PixelTool - Voxel-based Vehicle Editor/Renderer

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CountBuggula
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Re: PixelTool - Voxel-based Vehicle Editor/Renderer

Post by CountBuggula »

Zephyris wrote: @CountBuggula
Which orientations are you thinking of? The slopes?
Yes, the slopes are what really make for a lot more work in designing tracks compared to trainsets. I would love to be able to just make the 3d model with this tool and get all the perspectives needed - it might mean I actually finish my monorail tracks someday.
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VencaCZ
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Re: PixelTool - Voxel-based Vehicle Editor/Renderer

Post by VencaCZ »

Does anyone own this program? Original website is down and I can't find it everywhere else on the internet.
Hi
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kamnet
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Re: PixelTool - Voxel-based Vehicle Editor/Renderer

Post by kamnet »

VencaCZ wrote: 26 Aug 2021 12:09 Does anyone own this program? Original website is down and I can't find it everywhere else on the internet.
Well, the author owns the program, you can try contacting him at his listed e-mail address. He also just logged in a few weeks ago, you could also leave him a PM.
CaptainFathom
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Re: PixelTool - Voxel-based Vehicle Editor/Renderer

Post by CaptainFathom »

kamnet wrote: 26 Aug 2021 15:36
VencaCZ wrote: 26 Aug 2021 12:09 Does anyone own this program? Original website is down and I can't find it everywhere else on the internet.
Well, the author owns the program, you can try contacting him at his listed e-mail address. He also just logged in a few weeks ago, you could also leave him a PM.
... or go to the OP for an update.

I went looking for the contact details of the programmer starting at the OP, saw the alternate link which is also posted there, and tried it. Active at the time of posting:

http://bundles.openttdcoop.org/pixeltool/push/LATEST/
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Zephyris
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Re: PixelTool - Voxel-based Vehicle Editor/Renderer

Post by Zephyris »

Boo.

Apologies for my website going down, I've had to pivot towards a more work oriented Web presence. Adulting and all that...

I haven't made any changes any time recently and the openttdcoop version is up to date.
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WolfRamXx
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Re: PixelTool - Voxel-based Vehicle Editor/Renderer

Post by WolfRamXx »

Really nice tool, i already gotten used to it and its lot easier to use than making sprites from scratch. I had issues with getting the actual sprite though... Than i tried to actually right-click on the sprite and save it as png... :oops: :D
I have to edit the sprites a little so they look little more normal-ish. Thats not big of a problem though :D
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RoyalExamination9410
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Re: PixelTool - Voxel-based Vehicle Editor/Renderer

Post by RoyalExamination9410 »

Is it just me or is there something off with pixeltool?
aeroelite.png
aeroelite.png (5.9 KiB) Viewed 1477 times
The front views look misaligned, but other than that the resulting bus looks pretty good
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Zephyris
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Re: PixelTool - Voxel-based Vehicle Editor/Renderer

Post by Zephyris »

Could you share the JSON file? It's hard to debug with just the output to look at.
iamhazel
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Re: PixelTool - Voxel-based Vehicle Editor/Renderer

Post by iamhazel »

I've been having a blast with this while working on my first grf :) thanks so much~!
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Zephyris
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Re: PixelTool - Voxel-based Vehicle Editor/Renderer

Post by Zephyris »

Awesome, thanks!
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