MARS: OpenGFX Style
Moderator: Graphics Moderators
Re: MARS: OpenGFX Style
Hydroponic Farm
I first set this as a crystal growing farm, which would then go to a processor, then be turned into fuel pods (I actually like the bubble graphics from the toyland theme). It just doesn't look like that. It looks like its supposed to be some sort of farm. So, I turned it into that.
Produces: Food
Accepts: Carbon Dioxide
Fuel Extractor Well, this was going to extract the fuel from the crystals. The yellow piles out front kind of looked like the things in the bubbles above. It just didn't make sense. I'm not sure what to turn this into, though I like it still producing fuel pods.
Produces: Fuel Pods
Accepts: No idea
Fusion Reactor There were three of these buildings in the original graphics, but I decided to strip out the extra two and just show the singleton. Maybe I can borrow some graphics from the power station in temperate for scenery elements or something.
Produces: Nothing
Accepts: Fuel Pods
Produces: Food
Accepts: Carbon Dioxide
Fuel Extractor Well, this was going to extract the fuel from the crystals. The yellow piles out front kind of looked like the things in the bubbles above. It just didn't make sense. I'm not sure what to turn this into, though I like it still producing fuel pods.
Produces: Fuel Pods
Accepts: No idea
Fusion Reactor There were three of these buildings in the original graphics, but I decided to strip out the extra two and just show the singleton. Maybe I can borrow some graphics from the power station in temperate for scenery elements or something.
Produces: Nothing
Accepts: Fuel Pods
Re: MARS: OpenGFX Style
Greenhouse Gas Generator
The graphic doesn't really work for this - maybe I should switch it to produce reactor fuel instead.
Produces: Nothing
Accepts: Carbon Dioxide
Automated Manufactory Automated manufacturing plant that creates the various supplies needed by the colony.
Produces: Colony Supplies
Accepts: Ceramic-metal Alloy, Plastic
Produces: Nothing
Accepts: Carbon Dioxide
Automated Manufactory Automated manufacturing plant that creates the various supplies needed by the colony.
Produces: Colony Supplies
Accepts: Ceramic-metal Alloy, Plastic
Re: MARS: OpenGFX Style
As I mentioned earlier, this was really just a project to learn NML. I have a working newgrf that has all these industries in them all the cargos defined. I haven't really done anything to test and tweak the actual production amounts and whatnot, but it beats transporting cola and cotton candy.
I've just started converting the rail cars, but there's something in George's grf that is generating extra vehicles, but I can't find the IDs to override them.
I've just started converting the rail cars, but there's something in George's grf that is generating extra vehicles, but I can't find the IDs to override them.
Re: MARS: OpenGFX Style
With a dome. I think these look really good, I like your industry ideas. I'd say go ahead and roll with them. If somebody else doesn't like it, they can make their own industry replacement set for itoftcrash wrote:Produces: Wood, Oxygen (how you'd gather oxygen is beyond me, but whatever)
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Re: MARS: OpenGFX Style
Its not under open license, no, which is why I'm not touching the original GRF. Everything I'm doing is in a separate newgrf that needs to be loaded after T2M. The graphics themselves, according to the copyright notice in that GRF, are the original Microprose images.
Personally, I'd love to see a more realistic version, as it looked like the original intent of this thread was headed (and still is, I hope). Or, go all out with the "fantasy" version and go Buck Rogers, John Carter and Flash Gordon. Sort of the dieselpunk version
Personally, I'd love to see a more realistic version, as it looked like the original intent of this thread was headed (and still is, I hope). Or, go all out with the "fantasy" version and go Buck Rogers, John Carter and Flash Gordon. Sort of the dieselpunk version
Re: MARS: OpenGFX Style
I didn't want to hijack this project's thread, so I started a separate one:
http://www.tt-forums.net/viewtopic.php?f=26&t=64009
I still have hopes that the OpenGFX grf sees the light of day
http://www.tt-forums.net/viewtopic.php?f=26&t=64009
I still have hopes that the OpenGFX grf sees the light of day
Re: MARS: OpenGFX Style
After noticing some things missing from Toyland2Mars, I contacted George about the possibility of fixing them. George says he doesn't have the time or interest in fixing them, but if somebody is willing to work on new graphics independently, he would provide the code for Toyland2Mars as a GPLv2 project for the community to maintain.
I contacted oberhümer several weeks ago to see if he was interested in continuing working on sprites, but he has not been here since January 3rd. I hope he's okay and just really busy with life. Would anybody else be interested in stepping up and continuing to develop the graphics?
I've spoken with oftcrash about his Martian Industries add-on, and he's also interested in continuing the project, both as an add-on for T2M as well as any revamped graphics to be used in a GPLv2 replacement project. Oftcrash has also released a Martian Town Names NewGRF.
I contacted oberhümer several weeks ago to see if he was interested in continuing working on sprites, but he has not been here since January 3rd. I hope he's okay and just really busy with life. Would anybody else be interested in stepping up and continuing to develop the graphics?
I've spoken with oftcrash about his Martian Industries add-on, and he's also interested in continuing the project, both as an add-on for T2M as well as any revamped graphics to be used in a GPLv2 replacement project. Oftcrash has also released a Martian Town Names NewGRF.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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Re: MARS: OpenGFX Style
ROLEPLAYS TERRAFORMED MARS AS TEMPERATE
USES STEAM ENGINES FROM 19TH CENTURY
USES STEAM ENGINES FROM 19TH CENTURY
EN-GB: Smoking like a train since 2015
CY-GB: Ysmygu fel trên ers 2015
GA-IE: Ag caitheamh tobac cosúil le traein ó 2015
CY-GB: Ysmygu fel trên ers 2015
GA-IE: Ag caitheamh tobac cosúil le traein ó 2015
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