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PostPosted: Mon Jun 18, 2018 2:31 am 
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Tycoon
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Joined: Sat Feb 14, 2015 12:44 am
Posts: 2479
Location: Newcastle, Australia
Hi,

Been fiddling around with the Industries and because of a few extra changes not sure if I could have left it as AuzInd5 or needs to be a new AuzInd6.

Alterations are:

Some Industries now have sound effects .. cows now mooo, sheep now baaaaa and some of the other Industries have sounds of machinery, factory whistle and a few other sounds.

Changed Farm Supplies to Wheat and Grain now represents other grain cops such as Barley, Oats, Corn and others.

Farms now accept Fuel and/or Chemicals. The Chemicals represent Liquid Fertilizer, insecticides, herbicides, and veterinary chemicals just to name a few.

A little bit more work to do it it before I place it here for you to try.

I intend to reduce the size of the Livestock Sales Yards so have room to add the Livestock Cargo Aware tiles from the AuzFreight sets.

Probably do the same to some farms that have the Livestock pens.

Keep you up to date as progress is made.

Cheers

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691


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PostPosted: Wed Aug 01, 2018 10:52 pm 
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Tycoon
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Joined: Sat Feb 14, 2015 12:44 am
Posts: 2479
Location: Newcastle, Australia
I reading in a post called "64 cargo types, more inputs and outputs on industries" that they working on implementing 64 cargos to the game.

I hope soon to work on a Industry set to cater for the cargo increase.

Also in the pipeline to allow Industries to accept and produce more cargos.

Could add a few more Industries or with Industries producing and accepting more cargos might be able to reduce the number of industries.

Could make a Freight Centre, a Industrial Site and a Commercial Site .. these will allow acceptances and producing a large variety of cargos.

Some Cargos I like to introduce:

At present Grain and Wheat go to Flour Mills and creates FOOD .. like to change this so produce FLOUR. The Flour can go to Bakery and Shopping Centres to create the FOOD.

Separate the Livestock so there be Sheep, Cattle, Pigs and maybe Horses.

Remove Farm Supplies and introduce: Fertilizer, seeds and Stock Feed.

Add:

Bauxite, Bricks, Cement, Cereals, Copper, Dairy Produce (Cheese, processed Milk, butter and Ice creams), Diesel Fuel, Fertilizer, Flour, Glass, Lime, Material, Refined products, Sugarcane, Vehicles and Vehicle Parts, Water, Wood Products.

So I hope to start on a new Industry set to cater for the extra cargos. Be a month or so before I can start, but this give time for you to send me your ideas.

Cheers

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691


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PostPosted: Sat Sep 15, 2018 1:54 am 
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Tycoon
Tycoon
User avatar

Joined: Sat Feb 14, 2015 12:44 am
Posts: 2479
Location: Newcastle, Australia
Hi all,

Having a break from bridges for the moment while I ponder on some ideas for them.

So I mucking around with the Industry set trying some ideas.

Added a Post Box to the Village and some of the shop industries so they can produce MAIL.

Also a idea that Quast65 and I been looking at. What if some industries was only small with just a 1x1 tile, maybe 2x2 at most.

In this image can see the Old style Letter Boxes and a shed out on its own. That building on its own represents a Cargo airport terminal.
Attachment:
screenshot.png
screenshot.png [ 76.41 KiB | Viewed 99 times ]


The idea is you then build your Industry to how you like using objects and or station tiles like I have roughly done with the airport.
Attachment:
screenshot#1.png
screenshot#1.png [ 16.97 KiB | Viewed 99 times ]


If like to try here the file and let us know what you think of this idea and what other Industries might be nice to build yourself.

EDIT: forgot to mention the airport objects are from FakeAirportObjectsv0.1


Attachments:
AuzInd6.rar [1.63 MiB]
Downloaded 12 times

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
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