Iron Horse trains - releases
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- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse trains - releases
Iron Horse 2.39.0 now on Bananas.
Adds narrow gauge log cars.
Adds narrow gauge log cars.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse trains - releases
Iron Horse 2.40.0 now on Bananas.
2.40.0 Release
Changes
2.40.0 Release
Changes
- the following wagon types will now show randomly selected colour variations (paint fading etc) when purchased
- Carbon Black Hoppers
- Cement Wagons
- Chemical Covered Hoppers
- China Clay Hoppers
- Covered Hoppers
- Cryo Tankers
- Farm Products Hoppers
- Mineral Covered Hoppers
- Pressure Tankers
- Product Tankers
- Tankers
- parameters for wagon base colour 1 and 2 were ignored if wagon colour randomisation was turned off (via parameter)
- improved 'Get started' page https://grf.farm/iron-horse/2.40.0/html ... arted.html
- added hints, tips etc
- removed outdated items
- improved 'Code reference' page https://grf.farm/iron-horse/2.40.0/html ... rence.html
- added compiling instructions
- improved navigation
- removed 'Translate...' link as translation no longer uses the web translator
- added 'Changelog' link
- moved 'Code reference" link to be less prominent
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Iron Horse trains - releases
First of all, again thanks a lot. I don't think that I would play OpenTTD as often as I do withoit your mods.
one QA-remark: Is this (the blue color (company color) on the right of the cars) looking as intended? and one proposal:
The express versions of the cars (last version, 201 km/h) have only 26t of load capacity - this is quite small, to small to make them usefull; perhaps increase them to around 40t?
one QA-remark: Is this (the blue color (company color) on the right of the cars) looking as intended? and one proposal:
The express versions of the cars (last version, 201 km/h) have only 26t of load capacity - this is quite small, to small to make them usefull; perhaps increase them to around 40t?
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse trains - releases
No! Thanks, I'd missed that Should be company colour, it's a bug
Express cars have reduced capacity just to balance against high speed
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Iron Horse trains - releases
To be honest express cars looks completely useless for me.andythenorth wrote: ↑13 Mar 2022 22:01 Express cars have reduced capacity just to balance against high speed
A large difference in the volume of cargo transported is absolutely not compensated by a higher speed in terms of revenue from transportation.
It seems to me that the volume of express cars should be as large as the volume of regular cars, because express cars need much more powerful (and expensive) locomotives. Or at least the difference in volume should not be so significant, lets say 20 percent or so
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse trains - releases
This confuses that the game is about money
The game is about many things, but not money.
The game is somewhat about tile length and network flow.
Express vans can run in flow with fast passenger trains, but require more tiles in stations / loops / crossings.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Iron Horse trains - releases
Well, playing FIRS (simple economies) I often feel like 7tiles cargo trains is not enough and build 10tiles trains.andythenorth wrote: ↑14 Mar 2022 07:34 The game is somewhat about tile length and network flow.
Express vans can run in flow with fast passenger trains, but require more tiles in stations / loops / crossings.
Express vans can transport half as much as usual cars, so if I want to transport the same volume of cargoes, I need 14-20 tiles fast trains. It's a little too much for me.
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse trains - releases
Found the cause of the ore car company colour bug
It arises from the grf parameter options for wagon colours. There's a bug with those, and in 'fixing' it I added a new different bug. Do we agree grf parameters are bad yet?
All my recent grfs do use 2:1 mail:freight, but maybe it should be 1.5:1 or something.
It arises from the grf parameter options for wagon colours. There's a bug with those, and in 'fixing' it I added a new different bug. Do we agree grf parameters are bad yet?
I'll think about it some more. There's absolutely no consistency in mail versus freight capacities for original TTD vehicles, so there's no inspiration to use there.
All my recent grfs do use 2:1 mail:freight, but maybe it should be 1.5:1 or something.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Iron Horse trains - releases
Thanks.andythenorth wrote: ↑14 Mar 2022 09:25 I'll think about it some more. There's absolutely no consistency in mail versus freight capacities for original TTD vehicles, so there's no inspiration to use there.
All my recent grfs do use 2:1 mail:freight, but maybe it should be 1.5:1 or something.
To be clear, I wasn't talking about the mail cargo. I was referring to other possible express cargoes such as product, milk, goods, etc
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse trains - releases
Yup, understood, all clear
So it's the ratio when those vehicles are refitted that's under question.
E.g. an express van, mail van, express container wagon might have capacity for 52 mail bags, but when refitted to food or milk it will have 26t.
But the slower standard freight wagons for the same era would have 52t capacity for food or milk.
If the ratio was 1.5 it would be 35t food or milk on the expresss van. If it was 1.33 it would be 39t.
I can't remember why it was 2:1, there was a rationale, but it is lost in time
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Iron Horse trains - releases
My approach was as follows: The total "transport capablility" of a car can be expressed as Max. Speed x Cargo capacity; in case of the latest cars this is 140 km/h * 52 t = 7280 for the slow version and 201 km/h * 26 = 5226 for the fast version. I think they should be rougly the same so I would prefer something like 36 t for the fast version.
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse trains - releases
Yes this makes sense, it would level out the choice economically, and let the player choose whatever there preference is.
The idea of levelling out choices has strong precedent in Iron Horse.
It's slightly complicated because train speeds vary by each generation, so it may not be an exact speed/capacity calculation.
An additional factor: I mostly use these for mail, or FIRS supplies.
For FIRS supplies, I want 80t in a 2 tile train of express wagons, which is possible by 2020, but not in 1900
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Iron Horse trains - releases
I would suggest the ratio 1.25
Or without any ratios at all.
Just to have one dedicated type of wagon exclusively for mail and several other types of wagons for others express cargo, with "hardcoded" volume. If it can and worth be implemented, of course
Or without any ratios at all.
Just to have one dedicated type of wagon exclusively for mail and several other types of wagons for others express cargo, with "hardcoded" volume. If it can and worth be implemented, of course
Re: Iron Horse trains - releases
Perhaps a thought to consider - higher-speed freight carriages tend to have higher running costs due to requiring much more sophisticated braking systems to be able stop a faster train in the same space. This often correlates with a certain reduction in cargo volume to keep the braking performance high enough. A 50% difference might be a bit much, though.
That's a neat-looking set, keep up the good work!
That's a neat-looking set, keep up the good work!
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse trains - releases
Iron Horse 2.41.0 now on Bananas.
Docs: https://grf.farm/iron-horse/2.41.0/html ... arted.html
2.41.0 Release
Changes
Docs: https://grf.farm/iron-horse/2.41.0/html ... arted.html
2.41.0 Release
Changes
- Sliding Roof Vans will now show randomly selected colour variations (paint fading etc) when purchased
- Brake Vans now show appropriate sprite for current era when in depot and not attached to an engine
- parameters for wagon base colour 1 and 2 were ignored if wagon colour randomisation was turned off (via parameter)
- second fix of this one, previous fix was flawed and didn't solve the issue
- previous fix introduced another bug with Ore Dump Wagons not using company colour
- further improved 'Get started' page
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse trains - releases
Iron Horse 2.42.0 now on Bananas
2.42.0 Release
Changes
2.42.0 Release
Changes
- added wagons
- Merchandise Open Wagons
- Merchandise Vans
- Farm Products Vans
- removed Fruit & Vegetables Vans
- adjusted default refits for Farm Products Hoppers
- improved appearance of Open Wagons
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse trains - releases
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Iron Horse trains - releases
Sorry to bother you once more, this one is taken from version 2.42 (4341121f-Iron_Horse_2_Trains-2.42.0.tar)
Again, best regards and many thanks for your incredible work!- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse trains - releases
Oof
Can you try with a new game? And if it's still there, can you post a screenshot of Iron Horse grf parameter settings? Cheers.
The blue should be getting recoloured to match player wagon colour choice. Works for me locally, and in the docs: https://grf.farm/iron-horse/2.42.0/html ... ony_gen_3A
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Iron Horse trains - releases
Sorry for the later answer, started a new game and tried to collect everything in one screenshot:
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