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PostPosted: Mon Jun 18, 2018 2:31 am 
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Tycoon
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Joined: Sat Feb 14, 2015 12:44 am
Posts: 2588
Location: Newcastle, Australia
Hi,

Been fiddling around with the Industries and because of a few extra changes not sure if I could have left it as AuzInd5 or needs to be a new AuzInd6.

Alterations are:

Some Industries now have sound effects .. cows now mooo, sheep now baaaaa and some of the other Industries have sounds of machinery, factory whistle and a few other sounds.

Changed Farm Supplies to Wheat and Grain now represents other grain cops such as Barley, Oats, Corn and others.

Farms now accept Fuel and/or Chemicals. The Chemicals represent Liquid Fertilizer, insecticides, herbicides, and veterinary chemicals just to name a few.

A little bit more work to do it it before I place it here for you to try.

I intend to reduce the size of the Livestock Sales Yards so have room to add the Livestock Cargo Aware tiles from the AuzFreight sets.

Probably do the same to some farms that have the Livestock pens.

Keep you up to date as progress is made.

Cheers

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691


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PostPosted: Wed Aug 01, 2018 10:52 pm 
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Tycoon
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Joined: Sat Feb 14, 2015 12:44 am
Posts: 2588
Location: Newcastle, Australia
I reading in a post called "64 cargo types, more inputs and outputs on industries" that they working on implementing 64 cargos to the game.

I hope soon to work on a Industry set to cater for the cargo increase.

Also in the pipeline to allow Industries to accept and produce more cargos.

Could add a few more Industries or with Industries producing and accepting more cargos might be able to reduce the number of industries.

Could make a Freight Centre, a Industrial Site and a Commercial Site .. these will allow acceptances and producing a large variety of cargos.

Some Cargos I like to introduce:

At present Grain and Wheat go to Flour Mills and creates FOOD .. like to change this so produce FLOUR. The Flour can go to Bakery and Shopping Centres to create the FOOD.

Separate the Livestock so there be Sheep, Cattle, Pigs and maybe Horses.

Remove Farm Supplies and introduce: Fertilizer, seeds and Stock Feed.

Add:

Bauxite, Bricks, Cement, Cereals, Copper, Dairy Produce (Cheese, processed Milk, butter and Ice creams), Diesel Fuel, Fertilizer, Flour, Glass, Lime, Material, Refined products, Sugarcane, Vehicles and Vehicle Parts, Water, Wood Products.

So I hope to start on a new Industry set to cater for the extra cargos. Be a month or so before I can start, but this give time for you to send me your ideas.

Cheers

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691


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PostPosted: Sat Sep 15, 2018 1:54 am 
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Tycoon
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Joined: Sat Feb 14, 2015 12:44 am
Posts: 2588
Location: Newcastle, Australia
Hi all,

Having a break from bridges for the moment while I ponder on some ideas for them.

So I mucking around with the Industry set trying some ideas.

Added a Post Box to the Village and some of the shop industries so they can produce MAIL.

Also a idea that Quast65 and I been looking at. What if some industries was only small with just a 1x1 tile, maybe 2x2 at most.

In this image can see the Old style Letter Boxes and a shed out on its own. That building on its own represents a Cargo airport terminal.
Attachment:
screenshot.png
screenshot.png [ 76.41 KiB | Viewed 326 times ]


The idea is you then build your Industry to how you like using objects and or station tiles like I have roughly done with the airport.
Attachment:
screenshot#1.png
screenshot#1.png [ 16.97 KiB | Viewed 326 times ]


If like to try here the file and let us know what you think of this idea and what other Industries might be nice to build yourself.

EDIT: forgot to mention the airport objects are from FakeAirportObjectsv0.1


Attachments:
AuzInd6.rar [1.63 MiB]
Downloaded 35 times

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
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PostPosted: Tue Sep 18, 2018 10:56 pm 
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Tycoon
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Joined: Sat Feb 14, 2015 12:44 am
Posts: 2588
Location: Newcastle, Australia
Seems like no rejections about the build your own Industry.

So will try that idea with farms when get chance.

The farm at start might just be a farm house and a few buildings. You can add the livestock pens or crops from station tiles and/or Object sets as part of your transport network.

I think might look nice if we make a big field of cops such as wheat, sugar, vineyards or what ever crop that far handles and use our own trucks, boats or trains visited the fields to load an deliver where required.

I'll give this a new name so the original Industry will still be available for those who not interest to build there own.

Cheers

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691


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PostPosted: Wed Sep 19, 2018 11:16 am 
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Traffic Manager
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Joined: Fri Nov 21, 2014 12:39 pm
Posts: 252
Location: The Granite City.
Yep go for it , great to see this idea , can I ask you to alter , amend some of your industrys , two comes to mind the Sugar Refinery , requires Man U supplies , could this be Cane Sugar . Butcher Milk bar , Should this not require Milk ? apart from a few little amends great industry set .Look forward to future updates .


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PostPosted: Wed Sep 19, 2018 11:38 am 
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Tycoon
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Joined: Sat Feb 14, 2015 12:44 am
Posts: 2588
Location: Newcastle, Australia
piratescooby wrote:
Yep go for it , great to see this idea , can I ask you to alter , amend some of your industrys


Will also make it ready for when 64 cargos become available so be able to add more cargos.

The Butcher and Milk Bar .. didn't realise I had no dairy stuff going to the Milk Bar. I can change the FISH to Liquid merchandise for now if like.

Later when we can start using 64 cargos: Milk it comes from the Dairy Farms to the Dairy or Creamery. So wonder if be able to add Processed Milk or Dairy Products to the Cargos to go to cafes and shops.

Sugar Refinery hope to add Sugar Cane to this. The sugar cane not only makes sugar, but also molasses and treacle so wonder if they can be come a cargo. Molasses is often supplies to farms to add to stock feed. Treacle is yummy on toast and crumpets.

keep the ideas coming.

At the moment I've called the new Industry Set "AuzBuildYourOwnIndustry" .. any suggestions for a better name let me know.

Time for me to start the buzz saw .. cheers

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691


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