3iff wrote: ↑30 Mar 2023 09:17
The 00.png pictures are just full of blue squares for each image, although a few have some graphics.
The 00-32.png pictures are full of graphics (the objects I'm not seeing) on black backgrounds.
That is completely normal.
This is not the official explanation, someone else may be able to do that, but this is how I see it:
OpenTTD
always requires 8bpp graphics, even though nothing is drawn in them.
So, you can have 8bpp graphics on their own.
But you cant have 32bpp graphics without (only blue boxes) 8bpp graphics.
Further more, for animated colors to be active within 32bpp graphics, you need to add another 8bpp MASK graphics (as an overlay so to say.
And finally, it is possible to mix 32bpp and 8bpp-only within one GRF.
So, that is why you mostly see the graphics within 32bpp and a few within 8bpp.
The issue you are having is possibly code-related.
First of all, updating GRF's to their most recent versions is extremely important.
Because for a couple of GRF's, things have been moved from one GRF to the other.
And when you then still use old GRF's, things (like class-labels) may conflict, causing the sprite-sorter to use the wrong graphics (or not finding them at all).
So, lets take it on step by step, Auzindobjects first.
Is the issue you shown in your screenshot fixed when you update to version 17?