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2 questions the game

Posted: 10 Feb 2013 10:52
by ilias1979
Sorry for bad english I'm from Russia
For example, in OTTD can lead passengers on a bus to the station and then they will travel by train to other cities
(Send and leave blank)
Is there such a feature in Locomotion?

And I do not understand how to remove their own bus stop

Re: 2 questions the game

Posted: 11 Feb 2013 12:29
by Warrender
I'm not sure if this will answer your question but if you place a bus stop and train station directly next to each other they will share the passengers meaning that they will travel by both Train and Bus depending on which one arrives first to collect passengers.


To remove bus stops, click the tool to build a bus stop, then hover the mouse over an existing bus stop and the words should change to "remove bus stop". when it does, right click the mouse to remove it.

Re: 2 questions the game

Posted: 18 Feb 2013 04:27
by Zakos
The bus stops are very small in Locomotion, so you will have to look closely for it. The alternative is deleting that section of road altogether.

And no, passengers cannot transfer from bus to train in Locomotion.

Re: 2 questions the game

Posted: 05 Aug 2013 21:15
by Illegal_Alien
Oh yes they can :P, just do an unload, on a bus stop nowhere near any buildings, and place a train station next to it ;)

Re: 2 questions the game

Posted: 09 Feb 2021 18:30
by luk3Z
Lately I bought Locomotion, so I thought I give it a try. I don't want to make new topic, so I'd like to continue in this one.
1. Where the h3ck is dynamite ?
2. Why building tracks/rails is not so intuitive like in TTD ?
3. and this white cursor... :/ (where is Zzzzz)

Let's things wrap up. Hopefully someone created OpenLoco but I miss here building rails-tracks like in TTD.
I think Locomotion is like TTD-Caster game but TTD 2 need some improvements from Locomotion though.
Maybe Chris played RCaster too many times ;) ?

Anyway I found nice guides for beginners and I hope TTD 2 will be maked someday.

Owen's Locomotion Depot & Loco Railbuilding Guide:
https://www.locomotiondepot.net/tips
http://users.tt-forums.net/bufu

Re: 2 questions the game

Posted: 10 Feb 2021 23:06
by Walter1940
luk3Z wrote: 09 Feb 2021 18:30 Lately I bought Locomotion, so I thought I give it a try. I don't want to make new topic, so I'd like to continue in this one.
1. Where the h3ck is dynamite ?
2. Why building tracks/rails is not so intuitive like in TTD ?
3. and this white cursor... :/ (where is Zzzzz)
1. What is Dynamite?
2. It's just a matter of getting used to
3. You have to live with that ...
luk3Z wrote: 09 Feb 2021 18:30 Maybe Chris played RCaster too many times ;) ?
He is the author of both games.

I wouldn't wait for OpenLoco. There is already a playable version. But much more was announced than has now been implemented.
In addition, there is a steadily decreasing number of Locomotion players.

Re: 2 questions the game

Posted: 11 Feb 2021 10:48
by luk3Z
@Walter1940

1. Dynamite - I mean explosives or bulldozer
2. I rather preffer old style TTD building roads/rails - cilcking on the map and build
3. Zzzzz cursor should be part of TT as continuation fun of play & good looking (but it is not very important)

I know this that Chris made both games but Locomotion is more like RollerCaster-ish TT.
TTD 2 should be made anway with playability from TTD and innovations from Locomotion in my opinion.
I had already OpenLoco but it has only few options. Anyway I will try OpenLoco again (in my previous game few of my buses get lost their route :/ - I know now maybe they need waypoints).

In summay I can say that conception of Locomotion was good but it missed good and intuition building/demolishing like in TTD.

Re: 2 questions the game

Posted: 23 Jan 2022 13:01
by luk3Z
For OpenLoco only:

Is it possible to add auto-build allgorithm (between two track points) to OpenLoco (similar to OTTD when cursor changing depended on move/direction): when you build a 1st railtrack and 2nd long away from 1st, so algorithm auto-build remaining railtracks between 1 and 2 pice when you accept the actual auto-generated shape (I mean it fills out the lacking tracks and shape could be changed by mouse scroll if there will be few route possibilities) ? Anyway during generation it could be also tied with auto-bridges & auto-tunnels & auto-terrain level between two points of route (maybe AI source code can be borrowed).

Re: 2 questions the game

Posted: 26 Jan 2022 07:37
by Zakos
Because of how much more complex the tracks are, I doubt that will ever be implemented. It's definitely possible, but not something that the devs would even consider until much later.

Even if you were to use the AI's pathing as a base, it would still require reverse-engineering the whole thing.

Re: 2 questions the game

Posted: 15 Feb 2022 13:28
by luk3Z
Zakos wrote: 26 Jan 2022 07:37 Because of how much more complex the tracks are, I doubt that will ever be implemented. It's definitely possible, but not something that the devs would even consider until much later.

Even if you were to use the AI's pathing as a base, it would still require reverse-engineering the whole thing.
You right. I saw it on youtube and know how they doing this:
https://www.youtube.com/watch?v=cwBoUuy4nGc
https://www.youtube.com/user/duncanspumpkin/videos

It is not trivial task. Chris Sawyer is an assembly wizard.

Re: 2 questions the game

Posted: 16 Feb 2022 19:12
by luk3Z
luk3Z wrote: 11 Feb 2021 10:48 @Walter1940

(...)
2. I rather preffer old style TTD building roads/rails - cilcking on the map and build
(...)

(...)

In summay I can say that conception of Locomotion was good but it missed good and intuition building/demolishing like in TTD.
It is not actual currently due to new feature in OpenLoco (I know I cited myself :oops: but things changed during 1 year - for better).

Feature introduced in Release v21.09 OpenLoco.
Feature: [#784] Optional keyboard shortcuts for construction window.
https://github.com/OpenLoco/OpenLoco/releases
How to build/sell railtracks more efficiently/faster (go to the Options - Keyboard Shortcuts and bind new keys):
Construction: Build at current position: Enter
Construction: Remove at current position: Backspace
Close Top-most Window: Del (like in OTTD)