Pictures of your OTTD games

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Killer 11
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Post by Killer 11 »

These are my pics of a testgame were i tested newgraphics sets for bugs 8)
I found some like in some scenarios from ttd not open trains from arcticset apear in temperate :?

Notice:What a nice forest
Notice:I used cheat code alt+1(becouse i only tested graphics and i needed money)

Ok here are those pics:
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Killer 11 transport, 9th Mar 1990.png
Killer 11 transport, 9th Mar 1990.png (232.15 KiB) Viewed 2503 times
Killer 11 transport, 24th Feb 1990.png
Killer 11 transport, 24th Feb 1990.png (245.93 KiB) Viewed 2731 times
Phorus
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Post by Phorus »

ok emm.. oploading image went a bit wrong
Last edited by Phorus on 20 Jun 2004 10:21, edited 1 time in total.
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PDsiRF
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Post by PDsiRF »

as funny as digging nose with a fork.
it wasnt me..
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Raven
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Post by Raven »

wow killer11, tell me you don't really build tracks with that signal density!!!, i rarely ever feel in the mood for such an heroical task, congratulations boy :wink:
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pak96 Simutrans Depot
http://www.raven.simutrans.com
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Killer 11
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Post by Killer 11 »

You will soon like it becouse you will soon can build very much signals with a new pach :)
And you can use new graphics with the latest nightly build already

But the usage is limited to Tempsetpw.grf Arcticsetw.grf newshipsw.grf

how to use it?
Just copy files that i mentioned to your data folder and add this to your openttd.cfg

Code: Select all

[newgrf]
0 = tempsetpw.grf
1 = newshipsw.grf
2 = arcticsetw.grf
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lucaspiller
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Post by lucaspiller »

Yep I am resurecting an old topic but this is worth it. The AI actually build a road 'network'! :shock:
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Bedworth Transport, 31st Jan 1952.png
Bedworth Transport, 31st Jan 1952.png (172.62 KiB) Viewed 2268 times
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Bouke
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my station :D

Post by Bouke »

What about my station?
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Oud Noorderwolde Transport, 1st Jan 2014.png
Oud Noorderwolde Transport, 1st Jan 2014.png (122.11 KiB) Viewed 2387 times
Rich Cook wrote:Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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lucaspiller
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Post by lucaspiller »

Thats rather big. :shock: I see that you haven't lost too much by building it though.
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Post by dave_ger »

The result of some experimenting with the new landscaping tool :)
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waterworld.png
waterworld.png (58.42 KiB) Viewed 2181 times
crilen007
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The trains

Post by crilen007 »

Certain trains leaving this station dont exit out the back, but loop around the front to a different bay to leave, any way to stop this?

(if i were to use pre, how do i set them up) I tried setting it up following Owens and some other examples with no luck.
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Crilen and Co., 13th Sep 2013.png
Crilen and Co., 13th Sep 2013.png (168.72 KiB) Viewed 2108 times
thorkia
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Re: The trains

Post by thorkia »

crilen007 wrote:(if i were to use pre, how do i set them up) I tried setting it up following Owens and some other examples with no luck.
One the signal before your big station (the one way), just hold down CTRL and click on it with the signal building tool, and you will get a one way pre-signal which should fix most of the problem.

And also, get rid of the straign piece (e-w) in the middle. Your station should look like this one attached and it will get rid of the loop back.
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Tardstone Transport, 29th Mar 1950.png
Tardstone Transport, 29th Mar 1950.png (33.81 KiB) Viewed 1876 times
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Wolf01
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Re: The trains

Post by Wolf01 »

crilen007 wrote:Certain trains leaving this station dont exit out the back, but loop around the front to a different bay to leave, any way to stop this?

(if i were to use pre, how do i set them up) I tried setting it up following Owens and some other examples with no luck.
in that position the shortest way to reach the checkpoint is to reverse and turn left (count how many pieces of track are necessary to reach the checkpoint from the station don't worry about connected/ not connected, station squares are counted as 1 square, independant of the dimension of the station), but impossible, the solution is to put the checkpoint "cirlen ville" before the depot, just after the station exits
Luxor
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Well, loving those A4, i wanna get those in tropic also :)

Post by Luxor »

This double junction is getting me headaches, by that junction passes all the coal of the map, timber, steel and grain products, by 1958 i'll carry those in the fabulous A4. Any ideas to improve the junction? And there is some way to get the temperate trains working on tropic maps?
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worst junction-1958.png (113.23 KiB) Viewed 8742 times
csuke
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Re: Well, loving those A4, i wanna get those in tropic also

Post by csuke »

Luxor wrote:This double junction is getting me headaches, by that junction passes all the coal of the map, timber, steel and grain products, by 1958 i'll carry those in the fabulous A4. Any ideas to improve the junction? And there is some way to get the temperate trains working on tropic maps?
you think that junction's bad?

take a look at this, spent nearly the whole game working on it
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Cutown Transport, 13th Jun 2049.JPG
(444.13 KiB) Downloaded 1193 times
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Wolf01
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Re: Well, loving those A4, i wanna get those in tropic also

Post by Wolf01 »

csuke wrote:
Luxor wrote:This double junction is getting me headaches, by that junction passes all the coal of the map, timber, steel and grain products, by 1958 i'll carry those in the fabulous A4. Any ideas to improve the junction? And there is some way to get the temperate trains working on tropic maps?
you think that junction's bad?

take a look at this, spent nearly the whole game working on it
it seem like the data bus on the PCs motherboards
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Wolf01
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Post by Wolf01 »

my little network (roads+railroads)
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Wolf Megatransport, 1 Lug 2090.png
(230.11 KiB) Downloaded 1003 times
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Celestar
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Post by Celestar »

what about this:
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Punfingley Transport, 30th Mar 2054.png
lots of trucks too
(314.2 KiB) Downloaded 840 times
bigstation.png
(473.09 KiB) Downloaded 1122 times
Papegaaij
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Post by Papegaaij »

After some carefull engineering:
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Spijkevorden Transport, 3rd Dec 2034 3.png
A very large junction, figure this one out yourself. I feel sorry for the train drivers.
(320.28 KiB) Downloaded 992 times
Spijkevorden Transport, 3rd Dec 2034 2.png
An overview of the station and the supply lines
(370.5 KiB) Downloaded 789 times
Spijkevorden Transport, 3rd Dec 2034 1.png
22 trains (I guess) in one screen
(234.91 KiB) Downloaded 1040 times
MeusH
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Post by MeusH »

That is amazing! Now I see I sux in that... I don't get that special semmaphores. Anyway, you put soo many one-sided semaphores, to make one way?
Papegaaij
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Post by Papegaaij »

MeusH wrote:That is amazing! Now I see I sux in that... I don't get that special semmaphores. Anyway, you put soo many one-sided semaphores, to make one way?
You only need a single one-way signal at the entry of a one-way track. The reason I use so many is that it allows the trains to drive really close to the next one. They don't need to be one-way, but it doesn't hurt either. The pre-signals er very important to make the station work. Without them, the entire station would become a mess. In short, an entry (or combo) pre-signal will only turn green when at least 1 exit (or combo) pre-signal behind it is green. This prevents trains from trying to enter a part of the station that is already occupied. Here is a basic explanation of the signals: http://www.owenrudge.net/TT/adam/rail5.html
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