Multiplayer "Processing map took too long" error

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k_nitin_r
Engineer
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Joined: 02 Apr 2013 17:05

Multiplayer "Processing map took too long" error

Post by k_nitin_r »

Hi!

I've been running OpenTTD v.1.2.3 on Windows x64 and am able to start a server just fine with the 256x256 maps. However, when I go up to 512x512 or 1024x1024 maps, I get a "Processing map took too long" followed by a "Connection lost" error when clients connect to my server.

The computer I am running OpenTTD on is fairly decent. It's a Core i5 2410M with a dedicated NVidia GeForce GT520M display adapter, 4GB RAM, and an Internet connection with 1 Mbps downstream and 256 kbps upstream.

Is there any way to increase the timeout for the map processing or perhaps something else that I can do as a workaround?
Transportman
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Joined: 22 Feb 2011 18:34

Re: Multiplayer "Processing map took too long" error

Post by Transportman »

You might want to take a look at this.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
k_nitin_r
Engineer
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Posts: 3
Joined: 02 Apr 2013 17:05

Re: Multiplayer "Processing map took too long" error

Post by k_nitin_r »

@Transportman

Thank you for your reply.

I'll try increasing max_join_time and max_download_time to give it a try later today.

UPDATE: It works! Well, it's either the settings or my upgrade to v1.3.0. I've got a 512x512 map working just fine.
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