Hi!
I've been running OpenTTD v.1.2.3 on Windows x64 and am able to start a server just fine with the 256x256 maps. However, when I go up to 512x512 or 1024x1024 maps, I get a "Processing map took too long" followed by a "Connection lost" error when clients connect to my server.
The computer I am running OpenTTD on is fairly decent. It's a Core i5 2410M with a dedicated NVidia GeForce GT520M display adapter, 4GB RAM, and an Internet connection with 1 Mbps downstream and 256 kbps upstream.
Is there any way to increase the timeout for the map processing or perhaps something else that I can do as a workaround?
Multiplayer "Processing map took too long" error
Moderator: OpenTTD Developers
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- Tycoon
- Posts: 2792
- Joined: 22 Feb 2011 18:34
Re: Multiplayer "Processing map took too long" error
You might want to take a look at this.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
Re: Multiplayer "Processing map took too long" error
@Transportman
Thank you for your reply.
I'll try increasing max_join_time and max_download_time to give it a try later today.
UPDATE: It works! Well, it's either the settings or my upgrade to v1.3.0. I've got a 512x512 map working just fine.
Thank you for your reply.
I'll try increasing max_join_time and max_download_time to give it a try later today.
UPDATE: It works! Well, it's either the settings or my upgrade to v1.3.0. I've got a 512x512 map working just fine.
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