Nah, I think its mostly because you work so hard and create beautifull stuff so fast.Told you all my brain not working good and I keep making mistakes
I think "You cant make an omelette without breaking eggs" covers it
And I dont mind picking up eggshells
One with full tile Gastanks -> Concrete overlap (2 tanks and single tanks)created a 3rd Concrete set with the main tile blank and just blank
It only has 2 num_views: at moment so room for another 2 lots if can think of any?
One with DieselBowsers -> Concrete overlap (bowsers with/without logo's)
*Green Circle/Box:
You are only thinking of service-stations that have a J-turn, but your graphics are also very suitable to overlap a straight road.
But the garage-overlap then also needs a concrete tile road-overlap under the gastanks (Illustrated by the brown mud-tile in the green circle and as you can see in the green box).
I meant these, that you use to overlap a depot: The brown tile is where a road-overlapping concrete tile is needed.Made 2 sets .. one with 2 tanks and 1 with 1 tank. They included in Concrete slab set 2 which now has 9 items instead of 8.
All of the tiles you have now, allow those already: Its just a matter of making sure that the Depot-overlaps also suit straight roads.To allow straight through road in flip direction will be fun to plan.
I think that only the above mentioned ones need an extra roadoverlapping concrete tile, the backside views dont need a road-overlapping tile.
Something I spotted while making the above picture:
The offsets of the Shell garage-> Concrete overlap are a bit off (looks like one pixel)
Check the graphics, I think they are shifted just one pixel to the right.
Its just that single Shell one, all others are fine (also ones with cars poking out and narrow garage).