Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)

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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)

Post by PikkaBird » 06 Sep 2015 05:14

R2T9 wrote:On your blog you mentioned Pineapple Ships and Pineapple Road Vehicles. How is their development coming? Will they be released separately or in the base set?
Well, the development plan has changed slightly since the kickstarter didn't take off. :) I have a few ideas going forward that I'll write more about soon. At the moment I'm very busy with university work.

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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)

Post by R2T9 » 05 Oct 2015 20:53

I have a few ideas going forward that I'll write more about soon.
How's it coming?

Any updates in the works for Pineapple Trains?

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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)

Post by NekoMaster » 06 Oct 2015 11:07

R2T9 wrote:
I have a few ideas going forward that I'll write more about soon.
How's it coming?

Any updates in the works for Pineapple Trains?
Like Pikka said in their last post, they're very busy with University
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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)

Post by PikkaBird » 06 Oct 2015 14:02

NekoMaster wrote:Like Pikka said in their last post, they're very busy with University
Yes, all of us.

I am busy with uni (and a few other things, like working out how I'm going to pay my bills), and will be for some time, but it would definitely be a shame for the work done on the other parts of Pineapple (the tracks, the road vehicles, etc...) to go to waste. So there will be more - I just can't say when. :)

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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)

Post by NekoMaster » 06 Oct 2015 17:05

Sad thing is that I got tons of time, but no skills for 3D or coding, and it's not easy for someone like me to pick up stuff like that unlike some people. Doesnt help I'm lazy and unmotivated
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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)

Post by R2T9 » 06 Oct 2015 18:38

So there will be more - I just can't say when.
I understand the work load. But certainly let us know as soon as possible, because we are waiting for news. Best of luck in university work and bill paying.

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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)

Post by Ailure » 25 Nov 2015 18:49

PikkaBird wrote:Well, the development plan has changed slightly since the kickstarter didn't take off. :) I have a few ideas going forward that I'll write more about soon. At the moment I'm very busy with university work.
As a alternative to Kickstarter, you could consider funding through Patreon instead. That said, don't let it be a distraction from your studies. :)

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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)

Post by dequire » 16 Oct 2016 03:01

Ailure wrote:
PikkaBird wrote:Well, the development plan has changed slightly since the kickstarter didn't take off. :) I have a few ideas going forward that I'll write more about soon. At the moment I'm very busy with university work.
As a alternative to Kickstarter, you could consider funding through Patreon instead. That said, don't let it be a distraction from your studies. :)
I mentioned this in another thread as well...Patreon might actually be a better model for this kind of work as compared to Kickstarter. Food for thought.
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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)

Post by Baldy's Boss » 28 Apr 2018 00:29

Where are the diesels and steam engines differentiated from each other?...the game I have been using Pineapple trains in does not specify type in the New Vehicle menu.
I gather I have violated my personal never-buy-a-diesel rule but without clear evidence I'm considering them honorary steam at least...

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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)

Post by PikkaBird » 28 Apr 2018 01:13

Baldy's Boss wrote:I gather I have violated my personal never-buy-a-diesel rule
I'm sorry to hear that.

While the real-world advantages of steam vs diesel may be represented in more realistic sets, fictitious Pineapple Trains draw no such distinctions. All the trains' properties are calculated using the same formula, whether they outwardly appear to be steam, diesel, or electric.

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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)

Post by Baldy's Boss » 08 Jun 2018 02:34

PikkaBird wrote:
Baldy's Boss wrote:I gather I have violated my personal never-buy-a-diesel rule
I'm sorry to hear that.

While the real-world advantages of steam vs diesel may be represented in more realistic sets, fictitious Pineapple Trains draw no such distinctions. All the trains' properties are calculated using the same formula, whether they outwardly appear to be steam, diesel, or electric.
I like hi-res illustrations AND realism,but try to skip both diesels and monorails in my games.Anyway,this game is not all-Pineapple but has a pretty significant Pineapple component,and having established from this thread that the Shark is a diesel have been aggressively replacing them with VFTs...
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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)

Post by Baldy's Boss » 15 Jul 2018 19:39

So is the Unity VFT the "climax" engine of Pineapple Trains?...leaving none that can pull the 175 mph wagons at full speed or require faster ones for their own full speed?

As it is I'm forced to replace my VFTs with 2ccTrainsinNML alternatives (cf. Shinkansen 700 or AGVs) when they expire.

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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)

Post by PikkaBird » 15 Jul 2018 20:31

Baldy's Boss wrote:So is the Unity VFT the "climax" engine of Pineapple Trains?...leaving none that can pull the 175 mph wagons at full speed
Unless you're three years out of date, the VFT does 175 mph.

Nevertheless, it's an interesting illustration in player psychology. Would you feel "forced" to replace the VFTs if the carriage speeds matched, or if the carriages had no listed speed limit at all?

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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)

Post by Baldy's Boss » 16 Jul 2018 00:06

The game I've been playing uses 1.2,I have now upgraded my NewGRF Settings to use 1.3 for new games.

I only replace an engine with an upgrade.I can't get to 2051 without replacing VFTs and Pineapple offers no upgrades.
In my game the VFTs go 150 mph...if in future games they do 175 and still are introduced at the same time,I'll still be scrapping them before 2051 with no upgrade path.

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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)

Post by Holyhong » 10 Apr 2019 07:08

Hey Pikka,

any further news regarding your Train set(s)?

Best regards

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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)

Post by PikkaBird » 10 Apr 2019 19:48

On the train front I'm currently working on UKRS3, which is a much more sensible implementation of 32bpp/ez than Pineapple Trains ever was. :)

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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)

Post by Holyhong » 15 Apr 2019 09:49

Nice to see you are back on the tracks ;)

Personally, I prefer your 3D rendered (32bpp) trains. Nevertheless, your projects are always nice to follow.
However, if you ever digging into 3D trains again, just let me know, I am willing to support you in such a project as a patreon :)

Cheers

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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)

Post by Steamtrainboy55 » 07 Jul 2019 03:20

This set is amazing, but I have a question, what is the best NewGRF/GRF to run these trains with, since they look out of place in a default map

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