AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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2TallTyler
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Re: AuzObjects

Post by 2TallTyler »

Love the new cobblestone roads. Can’t wait to try them out.

The screenshot contest is rapidly becoming a showcase of things people have built with AuzObjects. :)

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GarryG
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Re: AuzObjects

Post by GarryG »

temporal8 wrote:
28 Jul 2020 12:15
GREAT! maybe some railings and walkways for panoramic viewpoints?
That could be a nice idea.

The image of the swing bridge, been looking at that idea other day .. I think it can be done. Some of it will need to be overlap to cross creeks and rivers. Probably be like a lego set putting it together across the valley.

This another idea I working on. Log crossing a creek (just have to get the log colour right) and the cobble stone road crossing creek and be partly submerged.
Creek Crossings-5.png
Creek Crossings-5.png (5.73 KiB) Viewed 785 times
2TallTyler wrote:
28 Jul 2020 15:35
Love the new cobblestone roads. Can’t wait to try them out.
Thanks you for the compliment. Today I finally worked out how to have trams on some of my roads .. highly based on Andrew350 rattRoads. I replaced his "Sett Paved Road" with a cobble stone road. Probably take me a few days to get it operational .. explain the rest over in my Road Forum shortly.
2TallTyler wrote:
28 Jul 2020 15:35
The screenshot contest is rapidly becoming a showcase of things people have built with AuzObjects.
See most of them using the wide stone stair ways too. Have to work on these more and have a variety of types if I can.

Cheers all
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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Emperor Jake
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Re: AuzObjects

Post by Emperor Jake »

Hi, I had a go at drawing something other than a train for once. This is the Port Kembla Stack, a prominent feature in the area I grew up in until it was demolished in 2014. Perhaps you'd like to include it (though it'll probably end up in one of my own GRFs eventually) :)

Included is both a 8bpp grayscale version and a textured 32bpp sprite.

Cheers,
Jake
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pkstack-8bpp.png
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GarryG
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Re: AuzObjects

Post by GarryG »

Emperor Jake wrote:
01 Aug 2020 06:27
Hi, I had a go at drawing something other than a train for once. This is the Port Kembla Stack, a prominent feature in the area I grew up in until it was demolished in 2014. Perhaps you'd like to include it (though it'll probably end up in one of my own GRFs eventually)
They would go great in a game where players can extend there Industries. See if I can find a few other tall objects to add to these.

Around Newcastle there are a few tall tower similar to this .. they part of the sewage. Also some railway tunnels have air vents on top of the hills so some of these probably go with these.

Cheers pal
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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piratescooby
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Re: AuzObjects

Post by piratescooby »

I love the idea of tunnel air vents .
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images-2.jpg
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GarryG
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Re: AuzObjects

Post by GarryG »

Some time last year I started designing Coal Mine entrances with Coal Skiffs.

I received a PM asking if I will make mine entrances which reminded me of that project.

Manage to designing some entrances, coal skiffs and the tracks but not where they go to. Need a idea for where to dump the coal.
Mine Entrances.png
Mine Entrances.png (13.79 KiB) Viewed 543 times
Was also looking at this idea to work with the "600mm_Narrow_Gauge_Railways".

Hope to soon get back to making these.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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GarryG
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Re: AuzObjects

Post by GarryG »

I been coding in the mine shafts and coal skiffs and this what can be done so far.
Mining_01.png
Mining_01.png (62.42 KiB) Viewed 509 times
2 types of mine entrances .. on slopes and on flat ground.

All mines have 2 skiff tracks going into the mines.

The Jetties can go on water or land so can load ships, trains and trucks. The Jetty has only the one track. Not sure yet if do a 2 track version.

These will be included in the AuzObjectAddOns under AuzAddOns: Mine Shafts.

Hope tomorrow will upload the game file.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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trainman1432
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Re: AuzObjects

Post by trainman1432 »

Custom docks when?

Looks great, and personally, I think the fact that only train stations get customization is lame.
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GarryG
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Re: AuzObjects

Post by GarryG »

trainman1432 wrote:
02 Aug 2020 06:05
Custom docks when?
Good question .. wonder after I finish the bus and truck terminals if something similar could be done for docks as well? I haven't tried over laps in the water or along the shore lines. But maybe something can be done.

I just got hold of a copy of tram tracks and wonder if I use this style with same gauge for the coal skiff and tracks as well?

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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GarryG
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Re: AuzObjects

Post by GarryG »

Guess I can let those interested in the mine shafts give them a try and let me know of any improvements or add-ons you can think of.

The idea of the tram tracks failed as it would ruin the entrances to the mines. So the skiffs we just have to have there own track system.
Attachments
AuzObjectsAddOns.grf
(3.88 MiB) Downloaded 50 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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Quast65
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Re: AuzObjects

Post by Quast65 »

GarryG wrote:
02 Aug 2020 07:42
The idea of the tram tracks failed as it would ruin the entrances to the mines. So the skiffs we just have to have there own track system.
What if the depots were drawn to look like mine entrances?
And then maybe use some objects, placed next to that, to make a fake hill-side.
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GarryG
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Re: AuzObjects

Post by GarryG »

Quast65 wrote:
02 Aug 2020 09:50
What if the depots were drawn to look like mine entrances?
And then maybe use some objects, placed next to that, to make a fake hill-side.
I wasn't thinking today of actual trams visiting the mine entrances just the tracks as objects same width of the tram tracks.

My coal skiff tracks just a bit further apart so they look good entering the mines.

But what you mentioned might be worth looking at. Might look cute if the skiffs actually moved along the tracks :D.

Thanks for the ideas.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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GarryG
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Re: AuzObjects

Post by GarryG »

I been helping a chap called " fridaemon " learn about graphics and what little I know about coding.

Got him to open his own topic he called "Releasing New Object Graphic - Begginer Tutorial"
viewtopic.php?f=33&t=87401

If you like to pay him a visit and those of you who know more about coding than me he would appreciate your feedback.

Thanks all.

*******************************************************************************************************************************

On another subject for those who haven't visited my "Auz Road Sets"
viewtopic.php?f=26&t=87335

I been experimenting with conveyor belt roads .. highly based on Andrew350's Conveyor Belts, but mine are for those who like it a bit more realism.

Love what andrew350 has done as it gives the game another variation of play.

I mainly looking at them to convey coal and other minerals like in real, but had suggestions for a bit of novelty allow them to carry other items too.

Have a look and see what you think.

Cheers all.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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GarryG
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Re: AuzObjects

Post by GarryG »

I made a warehouse with trucks as objects and to arrange it so can also be used with the Auz Conveyor Belts.
Truck Bay 12.png
Truck Bay 12.png (64.97 KiB) Viewed 182 times
This warehouse is in kit form .. the building parts are 2x1 tiles (there is 22 parts in that building) and the trucks (theer is 9 of the 16 I did) are 1x1.

Looks like I need to make some more conveyor belt roads and replace the stone and spilled coal with concrete base so it will look good with other buildings.

Hope those trucks will also suit other buildings as well.

Trucks courtesy of Polroads.
Attachments
AuzObjectsAddOns.grf
(4.62 MiB) Downloaded 48 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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GarryG
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Re: AuzObjects

Post by GarryG »

Added a few pieces to the new warehouse/distribution center.

Added the following:
* Overlap pieces so road and conveyor belts can go inside the buildings.
* Office sections.
* Paving with some pedestrians (workers)

Hope to make a few more similar buildings so have a variety.
Attachments
Truck Bay 13.png
Truck Bay 13.png (226.17 KiB) Viewed 91 times
AuzObjectsAddOns.grf
(5.02 MiB) Downloaded 25 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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