzObjects sets and unfortunately there is 12 sets .. wayyyy to many ,.. especially if your like me and load as many NewGRF files into your game as possible.

There are several small sets which I will combine and call them AuzObjects_LandAndWater.

In this set can go the Electricity, RecreationAndLeisure and WaterFeatures.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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GarryG
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Re: AuzObjects

Post by GarryG »

The NewObjects Sets now are:

AuzObjects_BridgesAndEmbankments
AuzObjects_FakeRailwayLines
AuzObjects_FakeRoads
AuzObjects_FakeTrains
AuzObjects_Farms
AuzObjects_Fences
AuzObjects_LandAndWater
AuzObjects_Landscape
AuzObjects_Rail
AuzObjects_Towns

Fences are a small set, but fences can be used in many areas so will keep that set for now.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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GarryG
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Re: AuzObjects

Post by GarryG »

Hi All,

I got 10 sets made for the AuzObjects sets .. slowly adding new objects to these sets. Be a few more days or more before I put them on Bananas as want to add something new to each set.

These replace the following: Auz_Lineside_Objects, Auz_Roadside-Objects, Auz_Landscape_Objects, Auz_Water_Objects, AuzFakeRailwayLines and AuzFakeRailwayLines_Add-ons.

Here they are if you like to try them.

Part 1 of 4
AuzObjects_BridgesAndEmbankments.rar
(412.79 KiB) Downloaded 250 times
It has Embankments, Fake Bridges and Culverts
AuzObjects_FakeRailwayLines.rar
(161.52 KiB) Downloaded 273 times
It has Fake railway lines to map out where you want you railway lines to go and also fake railway line to make sidings and marshalling yards.
The is also a Survey Markers set (places white posts where you wish to survey for road and rail) or maybe your building a scenario to scale and can use this pegs to messure distance beteen places.
AuzObjects_FakeRoads.rar
(117.67 KiB) Downloaded 236 times
Has Fake UK Sealed Roads, Gravel Roads, dirt Roads and dirt tracks. Also has rest stops. The reason making this a separate file is so I can make other fake road types. Asked several months ago to make North American set, not I have the room to make them.
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Re: AuzObjects

Post by GarryG »

Part 2 of 4
AuzObjects_FakeTrains.rar
(168.25 KiB) Downloaded 232 times
Has fake railway sidings with Freight Wagons, Passenger Carriages, Shunting Locomotives and some DMUs .. I hope to be able to add more Locomotives and EMUs.
AuzObjects_Farms.rar
(439.26 KiB) Downloaded 305 times
Has Farm Buildings, Animals, Vehicles, Machinet and Crops.
AuzObjects_Fences.rar
(212.73 KiB) Downloaded 236 times
Has a variety of fences such as Farm Fences, Security Fences, Wooden Fences, Brick Fences and more.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Re: AuzObjects

Post by GarryG »

Part 3 or 4
AuzObjects_LandAndWater.rar
(428.31 KiB) Downloaded 244 times
Has has 3 differerent objects sets:

WaterFeatures: Wharves, Ships, Dams and Storm Water Drains.

Electricity: Different types of Electrical power poles with wires and sub-stations. Also has some telephone wires that can be used with McZapkie's WIRED.

Recration/Leisure: Golf Course and other sports, and Tents, Caravans and Log Cabins.
AuzObjects_Landscape.rar
(1.02 MiB) Downloaded 257 times
Has a variety of landscape and terrain tiles, many of them are slope aware.
Also has Fake Rivers, Creeks and Lakes
AuzObjects_Rail.rar
(610.08 KiB) Downloaded 279 times
These are railway related objects such as: Coal Stage, Turntables, Water Towers, Signal Boxes, Railway Stations and Freight Facilities, also some overhead carparking.
Last edited by GarryG on 05 Jan 2017 09:13, edited 1 time in total.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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GarryG
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Re: AuzObjects

Post by GarryG »

Part 4 of 4
AuzObjects_Towns.rar
(420.65 KiB) Downloaded 245 times
Has houses, shops, Parks and Playgrounds, Schools, Churches and more.

Hope to have source files available soon.

Please any comments good or bad appreciated.

Anyone like to chip in and make some objects for these sets your welcome to do so.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Re: AuzObjects

Post by GarryG »

Pic of new Locomotive Workshops that been added to the AuzObjects_Rail above.
LocoWorkshops.png
LocoWorkshops.png (26.09 KiB) Viewed 31819 times
They designed to go with the AuzObjects_FakeRailwysLines.
locoworkshops1.png
locoworkshops1.png (6.53 KiB) Viewed 31819 times
Each shed covers 2 tracks and can be used to make the shed as long or as wide as you like.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Re: AuzObjects

Post by Pyoro »

At this pace you'll also hit the GRF limit at some point ^^;

Love those sandstone block tiles. Some of your landscape tiles look too ... 3D-ish or something to me; kinda hard to pinpoint exactly what bothers me about them, but, anyway, those sandstone ones I really like ;)
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Re: AuzObjects

Post by GarryG »

Pyoro wrote:At this pace you'll also hit the GRF limit at some point ^^;
A bit concerned about this happening again too ..

It is using codes like this that interfered before so been removing many as possible:

Code: Select all

switch (FEAT_OBJECTS, SELF, switch_add_text_STR_RoadsGravel1, view) {
1: string(STR_RoadsGravel1_purchase_view2);
2: string(STR_RoadsGravel1_purchase_view3);
3: string(STR_RoadsGravel1_purchase_view4);
default: string(STR_RoadsGravel1_purchase_view1);
}

One of the reasons I like putting them in the forum first for members to try and see if they have any problems as we all play the game that little bit different and we use different NEWGRFs in our games.

Might work perfect my style of play but not necessary work good for other players.
Pyoro wrote:Love those sandstone block tiles. Some of your landscape tiles look too ... 3D-ish or something to me; kinda hard to pinpoint exactly what bothers me about them, but, anyway, those sandstone ones I really like
Thanks for complement .. if you figure out what it is that bothers you with some of the landscapes let me know, maybe they can be changed a bit if need.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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GarryG
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Re: AuzObjects

Post by GarryG »

What my plans for more objects:

AuzObjects_BridgesAndEmbankments:

Make some small wooden culverts same size as the concrete and brick one.

AuzObjects_FakeRailwayLines:

There a few combinations still to be made.
Also hope to make some fake sidings with Catenary and wires.

AuzObjects_FakeRoads:

Make some US Road designs.
The game has car parking lots but no Bus Terminal Parking lots.
Fake service stations (Petrol Stations) big enough to allow buses and trucks to use. (If successful might make a good Industry for AuzInd160 to).

AuzObjects_FakeTrains:

Make some Fake EMUs and add some more Locomotives so you be able to make up a train n the sidings as if it ready to depart.

AuzObjects_Farms:

Add Fruit Trees

AuzObjects_Fences:

Make some low stone fences.
Also thinking the idea to move the fences into the middle of the tiles instead being on edge .. put them in the middle so the tile space not wasted. Also think they will look better if you want security fences around Industries.

AuzObjects_LandAndWater:

The Utility Power Poles .. like to make another set lower then these and the arms not so wide .. make them look like telephone poles .. also want this idea for use along side railway lines. Those of you who seen the wires that follow railway lines would has seen masses of wires for working safe working instruments and phones.

Also been asked if I could make a Hydro Power station.

WaterFeatures: Like to add some more Fake ships. Add some pleasure craft to water tiles. Add Warehouses and some other buildings found in Ports and Harbours to store Import and Export cargos. The Wharves I have made, so some weathered ones too.

Recreation/Leisure: Add some more Sport fields.

AuzObjects_Landscape:

Add some transition tiles.

AuzObjects_Rail:

Add a few buildings that are found in Locomotive Depots such as repair shops, Crew Barracks, office buildings.
Make a few more railway stations and see if I can make some old style cranes for loading and unloading freight wagons.

AuzObjects_Towns:

Add old style buildings found in towns back in the 1800s and early 1900s.

That list is some of the main things I like to add.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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GarryG
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Re: AuzObjects

Post by GarryG »

Seeing if I can make a set of Safeworking and Telephone wires to follow the railway lines.
Safeworking and Telephone Wires1.png
Safeworking and Telephone Wires1.png (58.46 KiB) Viewed 31672 times
Only done the wires along the flats running NW to SE and SW to NE at moment. These are overlap wires. This to allow placing of a signal box or a staff hut near the wires.

Problem I having is if Signal Box placed at over end like this.
Safeworking and Telephone Wires2.png
Safeworking and Telephone Wires2.png (30.02 KiB) Viewed 31672 times
The post is sitting on the roof at the overlap section.

Hope I can find the problem to fix this.

Intend to make a set of slope aware for these wires so should be able to follow the railway line almost anywhere.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Hyronymus
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Re: AuzObjects

Post by Hyronymus »

That looks really cool :).
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Pyoro
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Re: AuzObjects

Post by Pyoro »

The problem with the signal box and the poles might be due to bounding boxes. Have you set them correctly?
GarryG wrote:Thanks for complement .. if you figure out what it is that bothers you with some of the landscapes let me know, maybe they can be changed a bit if need.
I really don't know how to explain it precisely. Like:
Aesthetic Tranports, 3. Nov 1968.png
Aesthetic Tranports, 3. Nov 1968.png (254.42 KiB) Viewed 31624 times
Those for example. I know people have vastly differently aesthetic senses when it comes to things like that, but to me the rocks look almost like someone glued a photograph on the cliff. A bit like 90-style graphic when some games tried being "photorealistic", but the graphics weren't yet good enough to pull it off. In any case, it kinda clashes with the default TTD styles (classic TTD more so than OpenGFX+ I think. Err. Even if this is Japanese landscape, but that's fairly similar to the OTT style), which are much less "realistic".

I think for me, they'd actually need to be less plastic, less vivid to fit with the others, but I wouldn't even know where to start ^^;
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Re: AuzObjects

Post by GarryG »

Pyoro wrote:The problem with the signal box and the poles might be due to bounding boxes. Have you set them correctly?
I got no idea on the coding how to set the bounding boxes, I thought I put this question over in the NML - a Newgrf Meta Language section .. now I know why been no answer as it not there.

I changed the sprite layouts

Code: Select all

    building {
        sprite: spriteset_telephone_wires(0);
        hide_sprite: nearby_tile_height(0, 0) >= snowline_height;
        xoffset: 0; //from NE edge
        yoffset: 0; //from NW edge
        zoffset: 0;
        xextent: 16;
        yextent: 32;
        zextent: 0;
    }

building {
        sprite: spriteset_telephone_wires_SNOW(0);
        hide_sprite: nearby_tile_height(0, 0) < snowline_height;
        xoffset: 0; //from NE edge
        yoffset: 0; //from NW edge
        zoffset: 0;
        xextent: 16;
        yextent: 32;
        zextent: 0;
    }

}
Thinking by setting the zextent to 0 might have worked. But unfortunately it didn't.

Pyoro wrote:I really don't know how to explain it precisely. Like:
Those rocks are cloned from photos I took of ballast stones and just re shaded the colours so they don't flash. So maybe they too realistic looking or maybe the rocks are too big.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Pyoro
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Re: AuzObjects

Post by Pyoro »

Hrm, that's unfortunately not something I'm particularly familiar with either. zextend should be the height in pixels though, so technically all you need to do is count pixels and set it to that. x/yextend are given in 1/16th fraction of the tile. Not sure the item property height changes things about drawing; I think that should be set to 1/8th the actual pixels (so a 16 pixel pole would be height 2).

But in any case I'd think the problem in the case of the screenshot would be the signal box in front, not the pole in the back. You could try turning on the bounding boxes ingame and see if that helps figuring it out ^^;
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Re: AuzObjects

Post by kamnet »

I think the main problem with the rocks is the fact that it's all just cut off right at the edge of the tile. Only real way to fix that is to make another set of tiles that feathers/thins them out so that the ground sprite comes through. Quast65's Beach Objects does this for sand, for example. The downside is that it's a whole 'nother mess of tiles that have to be made in order to get the aesthetics looking right.
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