OpenTTD 1.4.0-beta5
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- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
OpenTTD 1.4.0-beta5
Here is the next beta release of the upcoming stable branch. There's a number of new feature, especially related to game scripts. But you now can also go BIG, maps up to 4096 x 4096 tiles are now feasible.
The list of fixes is also quite notable. Among them crashes related to threaded drawing. We also hope to have fixed a nasty desync bug which could occur with earlier releases related to bancrupting or autocleaned companies. A full list of changes can be found here.
Please test also this new beta extensively and help to make the 1.4.0 release the best release ever If you find any bugs, please
report them to our bug tracker. If you have questions, please make use of our forums.
If your the translation into the language of your choice is lacking, now is a good time to bring it into good shape (see our web translator and the FAQ for how to apply)
Only this way you can make sure that the final 1.4.0 will have a full and complete translation. At his point I'd also like to draw your
attention to the ongoing vote for the new title game.
Enjoy,
Your OpenTTD team
The list of fixes is also quite notable. Among them crashes related to threaded drawing. We also hope to have fixed a nasty desync bug which could occur with earlier releases related to bancrupting or autocleaned companies. A full list of changes can be found here.
Please test also this new beta extensively and help to make the 1.4.0 release the best release ever If you find any bugs, please
report them to our bug tracker. If you have questions, please make use of our forums.
If your the translation into the language of your choice is lacking, now is a good time to bring it into good shape (see our web translator and the FAQ for how to apply)
Only this way you can make sure that the final 1.4.0 will have a full and complete translation. At his point I'd also like to draw your
attention to the ongoing vote for the new title game.
Enjoy,
Your OpenTTD team
OpenTTD: manual | online content | translations | Wanted contributions and patches
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Re: OpenTTD 1.4.0-beta5
4096 * 4096 maps? When did that first came into trunk?
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- Tycoon
- Posts: 2781
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Re: OpenTTD 1.4.0-beta5
About 2 weeks ago, in r26319.TinyMusic wrote:4096 * 4096 maps? When did that first came into trunk?
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Re: OpenTTD 1.4.0-beta5
And GetTransportedGoodsIncome is still from 256x256 version?Transportman wrote:About 2 weeks ago, in r26319.TinyMusic wrote:4096 * 4096 maps? When did that first came into trunk?
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: OpenTTD 1.4.0-beta5
Honestly, I don't see any upcoming change there.McZapkie wrote:And GetTransportedGoodsIncome is still from 256x256 version?Transportman wrote:About 2 weeks ago, in r26319.TinyMusic wrote:4096 * 4096 maps? When did that first came into trunk?
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: OpenTTD 1.4.0-beta5
Nice!Changelog wrote:- Feature: [NewGRF] Extend object variable 0x60 to also return the view [FS#5696] (r26316)
- Feature: Allow map sizes up to 4096x4096 (r26319)
That's one small but useful-in-context thing, and another big but mostly useless* one.
1.4.0 seems to be absorbing some of the 'big' patches that have been the mainstay of the various patchpacks- CargoDist, larger maps, (still-broken) timetable separation - any chance of extra heightlevels/infra-sharing/daylength?
*Well, except for LAN multiplayer.
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Linux user (XMonad DWM/KDE, Arch), IRC obsessive and rail enthusiast. No longer building robots; now I ring church bells.
Author of an incredibly boring stickied post about NewGRFs.
Re: OpenTTD 1.4.0-beta5
not for 1.4, but maybe 1.5.
heightlevels: probably, if someone pushes it enough.
infra-sharing: not in its current form. maybe a full rewrite.
daylength: really unlikely to ever work properly.
heightlevels: probably, if someone pushes it enough.
infra-sharing: not in its current form. maybe a full rewrite.
daylength: really unlikely to ever work properly.
Re: OpenTTD 1.4.0-beta5
How about stuff like 24 hour daylength and departure boards? Can that be added?
Formerly known as UseYourIllusion.
Java Scenario Found Here - Version 2 out
[tweɪ̂ pû tɕʰì wɔ̀ mǐlɤ lû tɕʰìŋ nì pɑ́ŋmɑ̌ŋ]
Java Scenario Found Here - Version 2 out
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Re: OpenTTD 1.4.0-beta5
everything can be added, given that:
a) it's working properly (including what it's doing is remotely fitting the game's style)
b) it's finished
c) it fulfills quality requirements
d) it is actively being maintained
as it turns out, however, patches like these often fail at a,b,c and d simultaneously.
a) it's working properly (including what it's doing is remotely fitting the game's style)
b) it's finished
c) it fulfills quality requirements
d) it is actively being maintained
as it turns out, however, patches like these often fail at a,b,c and d simultaneously.
- Simons Mith
- Transport Coordinator
- Posts: 326
- Joined: 14 Jan 2010 23:45
Re: OpenTTD 1.4.0-beta5
The link to bugs.openttd.org in the beta-5 announcement has a spurious extra quote mark in it.
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: OpenTTD 1.4.0-beta5
Thanks. Fixed.Simons Mith wrote:The link to bugs.openttd.org in the beta-5 announcement has a spurious extra quote mark in it.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: OpenTTD 1.4.0-beta5
May I just install it on top of my 1.3.3 version, or should it have it's own install folder?
1.3.3 runs well on my iMac, Linux virtual machine, and Win8.1 system now.
1.3.3 runs well on my iMac, Linux virtual machine, and Win8.1 system now.
Re: OpenTTD 1.4.0-beta5
Separate installs are preferred, that way you don't mix up versions of data files.
If you're worried about sharing downloaded things, you might want to read the readme, about how OpenTTD looks for its data.
If you're worried about sharing downloaded things, you might want to read the readme, about how OpenTTD looks for its data.
Re: OpenTTD 1.4.0-beta5
Can I use the original TTD graphics for this version? When I choose tdd graphics I get an error message, rivers looks weird and some icons are missing.
Re: OpenTTD 1.4.0-beta5
Can you show a screenshot of this? It sounds like you only upgraded the binary (openttd.exe) and not the rest of the files (openttdw.grf and *.lng files among others)
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Re: OpenTTD 1.4.0-beta5
It happens in newest nightly and in beta5 version too.
Re: OpenTTD 1.4.0-beta5
It looks like the nightly/beta is trying to use the openttd.grf which belongs to the latest stable version. Normally I don't have this problem, but if I replace openttd.grf with an older one, I get the same results as you.
Try re-downloading the nightly/beta. You may want to separate the files associated with the different versions by copying openttd.cfg next to the executables.
Try re-downloading the nightly/beta. You may want to separate the files associated with the different versions by copying openttd.cfg next to the executables.
Re: OpenTTD 1.4.0-beta5
Thx, I deleted the openttdw.grf from documents\content_download\, and it works now. Is there a statistic anywhere about how many percent of players use the original graphics or the ogfx? I'm just curious.
Re: OpenTTD 1.4.0-beta5
That file must never have been there. The files that come with OpenTTD must never be placed in a global location; if you do it with the language files you'll get a similar issue. The file being in such a global location already implies that you did copy the files to that location manually.slaca wrote:I deleted the openttdw.grf from documents\content_download\
Re: OpenTTD 1.4.0-beta5
I did copy all of my grf files from my outher pc. Probably that was the problem.
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