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 Post subject: Progressive Rail Set v2
PostPosted: Sat Nov 03, 2012 5:25 pm 
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The Progressive Rail Set is a NewGRF that serves to make upgrading of larger, advanced rail systems easier. Assuming a progression of Normal Rail -> Electric Rail -> Monorail -> Maglev -> Vacuum Tube, an engine can now run (unpowered) on the generation of rail before it and run powered on its "normal rail" and the next generation of rail.

If you want to use Vacuum Tube tracks, you'll use a seperate NewGRF to provide them. As a side effect of these changes, you can run Maglev wagons with VacTrain engines.

Code is available on GitHub. Available for download from Bananas (or will be shortly).

Version History
Version 1 [2012-11-03]
* Initial implementation
* Supports normal rails, electrified rails, monorail, maglev and vacuum tube
Version 2 [2013-01-12]
* Coloured railtype

Licence
The Progressive Rail Set is licensed under a Creative Commons-Attribution 3.0
licence.


Attachments:
File comment: Progressive Rail Set v2
Progressive_Rails_2.tar [8 KiB]
Downloaded 253 times

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Last edited by MinchinWeb on Sat Jan 12, 2013 8:11 pm, edited 1 time in total.
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PostPosted: Sat Jan 12, 2013 7:35 pm 
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I discovered last night that rail types can be coloured, and so I decided to add colours to the set. The hope is that this will be helpful when dealing with large, multi-railtype networks.

Version 2 [2013-01-12]
* Coloured railtypes
Attachment:
File comment: Progressive Rails - Coloured Railtypes
Coloured Rails.png
Coloured Rails.png [ 166.98 KiB | Viewed 7772 times ]

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PostPosted: Sun Jan 13, 2013 9:59 am 
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MinchinWeb wrote:
* Coloured railtypes

That would be cool to have in nightlys :)

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PostPosted: Sun Jan 20, 2013 12:25 pm 
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from what i understand in his post, its already possible to do on trunk, thus nightlies

NuTracks might want to add colored rails as well, helps out A LOT on the map for me

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PostPosted: Sat May 16, 2015 8:48 am 
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Hello,
thx for this great GFX.
Maybe I found bug. Look at my screenshot, where You can see problem with replace rail to newest rail type.
I can´t upgrade my rail over road without destroy rail crossing. Without Your GFX I can.


Attachments:
File comment: Rail over roads can´t tranfer
Rohlikovci, 19. led 2027.png [213.99 KiB]
Downloaded 1 time
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PostPosted: Sat May 16, 2015 1:37 pm 
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That's not a bug, it's a feature. This set prohibits building a level road crossings on maglev tracks.


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PostPosted: Mon May 21, 2018 11:39 pm 
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I definitely prefer this mod over the Universal Rail Type NewGRF because it's just so incredibly seamless.
However, with other NewGRF's like 2cc Trains, or NARS combined with RIMS, monorail is re-purposed for something else.

Would it be at all possible to make a version that allows upgrading from Electrified Track straight to Maglev? That would be amazing. :)


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PostPosted: Tue May 22, 2018 5:22 pm 
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I have stopped using this extension because it makes the selection of trains for shopping at the depot difficult to understand.
It is not clear on some train sets whether it is a Maglev or Monorail train.
I often use PURR or NUTS sets.

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PostPosted: Fri Jul 13, 2018 1:26 am 
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How did you make it possible for the track types to be compatible? I'm hoping to make ToyTrax be compatible with both default rails and Early Rail (WGWY, LIHT), but have had no luck.

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PostPosted: Fri Jul 13, 2018 1:38 am 
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SimYouLater wrote:
How did you make it possible for the track types to be compatible? I'm hoping to make ToyTrax be compatible with both default rails and Early Rail (WGWY, LIHT), but have had no luck.


I don't think the Early Rail topic is here...

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PostPosted: Fri Jul 13, 2018 1:47 am 
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acs121 wrote:
SimYouLater wrote:
How did you make it possible for the track types to be compatible? I'm hoping to make ToyTrax be compatible with both default rails and Early Rail (WGWY, LIHT), but have had no luck.


I don't think the Early Rail topic is here...


It isn't, but he made it possible to use RAIL on ELRL, ELRL on MONO and MONO on MGLV, so I assume he might be able to help with my issue.

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PostPosted: Fri Jul 13, 2018 9:37 am 
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SimYouLater wrote:
How did you make it possible for the track types to be compatible? I'm hoping to make ToyTrax be compatible with both default rails and Early Rail (WGWY, LIHT), but have had no luck.


I think this is done in NewGRFs by modifying the railtype properties: comaptible railtypes and powered rail types

Basically, if you want your railtype "TEST" to be compatible with both normal (RAIL) and electrified rail (ELRL), but want "TEST" engines only to be powered be ELRL, then the lists would be:

Railtype TEST:
Compatible railtypes: RAILELRL
Powered railtypes: ELRL

NFO: with action 0, properties 0E (compatible) and 0F (powered) https://newgrf-specs.tt-wiki.net/wiki/Action0/Railtypes
NML: properties "compatible_railtype_list" and "powered_railtype_list" https://newgrf-specs.tt-wiki.net/wiki/NML:Railtypes#Railtype_properties

Documentations of both languages are really helpful. You can also look at the source code of a NewGRF (or decode it with grfcodec if the source is not available), in order to see how other authors did. Hope this helps.

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PostPosted: Fri Jul 13, 2018 11:36 am 
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I´d really like to advise authors to use the Standardized Railtype Scheme to reduce uncontrolled growth of the number of railtype labels.

regards
Michael

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PostPosted: Sat Jul 14, 2018 7:18 pm 
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michael blunck wrote:
I´d really like to advise authors to use the Standardized Railtype Scheme to reduce uncontrolled growth of the number of railtype labels.

regards
Michael


ToyTrax are designed to be used in combination with sets like NuTracks, DBRails, North American Rails, AuzTracks, etc. Because of this, TYTX and ELTX are used but the set is best used with a larger track set which uses Standardized Railtypes. As for WGWY and LIHT, Early Rails appears to have been made prior to the existence of the Standardized Railtype Scheme.

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Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.


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