OpenTTD 1.4.0-beta5

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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planetmaker
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OpenTTD 1.4.0-beta5

Post by planetmaker »

Here is the next beta release of the upcoming stable branch. There's a number of new feature, especially related to game scripts. But you now can also go BIG, maps up to 4096 x 4096 tiles are now feasible.
The list of fixes is also quite notable. Among them crashes related to threaded drawing. We also hope to have fixed a nasty desync bug which could occur with earlier releases related to bancrupting or autocleaned companies. A full list of changes can be found here.

Please test also this new beta extensively and help to make the 1.4.0 release the best release ever :) If you find any bugs, please
report them to our bug tracker. If you have questions, please make use of our forums.

If your the translation into the language of your choice is lacking, now is a good time to bring it into good shape (see our web translator and the FAQ for how to apply)
Only this way you can make sure that the final 1.4.0 will have a full and complete translation. At his point I'd also like to draw your
attention to the ongoing vote for the new title game.

Enjoy,
Your OpenTTD team
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Re: OpenTTD 1.4.0-beta5

Post by TinyMusic »

4096 * 4096 maps? When did that first came into trunk?
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Re: OpenTTD 1.4.0-beta5

Post by Transportman »

TinyMusic wrote:4096 * 4096 maps? When did that first came into trunk?
About 2 weeks ago, in r26319.
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Re: OpenTTD 1.4.0-beta5

Post by Wahazar »

Transportman wrote:
TinyMusic wrote:4096 * 4096 maps? When did that first came into trunk?
About 2 weeks ago, in r26319.
And GetTransportedGoodsIncome is still from 256x256 version?
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Re: OpenTTD 1.4.0-beta5

Post by planetmaker »

McZapkie wrote:
Transportman wrote:
TinyMusic wrote:4096 * 4096 maps? When did that first came into trunk?
About 2 weeks ago, in r26319.
And GetTransportedGoodsIncome is still from 256x256 version?
Honestly, I don't see any upcoming change there.
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Re: OpenTTD 1.4.0-beta5

Post by FLHerne »

Changelog wrote:- Feature: [NewGRF] Extend object variable 0x60 to also return the view [FS#5696] (r26316)
- Feature: Allow map sizes up to 4096x4096 (r26319)
Nice! :bow:

That's one small but useful-in-context thing, and another big but mostly useless* one. :P

1.4.0 seems to be absorbing some of the 'big' patches that have been the mainstay of the various patchpacks- CargoDist, larger maps, (still-broken) timetable separation - any chance of extra heightlevels/infra-sharing/daylength? :D

*Well, except for LAN multiplayer.
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Re: OpenTTD 1.4.0-beta5

Post by Eddi »

not for 1.4, but maybe 1.5.

heightlevels: probably, if someone pushes it enough.
infra-sharing: not in its current form. maybe a full rewrite.
daylength: really unlikely to ever work properly.
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Re: OpenTTD 1.4.0-beta5

Post by TinyMusic »

How about stuff like 24 hour daylength and departure boards? Can that be added?
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Re: OpenTTD 1.4.0-beta5

Post by Eddi »

everything can be added, given that:

a) it's working properly (including what it's doing is remotely fitting the game's style)
b) it's finished
c) it fulfills quality requirements
d) it is actively being maintained

as it turns out, however, patches like these often fail at a,b,c and d simultaneously.
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Re: OpenTTD 1.4.0-beta5

Post by Simons Mith »

The link to bugs.openttd.org in the beta-5 announcement has a spurious extra quote mark in it.
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Re: OpenTTD 1.4.0-beta5

Post by planetmaker »

Simons Mith wrote:The link to bugs.openttd.org in the beta-5 announcement has a spurious extra quote mark in it.
Thanks. Fixed.
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Re: OpenTTD 1.4.0-beta5

Post by Protoford »

May I just install it on top of my 1.3.3 version, or should it have it's own install folder?
1.3.3 runs well on my iMac, Linux virtual machine, and Win8.1 system now.
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Re: OpenTTD 1.4.0-beta5

Post by Alberth »

Separate installs are preferred, that way you don't mix up versions of data files.

If you're worried about sharing downloaded things, you might want to read the readme, about how OpenTTD looks for its data.
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Re: OpenTTD 1.4.0-beta5

Post by slaca »

Can I use the original TTD graphics for this version? When I choose tdd graphics I get an error message, rivers looks weird and some icons are missing.
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Re: OpenTTD 1.4.0-beta5

Post by Lord Aro »

Can you show a screenshot of this? It sounds like you only upgraded the binary (openttd.exe) and not the rest of the files (openttdw.grf and *.lng files among others)
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Re: OpenTTD 1.4.0-beta5

Post by slaca »

Image
Image

It happens in newest nightly and in beta5 version too.
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Re: OpenTTD 1.4.0-beta5

Post by Brumi »

It looks like the nightly/beta is trying to use the openttd.grf which belongs to the latest stable version. Normally I don't have this problem, but if I replace openttd.grf with an older one, I get the same results as you.

Try re-downloading the nightly/beta. You may want to separate the files associated with the different versions by copying openttd.cfg next to the executables.
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Re: OpenTTD 1.4.0-beta5

Post by slaca »

Thx, I deleted the openttdw.grf from documents\content_download\, and it works now. Is there a statistic anywhere about how many percent of players use the original graphics or the ogfx? I'm just curious.
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Re: OpenTTD 1.4.0-beta5

Post by Rubidium »

slaca wrote:I deleted the openttdw.grf from documents\content_download\
That file must never have been there. The files that come with OpenTTD must never be placed in a global location; if you do it with the language files you'll get a similar issue. The file being in such a global location already implies that you did copy the files to that location manually.
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Re: OpenTTD 1.4.0-beta5

Post by slaca »

I did copy all of my grf files from my outher pc. Probably that was the problem.
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