Development of polroad set
Moderator: Graphics Moderators
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- Route Supervisor
- Posts: 466
- Joined: 15 Jun 2007 09:27
- Skype: madchimiste
- Location: Berlin, Deutschland
Re: Development of polroad set
I don't know if it's been reported, but there's a bug with the 'HCP first steam tractor': when refitting to 3 trailers, all trailers are drawn on top of each other (Just a glitch, not really a bug, because the vehicle works fine). With 1 or 2 trailers, trailers are drawn just fine.
Re: Development of polroad set
Version 2.2 with some bugfixes (including above mentioned, thanks) and new translations, is available via online content.
Ordinary trucks are now initially refitted to GOODs, null passenger refit is available only for semitrailer trucks (it produce empty lorry without trailer).
Autoreplace should now works without problems, including horse carriage to trucks conversion.
Ordinary trucks are now initially refitted to GOODs, null passenger refit is available only for semitrailer trucks (it produce empty lorry without trailer).
Autoreplace should now works without problems, including horse carriage to trucks conversion.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
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- Engineer
- Posts: 102
- Joined: 13 Sep 2007 14:26
Re: Development of polroad set
Hi
Currently have a problem with this set, version 5. Downloaded via Bananas.
I assume that this set has not been updated to match the current version of firs or equivalent. Vehicles only can be refitted to a small selection of cargoes.
For example Semi-Trailers can only be refitted to 8 cargoes. Tried against old and new versions of firs. Same error occurs.
Any suggestions? Anyone else have this problem?
Currently have a problem with this set, version 5. Downloaded via Bananas.
I assume that this set has not been updated to match the current version of firs or equivalent. Vehicles only can be refitted to a small selection of cargoes.
For example Semi-Trailers can only be refitted to 8 cargoes. Tried against old and new versions of firs. Same error occurs.
Any suggestions? Anyone else have this problem?
- colossal404
- Chief Executive
- Posts: 652
- Joined: 07 Mar 2009 12:48
- Location: Szeged, Hungary
Re: Development of polroad set
Wrong version, the current one is 22. I think you may be fell in the trap, the current version isn't Polish Road Set, its Polroad.
See image
See image
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- Clipboard011111.png (11.03 KiB) Viewed 5381 times
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- Engineer
- Posts: 102
- Joined: 13 Sep 2007 14:26
Re: Development of polroad set
Aha. This would explain things! Ta. Much appreciated. Hopefully this one works slightly better .
Edit: Much better. Very impressive set. Now added to my regular roster of road vehicle sets!
Edit: Much better. Very impressive set. Now added to my regular roster of road vehicle sets!
Re: Development of polroad set
Glad that you like it and it is useful.
Maybe I should change name to something like 'Polroad - the new Polish Road Set', to indicate that it is nml continuation of old version created with use of Grfmaker (however most of all sprites was repainted and functionality/usage is much different)?
New 23 version with updated translations and some minor costs tweaks was uploaded to bananas service.
Maybe I should change name to something like 'Polroad - the new Polish Road Set', to indicate that it is nml continuation of old version created with use of Grfmaker (however most of all sprites was repainted and functionality/usage is much different)?
New 23 version with updated translations and some minor costs tweaks was uploaded to bananas service.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: Development of polroad set
that is probably useless. the "old" version should simply not be available for download, if it is superceded by this one.McZapkie wrote:Maybe I should change name
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Development of polroad set
If this new version is another entry in Bananas than the old version, then I suggest you set the maximum OpenTTD version for the old version to something very low (like 1.2 or so). People who need the NewGRF for a savegame will still be able to get hold of it, irrespective of OpenTTD version, but it won't be offered to people who don't need it.Eddi wrote:that is probably useless. the "old" version should simply not be available for download, if it is superceded by this one.McZapkie wrote:Maybe I should change name
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: Development of polroad set
Unfortunately, this is new entry, because somebody else uploaded old version and I had no write permission.planetmaker wrote: If this new version is another entry in Bananas than the old version, then I suggest you set the maximum OpenTTD version for the old version to something very low (like 1.2 or so).
By the way, new version (24) is available, with new buses (Setra and touristic double decker MAN) and defined sounds.
Some sounds are from 'freesounds' source, I'm not sure, how I should maintain licence - mixed one (GPL for all+CC Attribution for sounds) or common GPL is enough one?
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
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- Route Supervisor
- Posts: 466
- Joined: 15 Jun 2007 09:27
- Skype: madchimiste
- Location: Berlin, Deutschland
Re: Development of polroad set
I spotted another bug: The 'two horse heavy cartload', when refitted to Grain, can carry 10 units of cargo. When refitted to livestock, it can carry 40 units of cargo.
Re: Development of polroad set
It is not a bug, it is a feature - vehicle have fixed load in tons, not in pieces, livestock weight is much smaller than 1 t. (however it depend on industry set, I must fix it in future version, using cargo_unit_weight and additional limit to avoid excessive amount of light cargo),arikover wrote:I spotted another bug: The 'two horse heavy cartload', when refitted to Grain, can carry 10 units of cargo. When refitted to livestock, it can carry 40 units of cargo.
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- Route Supervisor
- Posts: 466
- Joined: 15 Jun 2007 09:27
- Skype: madchimiste
- Location: Berlin, Deutschland
Re: Development of polroad set
Come to think of it, it makes sense.McZapkie wrote:It is not a bug, it is a feature - vehicle have fixed load in tons, not in pieces, livestock weight is much smaller than 1 t. (however it depend on industry set, I must fix it in future version, using cargo_unit_weight and additional limit to avoid excessive amount of light cargo),
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- Transport Coordinator
- Posts: 260
- Joined: 09 Apr 2014 11:10
Re: Development of polroad set
If livestock is meaning chickens that makes sense, but have you ever weighed a fully grown cow?McZapkie wrote:livestock weight is much smaller than 1 t
Re: Development of polroad set
Livestock weight in openttd is 3/16, probably pigs. Standard multilevel trailer takes about 200 pigs.Eddy Arfik wrote:If livestock is meaning chickens that makes sense, but have you ever weighed a fully grown cow?McZapkie wrote:livestock weight is much smaller than 1 t
EDIT: I rewrote description of vehicles - hope it is more clear now. Important informations are depicted by gold colour: In case of buses, comfort is literally cargo_age_period value. I want to change it to percentage value, where 100% = 185,
but not sure if % sign is allowed in lang file?
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: Development of polroad set
i believe some trucks don t have the right alignment with their trailer...and even the wheels of the "truck" don t seems totally right, also it seems to drive too much in the center on two view.
On the screenie is the volvo FH13 from Polroad 23.
On the screenie is the volvo FH13 from Polroad 23.
- Attachments
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- Polska Rail, 19 Avr 2019.png
- the truck drive over the "middle lane" on two view here, and you can see misalignement of trailers
- (155.38 KiB) Not downloaded yet
Re: Development of polroad set
Basically all sprite offset may be wrong, because I just guessed them - I don't know exactly, how 90 and 180deg turns algorithm works.
I need to put much more effort on this in future.
Meanwhile, new 2.8 version is available online.
Vehicle description was simplified and is more readable. Important values are emphasises in gold colour.
Maximum load is using built in function 'cargo_unit_weight', which solve problems with different weight of same cargo
(for example, LVST is 0.3t/piece - probably pigs, but almost 1t - probably cows, in case of ECS).
Some new vehicles were added - Ikarus 620 bus (with courtesy of Collossus), Jelcz-Berliet bus and Fiat 508 'Balilla' taxi.
I need to put much more effort on this in future.
Meanwhile, new 2.8 version is available online.
Vehicle description was simplified and is more readable. Important values are emphasises in gold colour.
Maximum load is using built in function 'cargo_unit_weight', which solve problems with different weight of same cargo
(for example, LVST is 0.3t/piece - probably pigs, but almost 1t - probably cows, in case of ECS).
Some new vehicles were added - Ikarus 620 bus (with courtesy of Collossus), Jelcz-Berliet bus and Fiat 508 'Balilla' taxi.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: Development of polroad set
2.9 hotfix was uploaded to bananas - new translations, fixed bug with light commercial vehicles capacity,
removed custom sounds due to some weird bugs (only build-in sounds are played on start now).
removed custom sounds due to some weird bugs (only build-in sounds are played on start now).
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: Development of polroad set
Hotfix 3.1 was uploaded - corrected serious bug with wrong capacities of lvst and ensp,
Zubr and Jelcz semitrailers are back (their code was accidentally commented out).
Zubr and Jelcz semitrailers are back (their code was accidentally commented out).
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- Route Supervisor
- Posts: 466
- Joined: 15 Jun 2007 09:27
- Skype: madchimiste
- Location: Berlin, Deutschland
Re: Development of polroad set
Just spotted a bug (or at least an inconsistency):
Ursus-A cargo van can only transport 1 bag of mail instead of the 16 advertised (using version 3.1)
*edit* Same problem with Polski Fiat 621L. So maybe it's to be expected with other models too...
Is it a normal behaviour?
Ursus-A cargo van can only transport 1 bag of mail instead of the 16 advertised (using version 3.1)
*edit* Same problem with Polski Fiat 621L. So maybe it's to be expected with other models too...
Is it a normal behaviour?
Re: Development of polroad set
It was a bug, and was correct for version 3.1.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
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