Quantom wrote: ↑15 Nov 2021 22:28
Im tested JGR and as im see, this patch integrated in jgr but not full. Train see 3 blocks of way as in wellow pbs patch, BUT he start bracking if 3rd PBS are red. Interesting, if im ask JGR, have this patch any chances to be imployed in patch pack?
Thanks
You realy not interested in this feature for realistic bracking system?
This is because patch is too old? Or by other reasons?
If this is because a patch too old, if I'm try to rewrite it for new versions and feachures, you will think about adding it, howewer like a fork of Realistic bracking?
If you want make something, maki it yourself. If you want to maki it by programming, just get this task to another programmist
Quantom wrote: ↑16 Nov 2021 06:41
You realy not interested in this feature for realistic bracking system?
This is because patch is too old? Or by other reasons?
If this is because a patch too old, if I'm try to rewrite it for new versions and feachures, you will think about adding it, howewer like a fork of Realistic bracking?
What exactly is your issue with the realistic braking system currently implemented in the patch pack? What changes would you like to see?
TransshipmentEnvoy wrote: ↑16 Nov 2021 01:27
Is it feasible to use schedule dispatch with duration longer than 1440 minutes?
For example, if I set duration to 2880 minutes and start time to 00:00, is it possible to add 2 departure slots for both 07:00 in the first day and 07:00 in the second day?
any timetable intervals are limited to 64k ticks, which is about 30 realtime minutes, or just over 2 game years with default daylength
TransshipmentEnvoy wrote: ↑16 Nov 2021 01:27
Is it feasible to use schedule dispatch with duration longer than 1440 minutes?
For example, if I set duration to 2880 minutes and start time to 00:00, is it possible to add 2 departure slots for both 07:00 in the first day and 07:00 in the second day?
any timetable intervals are limited to 64k ticks, which is about 30 realtime minutes, or just over 2 game years with default daylength
How are timetable intervals related to departure slots?
What I want to ask is whether I can add 2 departure slots with the same clock time but in different days.
TransshipmentEnvoy wrote: ↑16 Nov 2021 01:27
Is it feasible to use schedule dispatch with duration longer than 1440 minutes?
For example, if I set duration to 2880 minutes and start time to 00:00, is it possible to add 2 departure slots for both 07:00 in the first day and 07:00 in the second day?
any timetable intervals are limited to 64k ticks, which is about 30 realtime minutes, or just over 2 game years with default daylength
How are timetable intervals related to departure slots?
What I want to ask is whether I can add 2 departure slots with the same clock time but in different days.
The scheduled dispatch algorithm itself can handle this case, but I am not sure if the UI can tbh. May need to patch some UI code.
JDS13 wrote: ↑16 Nov 2021 21:03
Hi does anyone know how to sell a company in multiplayer apparently jgr patch includes it now? There is a console command. Any help would be great.
It seems to be the case that "effect of distance on demand" for cargodist affects cargos even if they're set to "asymmetric equal distribution"? It would make sense if equal distribution would override any distance on demand settings because it makes sense for things like enginerering supplies to be distributed evenly regardless of distance.
Eddi wrote: ↑16 Nov 2021 12:08
any timetable intervals are limited to 64k ticks, which is about 30 realtime minutes, or just over 2 game years with default daylength
How are timetable intervals related to departure slots?
What I want to ask is whether I can add 2 departure slots with the same clock time but in different days.
The scheduled dispatch algorithm itself can handle this case, but I am not sure if the UI can tbh. May need to patch some UI code.
I tried but the gui only allowed me to create depature slots between 00:00 and 23:59. There did not exist option to select the departure slot is on which day.
JDS13 wrote: ↑16 Nov 2021 21:03
Hi does anyone know how to sell a company in multiplayer apparently jgr patch includes it now? There is a console command. Any help would be great.
It's offer_company_sale.
Didn’t work got an error saying this command is only available to a network server