AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Quast65
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Re: AuzObjects

Post by Quast65 »

GarryG wrote: 23 Mar 2023 01:49 Did some foundations with people.
Wow, this looks so Mediterranean! :bow:
Maybe, as a suggestion, also add a couple of tiles with shops/restaurants-graphics in the foundations.
To go alongside the umbrella's.
Something like this from Fridaemon's objects:
Example774.png
Example774.png (25 KiB) Viewed 2235 times
But just something simple, like a couple of windows in the foundations, thats already enough (the awnings like in Frideamon's objects are not necessary)
Your foundations already have the darker arches, just swap the lightbrown insides for some windows.
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Quast65
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Re: AuzObjects

Post by Quast65 »

3iff wrote: 23 Mar 2023 10:17 I'll get it 'maybe'.
Like I said before, if possible, provide us with a screenshot of the GRF-list that causes those issues.
Then we can possibly replicate the issue.
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Re: AuzObjects

Post by 3iff »

Will do.

Is the grf list you want, the one in-game (when selecting grfs) or the one in the .cfg file.
If the first then it's JUST the one or two grfs I'm trying to use...but I can identify the versions.

It'll be a few days before I'm back online to supply this info. Thanks for your patience.
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Quast65
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Re: AuzObjects

Post by Quast65 »

3iff wrote: 23 Mar 2023 10:38 Is the grf list you want...
The one that is active in your running game that has issues.
Also provide the version of JGRpp you are running.
That way we can try to replicate the issue (no guarantees ;-) )
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: AuzObjects

Post by 3iff »

Ok.

The version is JGR 51.1, a completely fresh install. The Auzobjects file is the one from page 113 of this forum topic.
I don't have the actual version number to hand. I can get definitive info for you next time I'm online.
I've just downloaded ottd 13.0 so I can try a vanilla version to see if the problem goes away (it might?)

I've tried with the original base set and OGFX base set and get just essentially blank tiles (just grass or a ?), however, most of the funfair tiles are ok, so that proves something works.
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Quast65
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Re: AuzObjects

Post by Quast65 »

3iff wrote: 23 Mar 2023 11:14 most of the funfair tiles are ok, so that proves something works.
On page 113 there are 2 GRF's AuzMilitaryObjects.grf and AuzIndObjects.grf
Neither of them has funfairs.
Again, useless to speculate without a screenshot of the active GRF-list in a running game that has the issues that you mentioned.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
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Winner of the following screenshot competitions:
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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: AuzObjects

Post by GarryG »

Quast65 wrote: 23 Mar 2023 10:26 Maybe, as a suggestion, also add a couple of tiles with shops/restaurants-graphics in the foundations.
To go alongside the umbrella's.
Something like this from Fridaemon's objects:
Fridaemon has some terrific graphics I hope to pinch and add to the foundation works I doing. The ones he has done are on cobble stone which look good at the base of the foundations.

I like to try and change the cobble stone to the concrete paths so they can be places at the top of the foundations. His glass fences look good like see if can uses those as well.

JohnFister also has some nice shops that could go nice with these as well.
Quast65 wrote: 23 Mar 2023 10:26 But just something simple, like a couple of windows in the foundations, thats already enough (the awnings like in Frideamon's objects are not necessary)
Yep should look good and maybe a subway entrance as well.

But today I like to try finish the stairs and ramps for both southerly directions and see if can have them ready for the weekend.

Cheers
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by GarryG »

AuzTownObjectsAddOns
Subject: Foundations

Now have a variety of foundations. This image will give you and idea what is available.
Foundations 11.png
Foundations 11.png (64.59 KiB) Viewed 2051 times
Update:
You will find the following in
"Slope Foundations"
* Stairs and ramps done both southerly directions for flat ground .. not suitable for placing on slopes.
* Stole a lot of "fridaemon" objects and placed on top of the foundations and also did some front shops and subway entrances.
They can be used all 4 directions.
* Slope Aware will not draw water if places on the North, South, East and West slopes so made some separate triangular pieces for those who like to build near water.
Parks + Paths
Have a new path set added that can be used with the stairs.
Gardens
The gardens on slopes can be found in this menu.

The game file too large to upload normally so had to zip it up.
Enjoy
Attachments
AuzTownObjectsAddOns.rar
(3.03 MiB) Downloaded 88 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Quast65
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Re: AuzObjects

Post by Quast65 »

Awesome and stunning work!!! :bow: :bow: :bow:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Erato
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Re: AuzObjects

Post by Erato »

Ooh this is really nice.

Could we have the stairs on beach sand as well?
No pics no clicks. Seriously.
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GarryG
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Re: AuzObjects

Post by GarryG »

Quast65 wrote: 24 Mar 2023 10:56 Awesome and stunning work!!!
Erato wrote: 24 Mar 2023 15:39 Ooh this is really nice.
Thank you glad you like.
Erato wrote: 24 Mar 2023 15:39 Could we have the stairs on beach sand as well?
All 6?

This morning been playing around with narrow stairs .. just wide enough for 2 people to walk side by side.
These be included in the TBA section of the stairs and ramps.

A .psd file also included if any one like to use them in their own sets they are coding. They all separate pieces so can shuffle and adjust them to your own liking.
Attachments
Narrow Stairs 1.png
Narrow Stairs 1.png (5.67 KiB) Viewed 1911 times
Narrow Stairs 2.png
Narrow Stairs 2.png (4.74 KiB) Viewed 1911 times
Narrow Stairs.psd
(41.43 KiB) Downloaded 38 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: AuzObjects

Post by GarryG »

Narrow Stairs

Finished the set of narrow stairs.

There are 3 styles and set with and with out the lights.
Narrow Stairs 3.png
Narrow Stairs 3.png (99.96 KiB) Viewed 1899 times
I now wonder if should put lights on them all and have some with full tile concrete path? :roll:

These narrow stairs are the TBA section of the stairs and ramps.

I retiring for the day .. might do more tomorrow.

Here the updates game file.
Attachments
AuzTownObjectsAddOns2.rar
(3.03 MiB) Downloaded 119 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by GarryG »

Erato wrote: 24 Mar 2023 15:39 Could we have the stairs on beach sand as well?
Sorry I not answer this sooner as keep getting side tracked.

Shall see what I can do during the week. Is it just the stairs your thinking of or the ramps as well?

I started doing just the stairs and the new narrow stairs to go on sand, but though better ask if ramps wanted as well. If ramps wanted I think no real need for the roof at top of the stairs at least not that design I have at moment.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Erato
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Re: AuzObjects

Post by Erato »

I'll be fine without the ramps, but the stairs will be great for making boulevards.
No pics no clicks. Seriously.
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Re: AuzObjects

Post by GarryG »

Erato wrote: 26 Mar 2023 12:42 I'll be fine without the ramps, but the stairs will be great for making boulevards.
I go steal a few truck loads of sand from Quast65 beaches and see what I can do.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by belgi »

GarryG wrote: 25 Mar 2023 00:15
Narrow Stairs

Finished the set of narrow stairs.

There are 3 styles and set with and with out the lights.
Narrow Stairs 3.png
I now wonder if should put lights on them all and have some with full tile concrete path? :roll:

These narrow stairs are the TBA section of the stairs and ramps.

I retiring for the day .. might do more tomorrow.

Here the updates game file.
Splendor!
I was sick for a few days, but I'm better now, so I'm going to play :-)

Have a nice day
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GarryG
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Re: AuzObjects

Post by GarryG »

Erato wrote: 26 Mar 2023 12:42 I'll be fine without the ramps, but the stairs will be great for making boulevards.
Hope these will do what you want.
There are 6 wide stairs on sand and 3 narrow stairs on sand. Some with and some without lights.
Beach stairs.png
Beach stairs.png (78.19 KiB) Viewed 1669 times
These are in AuzWaterObjectsAddOns as I wasn't sure where else to put them.

Here the game file and will find them in Seawalls.
Attachments
AuzWaterObjectsAddOns.grf
(5.55 MiB) Downloaded 163 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Erato
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Re: AuzObjects

Post by Erato »

Hell yeah. These'll be great for my next beach.
No pics no clicks. Seriously.
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GarryG
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Re: AuzObjects

Post by GarryG »

Erato wrote: 27 Mar 2023 12:12 Hell yeah. These'll be great for my next beach.
Good you like them.

Just wish the ideas that I will think of in weeks, months and years from now .. that I knew what they would be now as it make it so much easier to plan the object sets. :D
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by 3iff »

Quast,

Apologies for the 'funfair' confusion. I've been trying various grfs and obviously mixed them up...As regards the funfair file (whichever that one is) the funfairs mostly
show but most of the other graphics options are just green tiles)

Enclosed are the screenshots you wanted. JRGPP version 51.1, absolutely fresh game, 1 grf loaded and some shots of what I'm seeing.
I've tried the same in OTTD vanilla 13.0 and I get the same results. Also tried on a laptop and some earlier incarnations of OTTD and JRG.

Just spotted something that might be relevant. I'm using a win64 exe but I might need to use a win32 exe instead. Downloaded and I'll try that when I get home.
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